M.V.W Music and Visual Workstation

Nicola Carpeggiani

An audio workstation that allows the user to create music and sound related visuals.

http://www.nicolacarpeggiani.com

Description

For my final project, I decided to make music combining p5 coding and physical computing and creating a software/hardware controller that allows music producers as me, to create musical loops, play or mute them and add sound effects to them , as delay and reverb, to every single sound. The user can control the workstation by an Arduino based controller. In addiction, the projects allows the user to also create some music related visuals to be projected on a big white surface. Every single sound is represented separately on the screen and this represent the power of the project However, for this show, I would show my project on a quite big screen wired to my laptop and headphones, instead of using speakers and projector, to save space and allows the user to listen to the sounds clearly.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Social Doodle Telephone Game

Paula Ceballos Delgado

The Social Doodle Telephone Game is a game that is based on collaboration and creativity. Users are invited to add/complete other user's drawings, and create new foundations for future users to draw on.

http://www.itp.paulaceballos.com/category/icm/

Description

The Social Doodle Telephone Game is a take on the childhood “telephone” game but with doodles. The idea is that a basic doodle will start the screen, and then someone will come up and add/complete it with drawings of their own. After that happens the original sketch disappears and only the user additions remain–they now become the original sketch and now someone else has to add to it. And so on and so forth!

Classes

Introduction to Computational Media

Honk Box

Jesse Horwitz

Detects car horns and reacts – A "Your Speed Is…" sign for noise pollution.

http://11bsouth.com/?p=215

Description

Car horns can be incredibly loud and equally frivolous. At major intersections these short and seemingly ephemeral sounds can turn into a 24 hour cacophony. However, with modern sound insulation and the frustration of navigating a traffic bottleneck, individual drivers have little reason to concern themselves with their impact on surrounding neighborhoods. Local residents, on the other hand, may be very frustrated but lack any effective means of communicating this to drivers. Honk Box can be displayed in these areas to communicate with drivers on behalf of local residents. As honking increases Honk Box's face will sour and tally the number of honks so drivers can understand their collective impact on the soundscape. In addition, honk box can be adjusted for sensitivity and should run on most browser enabled devices. All classified honks are noted in a running data log that can be exported and referenced.

Classes

Introduction to Computational Media

Fibonacci Galaxy

Joakim G Quach, Ondina E Frate

I created a Fibonacci Galaxy, or a celebration of the Universe and Fibonacci.

http://www.ondinafrate.com/icm/Fibonacci%20Galaxy/

Description

The idea to combine Fibonacci with the universe came to me when I researched online and found out that the sum of the rotation of each two planets is a Fibonacci number, which I thought is fascinating. Both the p5 sketch and the fabrication parts are Fibonacci sequences. The user spins the turntable which creates changes the sketch. This can also work as a touch screen project.

Classes

Introduction to Computational Media, Introduction to Physical Computing

airchestra

Aaron Montoya-Moraga, Philip J Donaldson

We have created a way to allow users to manipulate music with simple gestures

http://pancake.wtf/2015/12/02/icm-final-update-12115/ // http://www.aaronmontoyamoraga.com/?p=636

Description

Music has been a large motivating factor for both Aaron’s and my work thus far at ITP. For this project we sought to explore how people might interact with sound in a gestural environment, and hopefully made music a little more fun and approachable for those who haven’t played musical instruments. Our project gives users two new instruments to experiment with, the Kinect and Leap Motion sensors. By simply gesturing over the instruments, users will begin to uncover all the music they can make with just a twist, flick or roll of the wrist.

The project at it’s core works by sending raw distance data from the sensors into our programming environment. From there we parse the data and send it to Max for synthesis. The Kinect and Leap Motion are powerful pieces of hardware which make them ideal choices for supporting sound manipulation. Each device can read so much about your body or hands it was great getting to experiment with gesture to create instruments which would make sense to the user. This work has opened the door for experimentation with interfaces not traditionally created for musical expression. We are looking forward to continuing this work to create unique instruments which sound great and are fun to play. Enjoy!

Classes

Introduction to Computational Media

Untitled (for you)

Gustavo Eduardo de Campos Abbott

What you see is what you get.

http://www.bringyourownlasers.com/untitled-for-you/

Description

The comparability between silenced thoughts and invisible infrared (IR) light intrigues me. Both exist and persist, yet go unseen/heard at all times. We are aware of both phenomena, and that with a bit of effort we can find a means to reveal either, yet choosing to do so lies entirely upon our individual dispositions. I am reminded of the opening sentence to the short story “The Depressed Person” by David Foster Wallace:

“The depressed person was in terrible and unceasing emotional pain, and the impossibility of sharing or articulating this pain was itself a component of the pain and a contributing actor in its essential horror.”

One could ask: if someone is yelling and wailing in a forest and no one is around to hear it, does this person have nothing to say? We all have our own internal demons and/or thoughts and opinions we may take to the grave, however we choose to conceal said internalities for a myriad of reasons. This may be likened to German political scientist Elisabeth Noelle-Neumann’s Spiral of Silence Theory, which “stipulates that individuals have a fear of isolation, which results from the idea that a social group or the society in general might isolate, neglect, or exclude members due to the members’ opinions. This fear of isolation consequently leads to remaining silent instead of voicing opinions. (Wikipedia)”

The method of using emblematically analogous infrared light as a means to divulge silences attempts to draw attention to the fact that just because something is not seen (or heard) does not mean that it is lacks depth or does not exist in the first place.

Classes

Introduction to Physical Computing, Introduction to Computational Media

Sound collider

Marcelina A Nowak

Creative representation of music on screen

http://itp.marcelanowak.com/icm-final-project-sound-vision/

Description

The goal of my project was to create something expressive using Openframeworks.
The project combines visual effects and sound. It depicts a connection between a piece of music and its visualization. My goal was to mimic the collisions in the video, replicating the way the audio responded to these collisions in my own way.
First, I created a spiraling wave made out of turquoise spheres. Then, I drew another set of spheres (white ones) floating around the wave. My goal was to give them random speeds and positions, so that they could touch turquoise line at its different parts and moments. The moment when the two sets touch each other triggers a random note, so that they create some sort of music. There are 8 different types of sounds, which appear in a random order every time the floating spheres collide with the main wave.

By dragging the mouse the user can observe the whole scenery from a different perspective. Moreover, the ‘Y’ position of the mouse sets the size of the main (long) wave. By pressing certain keys we’re able to add more waves and later connect them together with thin lines. The whole project focuses on creating both a visually and sonically pleasing effect. For the show I’d love to steer the effects either by motion, or sensors. I think it could look really nice displayed on a screen. Even without sound the effect the whole work might be a nice interactive background displayed on the screen.

Classes

Introduction to Computational Media