Picself

Amanda Lee, Se Young Kim

Draw, Play and Take your own souvenir.

https://vimeo.com/194291497

Description

“Picself” is an interactive drawing photo booth. This project was inspired by a sticker photo booth that was once a big trend in Asian culture when we were young. We wanted to share this joyful experience with various people from different backgrounds. We reinterpreted the tool by using motion tracking technology. Unlike traditional drawing tools which need physical medium such as brush or pen to draw on, we tried to take the medium away. Instead we provide a new experience that user’s hand gestures directly coverts into drawing.

Users will stand in front of a green screen and look at themselves without any backgrounds. Then they will decorate their own background with their own hands and physical buttons. Their hands could be a brush, an eraser and stickers. After they finish drawing, they could enjoy playing around with a variety of green props that will blend with their own drawings. At the end, users can take picture of themselves and download it from Picself archive website.

Physical actions such as pressing multiple buttons and non-physical actions like drawing in the air coexist in this project that will provide more in depth feeling.

Classes

Introduction to Computational Media ITPG-GT.2233.001, Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Physical Computing ITPG-GT.2301.001

Tacto

Cristobal Valenzuela

Tacto is a physical interface for digital projections by allowing the user to control and manipulate a projection with physical objects.

http://itp.3laab.com/2016/11/30/tacto-update/

Description

Based on physical interaction with wireless objects, the user of this project is able to generate, control and modify a realtime projection. For this specific venue, the experience will be using a flock simulation to generate birds when the user draws them in a whiteboard. Each new bird can be changed and its properties modified (size, color) with a radio controller.

Classes

Introduction to Computational Media ITPG-GT.2233.001, Introduction to Physical Computing ITPG-GT.2301.001

Box Anonymous

Jaycee Holmes, Yunho Choi

"Tell me a secret. And I will tell you one back." Box Anonymous is an interactive installation which stores someone's secret and gives someone else's secret.

http://www.seetheunseen.xyz/2016/11/12/box-anonymous/

Description

This project is a collaboration project between Jaycee Holmes and Yunho Choi for the mid-term project in physical computing. We started this project with a question; what will happen when people’s secrets are shared in one space at the same time?

Once people say their secret to a microphone with pushing a red button, the secret is recognized and stored in the program we created. Next, the people can get someone else’s secret by pushing the print button. The secret they receive is randomly chosen and printed. If they are not satisfied with their secret, they also can delete and record it once again. In addition, the secrets are converted into text and accumulated visually on a screen using P5.js.

Inspiration

The Yami-Ichi, Internet Black Market, was brought to our attention through the ITP List Serve. We knew that this would be an awesome opportunity to present some of our work at a maker-fair, so we worked together to design an interactive project with a feasible deliverable for the user to keep at the end of the interaction.

We thought it would be fun to sell secrets. Thus, was born Box Anonymous. 

Participations and Roles

Yunho Choi – Visual Programming,  Fabrication

Jaycee Holmes – Physical Computing, Fabrication

Technical Features

Visual Programming – p5.js (for visual programming), p5.speech (for voice recognition)

Physical Computing – Arduino UNO, three push buttons with LED, a thermal printer from Adafruit, a USB Microphone

Classes

Introduction to Physical Computing ITPG-GT.2301.001, Introduction to Computational Media ITPG-GT.2233.006