All posts by admin

Dat(um)a

Hanbyul Jo

Dat(um)a is an art series that navigates the individual story within the scope of a big dataset.

Description

Data is getting bigger and bigger. An overview of the data gives a complete picture, but not the full story. 'Gentrification of New York City' is one example. My goal was to reveal the individual stories that make up the dataset–the datum within the data. First hand interviews about gentrification (the datum) were combined with income level change over 6 years (the data). The result is a series of sculptures that spotlights what is missing inside an averaged overview of data.

BETULARIA

GJ Lee

A game about hiding.

Description

BETULARIA uses polarity and hiding to challenge a player's sense of awareness.

The player must adapt to a changing environment by maintaining invisibility both to themselves and their predators.

This game was inspired by the studies conducted of the peppered moth (Biston betularia) over the past two hundred years.

DataFace: left_behind

Greg Dorsainville

DataFace: left_behind is an installation piece that captures the diversity of faces we see when we consume commercial media. Through the process of making, I will examine themes that include bias in algorithms and the nature of diversity.

Description

The installation is designed for a general audience in a space with walls for large projection. It is a series of data visualizations projected on objects and the wall. By using computer vision face detection (and in the process understanding and improving on its default irregularities), I will extract faces from a corpus of commercial media from broadcast television.

This data I am calling a face diet and the installation will show who makes up this diet. The data is projected on objects placed on a tabletop using projection mapping. Animation of this data will be used to demonstrate other themes of the project.

The projection scale of these large datasets gives an opportunity to explore the nature of diversity in broadcast media.

MonsterF

Ge Ma

MonsterF is an Augmented Reality game run on Google glass. It use Google glass camera to take the video and then do face detection at real-time to track people's face and replace them into cute monsters. Also can use hand to play their monsters.

themonsterf.com

Description

MonsterF is an AR game run on Google glass. The whole process can divide in to several parts.

1) Realtime Video Taking. Video shot by google glass.

2) Real-time face detection. This game will use JAVA-CV, automatically get all the face in the video, and replace the face a different monster face

3) Users can finger squeeze, stretch, flick monster face, they all can active different effects.

4)Sound and music system

PS:

1) About UI: Because Monster is a game. So the interface will be design very cute and funny, also its very simple and easy to play

2)About UX: User Experience will designed Simplicity and compact, wonderful game and app always very easy to understand and play

ControlEase

Gal Sasson

ControlEase is a node-based graphical programming environment that provides an easy and intuitive way to control, interconnect and prototype programs by providing both textual and graphical programming elements in the same environment.

Description

ControlEase is the result of my own exploration of graphical node-based programming environments. This environment differentiates itself from other node-based environments by providing the required tools to easily connect to running programs, interactively set and change different parameters in those programs, and interconnect different programs. This environment enables the creation of nodes that are aware of other nodes on the canvas and can independently connect with them. This feature allows for greater interactivity when prototyping, and blurs the distinction between prototyping and performing. This tool also provides textual programming capabilities within the environment itself, allowing the creation of custom nodes on the fly.

TACHI

Fang-Yu Yang

Tachi is a toy bundle that combines tangible toys with a customized mobile application. Tachi creates a platform to encourage preschool children to make their own toys and to physically interact with the story.

Description

Creativity blooms in 4-6 year olds. It is also an important time to learn graphic, sound, speed identification and self-discipline. Tachi integrates the physical and virtual worlds, providing kids a new way to explore traditional tangible toys in the digital era.

Tachi consists of two parts: tangible toys and a tablet application. Kids can make animal faces with Play-Doh using a special acrylic base and customise them by decorating their faces with light pipe components. When kids move and rotate their own animal face on the Tachi tablet app, they create animal sound effects and graphic animation and also get light feedback on the animal's face. Finally, kids can generate their own animal's song with a recording and composing function.

Growable Gown: a gown that grows with you

Erin Smith

A wedding dress is a perfect example of a non-sustainable, one-time use object. My thesis is a dress that will completely biodegrade after use, supporting new life in my garden instead of hanging in my closet for 50 years.

Description

The average cost of a wedding dress in the US is $1200 and contains nearly 8 yards of material. In addition to being cost and energy intensive, these dresses demonstrate the issues that surround so many objects that out live their intended use. This project explores using bacteria, fungi, and other biodegradable resources as building materials to create garments that are both beautiful and ecologically responsible. For my own wedding, I wanted to make decisions that I will continue to be proud of instead of having my decisions be dictated by tradition. I hope that this project will inspire others to grow their own sustainable custom gowns.

Soil for the Air

Erika Hansen Miller

Soil for the Air helps regular people participate in co-developing a new approach to combat climate change by creating a platform for DIY soil biology experiments growing special carbon-sequestering fungi.

http://www.soilfortheair.org/

Description

Soil for the Air is a platform for a crowd-sourced research project, with a beautifully designed growing system and a community-building digital space for knowledge sharing. It invites citizen scientists to join me in continuing my experiments in cultivating a special kind of carbon-sequestering, soil-dwelling fungus in order to raise awareness of new solutions for climate change, and to help other people outside the science community feel empowered to make a difference. Soil for the Air is:

People harnessing the power of communal curiosity and knowledge sharing.

+

Science performed at home to explore ways to combat climate change.

+

Design that makes scientific inquiry beautiful.

iOre

Emily Wagenknecht

iOre- explores tech's origins, from the ground up.

Description

One of the first steps in changing our relationship with the environment and each other is awareness. iOre aims to increase awareness by creating ingredient labels for tech products that inform consumers of the materials and resources our technology relies on, starting with the iPhone. In addition each label will provide a link to a site that tells a bigger story. Who is affected? What role do i play in this cycle?

iOre, hopes to spark momentum behind understanding this cycle and its possible implications, opening the source, literally.

Good Care Calls

Liz Khoo

Good Care Calls is a proposal for a service that provides caring phone calls to reduce costly hospital readmissions. Volunteer callers check on the wellbeing of recently discharged patients to promote healthy behaviors and ease emotional distress.

Description

Every year, 2.6 million Medicare recipients are readmitted to hospitals at a cost of $26 billion. Using human centered design methods, I learned about the needs of patients and care providers to design a solution for reducing readmissions.

The neediest patients are often the most underserved. An effective solution must be affordable and quickly distributable, which is why Good Care Calls only requires patients to have a phone.

Patients opt-in to Good Care Calls at discharge, and their data is shared via the hospital’s electronic health record API. Students preparing for degrees in health services gain valuable experience as volunteer callers and also act as a triage service to busy clinics, flagging issues in the patient's EHR.