Category Archives: Gabe Barcia-Colombo

Lest We Forget

Todd Bryant

Lest We Forget is a video sculpture that serves to remind human kind about their impact on the earth while counting down to the end of the current civilization via their own devices – over population, climate change, depletion of natural resources.

Description

Lest We Forget is a video sculpture that serves as a reminder of the destruction man is inflicting on the natural world around them. The project will count down to an estimated moment when civilization must change because society as we are currently experiencing it can no longer function. The end date will fluctuate in real time as data will be streaming from various international resources on the internet. It consists of three layered semi-transparent LCD video screens. The middle layer is the clock face which will be blurred out at the begin with and coming into focus as time is more relevant and precious. The outer screens will show a representation of earth rotating in real time that will crumble as we destroy the planet.

Sukhavati

Yang Wang

An art installation that creates a virtual reality world for people to encounter and become spectators of themselves.

http://sukhavati.be/

Description

Using an Oculus Rift headset, Kinect and EEG sensor, Sukhavati creates a virtual world that allows the viewer to observe her/himself from an alternate angle. The viewer is immersed in a parallel reality that resembles the same physical room the viewer sits in, quietly observing his/her own image composed from thousands of pixel particles. When the viewer loses the state of deep relaxation, his/her self-image transforms into numerous particles that flows freely in the room.

Sukhavati is an exploration about the question "What is the true-self? Is that possible for people to live without ego?"

Push For Fame

Yu-Ting Feng

Push for Fame collects stories about people in the form of a snapshot. The installation consists of a button, a camera and a screen. People take pictures of themselves, capturing and broadcasting their own stories at that time and place.

Description

"In the future, everyone will be world-famous for 15 minutes," said Andy Warhol.
Push For Fame is an interactive window display inspired by Warhol's quote.
It uses three basic elements – a button, a screen, and a camera –
to engage people to take pictures in five different public locations,
with the goal of encouraging people from diverse backgrounds to actively engage with their surrounding environments.
Push For Fame shows the egalitarian nature of public art and self-portraits in different public spaces.
I am using these four local design projects to explore different methods of encouraging people to express themselves and contribute to local discourse across languages, through their own self-portraits.

Whale

Sonia Li

Interactive multichannel sound installation strongly rooted in humanity. An environment where one experiences oneself, heavily influenced by the user’s own psychology. User lays in darkness, experiences bodily vibrations and immersive sound field.

Description

User enters an enclosed space in complete darkness with vibrating bed to lay on, surrounded by four speakers, experiences waves of vibration through the body. A microphone attached to bed. When speaking into microphone, user’s voice triggers different whale sounds.
Sound: material in context of sculpture. In using techniques to sculpt and spatialize sound, it creates a sonic sound field, one feels “enveloped” & “immersed”.
Using scientific properties of whale, I'm making a direct & metaphoric correlation bt. the physical mass & strength, longevity & complexity of songs & the ocean, their natural habitat, to my deeper self & inner strength.
Since the user doesn't know me nor how I feel, one ultimately experiences oneself through me.

iCarbon

Tianyu Wu

The iCarbon is a houseplant gardening toolkit that indicates a user's personal carbon footprint data calculated through one's daily spending.

Description

Plants witness our carbon footprint daily. The iCarbon package provides a user with a resurrection plant and a toolkit that triggers an automated watering system. Resurrection plants have the ability to thrive when provided with water, but it also dehydrates quickly at the lack of water. The user's personal carbon footprint is calculated through his or her daily spending from his or her personal banking account. The system visualizes the user's carbon consumption using a real live plant and helps the user monitor it through an app. Furthermore, because of the user's emotional attachment to the plant, it nudges him or her to form a more responsible lifestyle.

ComicDrop

Jay Zehngebot

Quickly Create Comics using Artwork From Everyone.

http://www.comicdrop.com

Description

ComicDrop fuses a simple set of drawing tools with carefully considered workflows to facilitate fast, playful, collaborative comic-making.

At ComicDrop's core is a shared library of user-contributed drawings, called stickers. These artworks are free for everyone to collage with, build on, and incorporate into their sequential stories.

Designed and developed by a printmaker with years of teaching experience, ComicDrop's streamlined processes present an opportunity to engage visitors of all ages. Whether through writing, drawing, or composing compelling narratives, ComicDrop offers creative avenues for makers of every type, and allows participants to share the components of their comics with other artists the world over.

Google Made Me Do It

Mary Fê

My goal was to create an alternative way of PLAYING (as in actor play and as in game play) in an immersive live editable performance, where audience and performer could interact and interfere on the outcomes in real time at a collective space.

Description

I combined new media and improv elements to find the interactive mechanics of live scene story telling. If we can navigate through different content online and discover new approaches on information, would an audience be able to modify live plots as well by using search engines?
Google Made Me Do It was performed at The Silent Barn on April of 2014.
Voice Search Hot Word engine listened to shouts from the audience (a tradition on improv) to jump start scenes. Professional actors on stage could signal for audience help at any moment by wheeling an umbrella as in a frozen computer monitor. Shouts of Ok Google triggered word search during the scenes to flip plots. Who should we point for the results? Google made us do it!

Jewliebots: open-source programmable jewelry

Maria Paula Saba

Jewliebots introduce software education to teenaged girls in a way that is appealing to them. It is a set of neat jewelry and wearables that girls can program to change their appearance and behavior while they seamlessly learn programming.

Description

Jewliebots is an open source library of wearables that allows users to customize their own electronic jewelry through a graphical interface. The main goal is to engage and increase teenaged girls' interest in the workings of technology by showing them that programming can be also beautiful.
Jewliebots is fashionable and attractive for the target group of 13+. The hardware include LEDs, buttons and sensors that might significantly change aesthetics of the jewel according to the code. The jewel can be customized by generating the algorithms through a block-programming style language, like Scratch, that should be uploaded to the jewel. Circuits are embedded in 3D printed cases, baked polymer clay and laser-cut parts.
http://jewliebots.com

log(me) : vibe calculator

Michelle Cortese

The average human selects 15,000 words to speak each day and lacks a clear concept of their cumulative value; log(me) is a discrete wearable that scans and archives daily speech patterns to visually codify spirit, truth and power.

Description

log(me) falls somewhere between a Nike+ FuelBand for words and a diary for a generation without pens. It's a necklace, small and abstract in design, and an iOS app, discrete and stylish. A reconsideration of the defunct digital diary, log(me) does not wait for written input; instead, it listens for function word patterns and uses their ratios to determine spirit (mood), power (confidence), and truth (honesty). The results live in the app, via three in-app displays: an abstract vibe graph, a stark stats page and an archive. Constantly running, log(me) provides a logarithmic, automated, and chic approach to self reflection.

language #thequalitativeself #fashiontech #privacy #objectivity #reflection #empowerment

Dream Mirror

Norah Solorzano

Physically manifesting my dreams so that others may interact with them.

Description

Dream Mirror is an art installation consisting of a series of animated dioramas depicting different dreamscapes with which the viewer may interact and explore. It is a curiosity cabinet filled with a collection of dream memories. The viewer plays the part of voyeur stealing glances into the dreamworld I have created as the drawers are explored, then ultimately becomes co-architect of this world as their presence affects these dreamscapes. The viewer is given the power of connecting these tableaus into a narrative by exploring them with a tiny camera, each visitor creating their own surreal story out of these dream worlds. The very private experience of dreaming is thereby turned into a public and collaborative experience.