Anne Goodfriend, Marcelina A Nowak

Walk past this beautiful digital dandelion and watch it fly away with the “wind”.



Dandi is a screen based project featuring a digital dandelion that blows away, as if by the wind, in the direction of whomever has just walked in front of it. We were inspired by our childhood, when one of the biggest joy was blowing on a dandelion.

Our project is an interactive installation reminding us of a play, childhood and beauty.

The project is built using p5js and the Particle systems library. It uses Distance Measuring Sensors, the newPing Library, and the arduino, to determine the direction of any person walking in front of the sensor box.

The dandelion was made of small dandelion svg files, which were drawn in Adobe Illustrator. Then, looped in spiral shape, created our fancy dandelion shape. A simple particle system allowed to achieve a ‘blow effect’ and capture the inherent fluidity and energy of the whole project.

It is playful and fun to watch. People seem to really want know about it and engage with it. We love the nostalgia and the playfulness of it.


Introduction to Physical Computing

Clean-Up Drive

Anne Goodfriend, Nilomee Jesrani

Clean-Up Drive is a foot controlled, arcade style, video game experience that educates players about the harmful effects of Global Warming.



Clean-Up Drive is a video game that educates children about the harmful effects of littering the planet, and how this is affecting the Ozone layer. The game is a race against time to collect all the trash on the surface of the Earth, before the Ozone layer is destroyed.


We designed a balance-board style game controller. The player uses the controller by standing on it and shifting their weight in one of 8 directions.

We also designed a corresponding arcade style video game where the player wanders around a post–apocalyptic world collecting trash. As they collect each item they slowly heal a disintegrating ozone layer. If the player collects all of the trash, and heals the ozone layer, they win by saving the world.


Introduction to Computational Media, Introduction to Physical Computing