Dancing in the Rain (Instrument)

Ji Young Chun

A visually pleasing lighting instrument in which people can dance under an umbrella and make musical sounds with their arm(hand)-stretching gestures like 'feeling the rain'.



This piece is a visually pleasing musical instrument, called “Dancing in the Rain”.

I want to implement a simulation of ‘dancing in the rain’ under an umbrella. Audiences step into the umbrella, stretch their arm(hand) out to the edge of the umbrella like feeling rains, and make 8 musical sounds ‘do’, ‘re’, ‘mi’, ‘fa’, ‘sol’, ‘la’, ‘ti’, and ‘do’.

8 sections of the ribs of the umbrella will have one ultrasonic sensor each, which senses gestures, and creates beautiful raindrop sounds using p5 and changes color of the rain (optical fiber) of the section using neopixels on the edge of each fiber. The optical fiber stays white as a default, and changes color into rainbow based on gestures.


Introduction to Physical Computing ITPG-GT.2301.001

Cirque du Snake

Jaycee Holmes, Zach Coble

The classic snake game, where the snake’s movements are controlled by your body.



Jaycee Holmes and Zach Coble are creating a multiplayer version of the classic game Snake, where the snake character eats the food and the tail grows longer. Our version is a p5 sketch projected onto a round table top, and the movement of the snake is determined by the movement of your physical body around the table top. If you want the snake to move right, then scoot to the right. To move left, scoot left and try not to bump into the person next to you.

Space: 6ft x 6ft, space to hang projector from ceiling

Equipment requested: 1 projector

1 Kinect 2

1 circular table, approx. 36” diameter (one of the white tables in the commons area would be perfect)


Introduction to Physical Computing ITPG-GT.2301.001


Shivanku Kumar Fnu, Eric W Li

An interactive sculpture that incites conversations around climate change and human influence.



Climate change has been accepted as the greatest threat to the existence of humans on planet earth. While there are some deniers of this extensively proven fact whats more concerning is the apathy of the ones who do accept it. The attitude is clear, unless a violent storm comes to our doorstep, we will not care and by then it will already be too late. This attitude is present in all of us and is fatal for all of us.

Many science authors, scientists, film makers, politicians, journalists have tried to beat this attitude by making powerful appeals to people. Nothing seems to have a lasting impact. Our project makes no such attempt. Our idea is not to try another way of making people understand. Instead, our project is an attempt at cynicism and mockery of the short sighted attitude described above.

“How obvious and directly related to human action does the impact of climate change have to be, for people to finally understand the gravity of the situation.”

For our project, we decided to focus on Alaska’s Glacier Bay. It is home to over 100,000 glaciers, 95% of which are currently thinning. We created a dynamic sculpture that mimics the peaks at Alaska Glaciers and destroys itself instantaneously, and almost comically, in response to any user interaction with it.


Introduction to Computational Media ITPG-GT.2233.006, Introduction to Physical Computing ITPG-GT.2301.001

Empathy Suit

Anastasios Germanidis

Experience the bodily sensations of another person



The Empathy Suit is a full-body suit (shoulders to feet) for measuring, communicating, and reproducing pressure sensations from one wearer to another. It consists of a grid of custom-made FSR sensors (for detecting pressure) and vibration motors (for generating pressure).

In Follow Mode, an Empathy Suit wearer can be connected to any other Empathy Suit and experience every pressure sensation the person they are following is experiencing in real-time. In Playback Mode, the Empathy Suit wearer can relive “body memories” (time-series of pressure sensations) that have been recorded by previous Empathy Suit wearers.

Displayed on the show will be two Empathy Suits synchronized using Bluetooth LE through a laptop. Visitors will be invited to wear the suits, either in pairs in Follow Mode (one person following the other), or individually in Playback Mode. Behind the suits, on the wall, there will be visual and textual context, including related prior works.


Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Physical Computing ITPG-GT.2301.003, Introduction to Physical Computing ITPG-GT.2301.001, Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Physical Computing ITPG-GT.2301.004, Introduction to Physical Computing ITPG-GT.2301.005

The Audiences

Yuan Chen

This sculpture create an illusion for people that who is the audience and who is the performer.



This is an interactive sculpture with handmade clay characters. There are 48 of them sitting on the stairs like the audiences in a theater, watching people passing by in front of them with turning their head to follow and making reaction to knocking sound around them. It creates the illusion that they are alive and they are the audiences, and you are the performer in their views. It tries to bring people humor and joy, give the question that if you are in the position or role you think you are in daily life.


Introduction to Physical Computing ITPG-GT.2301.001

Time Tunnel Machine

Roxanne Kim

Travel through the Time Tunnel Machine!



Time Tunnel Machine is the interactive immersive installation that gives you people to feel going somewhere through the pedaling.

Before I started this project, my curiosity is on interactive media installation. From that point, I researched how to combine the user's interaction and media. According to my testing, lights is the effective way to represent the user's interaction as a feedback.

In terms of the theme, by acting of riding a bike, users can feel like going somewhere – ideally it was supposed to go to the past – but it's ambiguous to represent where(what time) they are. However, users can still control the time speed and the light tunnel reflects it. This experience encourages people to feel time traveling.

Personally, through this project, I want to explore how to control sensors and lights – specifically Neopixels as well as how the immersive media works.



Introduction to Computational Media ITPG-GT.2233.006, Introduction to Physical Computing ITPG-GT.2301.001


Jingfei Lin, Kyung A Na

Discover the illusions generated by two individuals' sensations.



When two people put their heads into a magic box and facing each other in silence, their facial expressions affect what they see on the touchscreen, and the mirrors installed inside create illusions of sensation. The patterns generated can also be shown in a homemade hologram way.


Introduction to Physical Computing ITPG-GT.2301.001

Spin the Lamps

Yunho Choi, Lin Yang

Spin the Lamp! is three different types of musical lighting sculptures that people can generate playful music by spinning them.



Spin the Lamp is a collaboration project between Lin Yang and Yunho Choi for the mid-term in physical computing class.

Humans are living with many things that can be spun : wheels, handles, waterwheels, turntables, tapes, rollers, merry-go-round, and so on. Often that not, most of them are spun automatically or mechanically, not by people’s hand. Driving handles are probably the common case but them also have been created in order to control the directions of the car. In other words, they are made for ulterior motives, not for the purpose of pure pleasure or enjoyment. However, almost all of us have fun experience with something such as Frisbees, Rolling barrels and pinwheels when we were kids. They just have gotten away from us as we were growing. So, we wanted to call up fresh emotions and experience with light and sound interaction using playful things that can be spun by multi-user.

There are three types of spinning objects on the table; wooden one, acrylic one, and a wheel. All of the objects serve as not only playthings but also lamps and musical instruments. Each has a long Led strip and interactive controllers which are potentiometers and a rotary encoder.

When people begin to spin each object, they start to play music. As to the wooden object, it generates different melodic music in terms of the rotation degrees. The acrylic object sounds beat music with responsive lighting; the brightness of LED is changed with the levels of music. The last object comes from a car wheel cover and it generates a metal sound. Additionally, each LED has an indicator, so when the indicator of each project meets, it creates special lighting effect and sound. If there is no interaction for a while, it automatically turns off the lighting as well as sound.


Introduction to Physical Computing ITPG-GT.2301.001

Singing in the rain


It’s a feeling of pleasure and enjoyment in the “raining day”.



This piano-like instrument is played by “raindrops” automatically. The magic is that the “rain drops” showing on the wall will hit the keyboard and play ticking sound. People can enjoy the rain and the rhythm through their voice, like singing in the rain. Then the raindrops will make changes and play different sounds to communicate with people.


Introduction to Computational Media ITPG-GT.2233.001, Introduction to Physical Computing ITPG-GT.2301.001, Intro to Fabrication