Category Archives: Class

Networked Dinner

Michael Milazzo

Networked Dinner is a TV Dinner re-invented for the twenty-first century. It provides an opportunity for users to produce a meal from start to finish, soil to table, with everything they need in one convenient, non-industrial box.

Description

Networked Dinner is a new kind of meal-in-a-box that can be used in the home of a user. When they open the box, which is branded with a satirical twist on the design of the original TV dinner, they'll find a "tray" that looks similar to a traditional TV dinner. In the place of a pre-cooked meal they'll find nursery pods holding a protein, starch and vegetable. The laser-cut tray will be assembled into a planter, to which they'll add soil, their seedlings and water. Over the course of the growing period, they'll monitor their meal's status with the help of a detailed guide that is customized to fit the crops that are included. When the crops are ready, users will harvest and prepare their meal, to be enjoyed in the company of loved ones.

Ecstatic Computation

Michael Allison

Ecstatic Computation is the union between human and machine (when thought becomes bit) explored through a mythopoetic lens that includes virtual reality rituals, mystical infographics and other computation related artifacts.

Description

As I become a cyborg though corporeal and mental appropriations of computational tools, what then of my metaphysical relationship to these new "bodily" members?

Through my research I've encountered many religious, spiritual and scientific practices that seek to make sense of the relationships between our minds, bodies, spirits and the universe. Some practices contain the notion of ecstasy, which in existential terms means to achieve a state of being outside of one's self. Using virtual reality, my project explores the moment of Ecstatic Computation: the merging of consciousness and quantum energy in the physio-chemical registration of state within the computer's memory. The moment when thought becomes bit and electrons become ideas.

log(me) : vibe calculator

Michelle Cortese

The average human selects 15,000 words to speak each day and lacks a clear concept of their cumulative value; log(me) is a discrete wearable that scans and archives daily speech patterns to visually codify spirit, truth and power.

Description

log(me) falls somewhere between a Nike+ FuelBand for words and a diary for a generation without pens. It's a necklace, small and abstract in design, and an iOS app, discrete and stylish. A reconsideration of the defunct digital diary, log(me) does not wait for written input; instead, it listens for function word patterns and uses their ratios to determine spirit (mood), power (confidence), and truth (honesty). The results live in the app, via three in-app displays: an abstract vibe graph, a stark stats page and an archive. Constantly running, log(me) provides a logarithmic, automated, and chic approach to self reflection.

language #thequalitativeself #fashiontech #privacy #objectivity #reflection #empowerment

JujuBox

Mohammad Shahrooz

The Jujubox is an immersive small scale virtual theater that gives the audience control of multiple audiovisual states of a performance. Through optical illusion, the feel of an actual live performance is recreated to enhance the user experience.

Description

The Jujubox is a unique interactive musical video theater. The user is initially given the option to choose between a variety of performers. Once each performance begins, the user has the ability through a wide variety of physical controls, to manipulate various audiovisual aspects of the performance. The box itself acts as a virtual stage. A flat panel LCD screen is nested at the bottom, facing up. With two sheets of clear glass carefully placed at specific angles inside, the reflections from the screen provide the illusion of three-dimensional imagery. Additionally, the dual glass sheets provide an added sense of depth.

Dovetales

Myriam Melki

Dovetales is a mobile application that allows couples living in different timezones to share mundane details with each other in the form of a daily story.

http://dovetales.io

Description

Dovetales helps couples, as well as close friends, living in different timezones maintain strong relationships by sharing the mundane things in life. Although often overlooked, this exchange of simple details deepens intimacy.
A Dovetales story consists of several frames a day that form a single story. A frame can be composed of image, text or drawing. Like a letter, once created, the frame can't be edited. It can only be deleted. And much like a storyboard, frames are chronologically ordered and time stamped in the local time of the sender. At the end of each day, one single story is sent out. It is only received once, at a time chosen by the recipient.

The Amazing Interactive Memory Machine

Natalie Tschechaniuk

The Amazing Interactive Memory Machine is an opportunity to experience a different perspective of Coney Island through a collection of personal histories. Visitors select a category and are transported through audio to another time.

Description

The Amazing Interactive Memory Machine (AIMM) is a site-specific vending machine that dispenses memories. Placed on the Coney Island boardwalk, visitors are invited to choose a memory by pressing a button. With each press, listeners have a new opportunity to hear stories from other New Yorkers, stories about things that have changed or that persist despite change. At the conclusion of each story, a souvenir receipt prints out. Listeners can contribute to the machine by calling and leaving their memories on a voicemail system. AIMM offers a personal perspective of an historical place and an opportunity for unexpected experiences.

Glance

Natasha Dzurny

A simple kinetic display for personal information, at a glance.

http://just-glance.com

Description

With the mass adoption of smartphones, wearables, and apps that collect personal data, so much is being tracked. Glance builds on the quantified self market to enhance the way collected data influences its users. It makes information more available, more relevant, and more beautiful by placing simple, iconic displays in meaningful places. Glance is a kinetic wall piece designed as home decor and includes a configuration app for multiple data sources. Using basic geometric shapes, the display is read quickly at a glance. As the smartphone slips away from the center of the digital ecosystem, look to Glance for a relevant display of knowledge, understanding and inspiration.

Dream Mirror

Norah Solorzano

Physically manifesting my dreams so that others may interact with them.

Description

Dream Mirror is an art installation consisting of a series of animated dioramas depicting different dreamscapes with which the viewer may interact and explore. It is a curiosity cabinet filled with a collection of dream memories. The viewer plays the part of voyeur stealing glances into the dreamworld I have created as the drawers are explored, then ultimately becomes co-architect of this world as their presence affects these dreamscapes. The viewer is given the power of connecting these tableaus into a narrative by exploring them with a tiny camera, each visitor creating their own surreal story out of these dream worlds. The very private experience of dreaming is thereby turned into a public and collaborative experience.

Horizon: A 3D game in 4D space

Omer Shapira

E. Killing lives in a 4D simulation of the 3D world.
It's a recording – everything has already happened.
Her device, The Horizon, reconstructs her world in time slices, like a slit-scan camera.
She needs to find her way out of the simulator.

Description

Horizon is a 4D puzzle game. Every scene in it is a pre-recorded 3D physical reality over a period of time. As Killing moves through the game, she uses the Horizon to select a shift in time to solve her problem – From her perspective it just looks like slit imaging, but she's actually forming a 3D physical space.
When she spots a brick falling from an abandoned building, E. Killing stretches that point in time, extending her perspective from the brick's drop until impact. She has just created a staircase she can climb.
Construction of Horizon required building a new game engine, called the Unruh Engine, which allows rapid recollection of pre-recorded geometry in 4 dimensions onto a coherent 3D scene with all of the usual game mechanics.

Transience

Oscar Klingspor

A multi-channel generative music system controlled by vital statistics of New York.

Description

Transience is a generative composition using statistics of births and deaths in NYC to tell a musical narrative of the city. A multi-channel system of speakers plays musical sounds as a child is born or as a death occurs, representing each borough's data. Variables such as gender, birth, death, and location trigger notes to create a soundscape.