Nature Footprint is a balance game for kids with hearing impairment that also embeds various kinds of sounds of nature. Kids are asked to step on footprint with some nature signs that light up to generate the corresponding sounds.
For our assistive tech class, Xi Liu and I have worked with Strivright, a Brooklyn school for children ages 2-5 with hearing impairment. We have devised a sensory wall unlike any other. It's a large magnetic surface with an animation of the outdoors. There are many animals that are CNC routed out of wood, with graphics adhered to the front and magnets on the back. They can be placed anywhere on the magnetic surface, but when they're put in special places, they close circuits and there is an assortment of sensory feedback, including flashing lights, animal sounds, vibrations, and spinning tails and ears on stepper motors. We are getting all the printed designs back from the printers this week, and the custom circuit boards will be etched, so everything will start to look much more like the final product in the days ahead. I will update the video with more of the final content shortly.
Designing for Digital Fabrication, Developing Assistive Technologies, Homemade Hardware
One out of three older adults in the US falls each year. According to Journal of Physical Therapy, walker aids users linked to higher risk of falls. Embrace is our response to how might we improve the safety for seniors who is using walker aid? An assistive robot in the form of a walker aid.
• FALL PREVENTING: The sensors detect user's signal before falling and give live voice feedback. The Al system of Embrace learns the walking pattern of the user and teaches the user how to walk safer.
• FALL DETACTING: We used multiple ways to determine whether the user falls over. When it happens, the robot sends alert to families or emerging care nearby.
• LIFE-QUALITY IMPROVING: We also incorporated telecommunication technology to make the robot communicates with other household devices.