form fitting film

Alexander Zimmer

An ever changing video, representing the subjectiveness of the media.

www.alexzimmer.com/themediafilm

Description

This is a film about the media, in form and content. The content is interviews mixed with daily headlines about what the media is today, and how it affects our lives. The form is ever changing, thus showing the transitiveness of the content we watch and produce on a daily basis.

Classes

Introduction to Computational Media ITPG-GT.2233.003, Actual Fact: Visualizing Hiphop Lyrics As Cultural Indicator, Hacking Contemporary Political Rhetoric

Logic of Sensation

Sebastian Morales

Interactive kinetic sculpture tied to the confines of a screen. Thoughts on volume, light, and the curiosity of observance.

http://www.adorevolution.com/logicofsensation

Description

This interactive piece will transform a 2D image into a 3D digital sculpture. Equipped with head tracking software the sculpture will render different perspectives accordingly to offer the gift of volume.

As time is spent in observance of the piece, the sculpture gains details and mass. If the observer is distracted and absent the piece returns to its state of flatness abstraction.

Classes

Introduction to Computational Media ITPG-GT.2233.003

Ambient Machine

Scott Reitherman

Three ambient music p5 sketches have been designed in harmony, allowing users to create short or long-form, evolving musical soundscapes via touchscreens.

http://www.electricsleep.net/icm/2016/12/5/ambient-machine

Description

Three p5 sketches make up the different elements of an ambient music palette/orchestra. Sketch 1 – Lower frequency, harmonic warmth. Sketch 2 – Higher frequency, airy textures. Sketch 3 – Discrete, arhythmic percussive elements.

Sound design and musical samples of my creation make up arrays of sounds, so that long form, evolving musical experiences and compositions are possible and interactions can last from a couple of minutes to much longer. “Ambient Machine” is both a toy and a tool, both entertaining and versatile.

Not far down the road, I envision it as a mobile and desktop product, which after being set in motion by the user can be left to run in the background as a contemplative soundscape or as a dynamic music creation experience.

It is essentially complete, and was presented in Shawn Van Every's ICM class this week for a final project.

Classes

Introduction to Computational Media ITPG-GT.2233.003, Immersive Listening: Designing Sound for VR

cat toy

Jinhee Ahn

Make a cat chase a ball with a joystick

http://www.jinheeahn.com/category/pcomp/

Description

A user control a joystick to move a ball image on the screen of a laptop. It will be shown on a floor by projector, and a cat could chase the ball and the user control its direction with the joystick. I'll make a documentation video of user test, and will show the video on the show. Also, the cat toy will be shown in the show, and people could move a ball in person.

Classes

Introduction to Computational Media ITPG-GT.2233.003, Applications, Comm Lab: Video and Sound ITPG-GT.2001.004, Intro to Fabrication, Introduction to Physical Computing ITPG-GT.2301.005

'Composite';

Alejandro Matamala

A personal tool to create graphic design composition from a collection of internet and scanned images and an interactive intervention of random users.

http://itp.matamala.info/blog/icm-and-pcomm-final-wip

Description

I like to collect images, either from the internet or scan them. This project is meant to be a tool for me. A tool to help me create and design new images based on the ones I have plus shapes made from random users. Something like an interactive digital collage. The context of this tool should be on an exhibition where the visitor could play with the device while they are creating new images. The device is a set of instructions and the images are created after the selection of 2 of 4 options given by the device and an interactive sketch draw by the user. The final composition is outputted in the screen and the user has the possibility of post the image in twitter and/or saves the image to a book, intended to be created for each exhibition where the device. This project is being made for the Intro to Computational Media and Intro to Physical Computing Class ITP Fall 2016. It only requires a vertical screen.

Classes

Introduction to Physical Computing ITPG-GT.2301.003, Introduction to Computational Media ITPG-GT.2233.003

EcoExchange

Jasmine A Soltani, Swapna Joshi

Making visible the invisible ecosystem services provided by plants by giving people the option to pay money to a responsive plant and showing how humankind benefits in a multitude of ways from natural ecosystems.<br />

http://www.itp.jasminesoltani.com/

Description

A coin-operated responsive plant that rotates to acknowledge human presence and a visualization of the CO2 content, soil moisture and noise in its environment.

The inputs we're reading for the plants movement are proximity to the plant (measured using distance sensors) and the switch triggered with a coin drop. The sensor data we're gathering will be part of the associated visualization, which right now only includes real-time data. Based on feedback from play-testing, we plan on incorporating a slider, which would compress or expand the time scale. Then the coin drop could trigger other feedback, like an explanation of where the quarter is going.

Our project is meant, in part, to prompt people to think about the work that plants do regulating our environment and making it habitable, and what it means to put monetary value on these services in a capitalist society where humans have trouble understanding value that isn't purely economic. Trees and plants provide important carbon sequestration benefits, which we hope to highlight with the CO2 data we collect. It is also an exchange with a non-human, generally immobile, but living being, that involves you communicating with it via your breath and physical presence while it communicates through photosynthesis and the representation of data. We want to bring forth the way you are each affecting the surrounding environment and sensing each others presence in difference ways. We plan to donate the money (quarter dollar paid by each person to interact with the plant) to 350.org which is a global grassroots climate movement that can hold our leaders accountable to the realities of science and the principles of justice. The number 350 means climate safety: the planet has already surpassed 'safe' upper limit of 350ppm atmospheric CO2 and people, governments, and the world are already starting to feel the consequences.

Classes

Introduction to Physical Computing ITPG-GT.2301.005, Introduction to Computational Media ITPG-GT.2233.003

Virtual Batting Cage

Alex Fast, Grant Henry , Katie Takacs

Do you think you can get a hit off of a Major League Pitcher?

http://www.alexfast.net/2016/11/29/virtual-batting-cage-updates/

Description

Grant Henry, Katie Takacs and I have designed a virtual batting cage where you can attempt to get a hit off of a Major League pitcher. Not only can you face off against five professional pitchers you can physically feel what it's like to get a hit as the bat has been equipped with a vibrating motor sensor. Users will also be wearing a batting helmet to help them toggle between pitchers should one prove too difficult. After all, it won't be easy as the pitchers will throw everything in their 2016 arsenal. We've taken all of the statistics available to us to map each pitch including it's movement along the X axis and it's average MPH. Not too familiar with the game of baseball? We've included an easy and hard mode – that can be toggled between with the interactive FSR-equipped home plate, to introduce you to the fundamentals of the sport. Regarding space and equipment request: we would need an area roughly the size of that featured in the video (a corner of a room would be ideal) and aside from the equipment we provide – a bat, the grass batting box w/ homeplate, the helmet – we would just need a projector.

Classes

Introduction to Physical Computing ITPG-GT.2301.003, Introduction to Computational Media ITPG-GT.2233.003, Intro to Fabrication