Empathy Suit

Anastasios Germanidis

Experience the bodily sensations of another person

http://agermanidis.com/#empathy-suit

Description

The Empathy Suit is a full-body suit (shoulders to feet) for measuring, communicating, and reproducing pressure sensations from one wearer to another. It consists of a grid of custom-made FSR sensors (for detecting pressure) and vibration motors (for generating pressure).

In Follow Mode, an Empathy Suit wearer can be connected to any other Empathy Suit and experience every pressure sensation the person they are following is experiencing in real-time. In Playback Mode, the Empathy Suit wearer can relive “body memories” (time-series of pressure sensations) that have been recorded by previous Empathy Suit wearers.

Displayed on the show will be two Empathy Suits synchronized using Bluetooth LE through a laptop. Visitors will be invited to wear the suits, either in pairs in Follow Mode (one person following the other), or individually in Playback Mode. Behind the suits, on the wall, there will be visual and textual context, including related prior works.

Classes

Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Physical Computing ITPG-GT.2301.003, Introduction to Physical Computing ITPG-GT.2301.001, Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Physical Computing ITPG-GT.2301.004, Introduction to Physical Computing ITPG-GT.2301.005

Moody Marble

Il Eun Kim, Steven Simon

Analyzing sentiment in a graphical way, using mixtures of two oil color paint.

http://ellenileun.com/itpblog/?category=PComp

Description

This project is about watching user and other participant's sentiment visually. We have set different words of moods and divided into two groups, positive and negative. When the user selects their word, two oil color paints will drip into the big bowl. After placing a piece of paper, each user can make a unique marble paint based on their moods. They can also see and compare the collected sentiment of the whole participants.

Classes

Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Computational Media ITPG-GT.2233.001

Secret Drawer

Hayeon Kim

‘Reading a personal story by pulling out the drawer’.

http://www.hayeonkimdesigns.com/2016/12/05/pcomp-final-proposal/

Description

‘Secret drawer’ is an interactive storytelling installation. To discover a personal story, belongings and events such physical interaction in the room can reflect narrative of one’s life.

Since drawer is commonly used, yet a mysterious object which people cannot expect what it contains before they open. People sometimes cannot throw away their old stuff and collect all goods to containers such as drawers. It has possibly most story telling objects stored. Admittedly, it is the object in everyone’s house storing stuffs hid from others. The stuffs and belongings of someone else tell story of who they are or represents missing pieces of puzzles. Therefore, I decided to choose a drawer to pull out the story and secrets.

In terms of design, the top drawer has sound effect of typing the keyboards with showing a desk and a chair in miniature size. and next drawer will show a miniature bed with many lights. The bottom drawer will be a closet so clothes will be rotating once light source comes to trigger. Basically, I reversed the idea of a room and a drawer. So, the drawer contains the room while most of time a room contains a drawer. On the top of the drawer, I will place a picture frame of a person or a letter written by a person.

I am using photocell (light sensor) to trigger an audio and lights and motors placed in each drawer. The video above is demonstrating the light is on when photocell is getting the source of light. And the stepper motor is rotating fast while more light is provided. Since a user will physically involve to pull out the drawer giving light source, it will operate outputs. Specifically, MP3 sound (which will be arriving this monday) will trigger to play as background of the scene once the drawer is pulled out. also, different sounds each time will be iterative for audiences to play multiple times.

Classes

Introduction to Physical Computing ITPG-GT.2301.002, Designing for Digital Fabrication, Intro to Fabrication

1240 Leagues of Earth

Hayeon Hwang

’1240 Leagues of Earth’ is a virtual earth prove to travel vertically from the core of the Earth to the end of the sky layers. <br />

http://www.hhayley.com/2016/11/08/pcomp-final-project-concept/

Description

If there is a special elevator to travel from the center of the earth to the end of the sky, how it would work and what can users see through the window?

This installation will show about 10 different layers of the Earth from the core and sky. Audiences will ride this virtual elevator and explore each layer while turning the wheel. Through the porthole, the audience can watch the distinguishing objects of the layer. There is a vibration stand to make more dramatic effects while traveling.

Classes

Introduction to Physical Computing ITPG-GT.2301.002

NomNom: The Video Machine

Dror (Dodi) Ayalon, Woraya Boonyapanachoti

NomNom: The Video Machine allows you to play videos as music samples, and sync them like a DJ.

https://github.com/dodiku/the_video_machine_v2

Description

Powered by an Arduino, NomNom: The Video Machine controls the playback of videos presented on a web browser.

By pressing a button on the controller, the correlated video is being played on the screen and heard through the speakers.

The videos are being played in sync with one another.

Only the videos that are being played, are being heard.

The physical controller was designed and build by Mint Woraya Boonyapanachoti & Dodi Dror Ayalon.

All code was written by Mint Woraya Boonyapanachoti & Dodi Dror Ayalon.

Classes

Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Computational Media ITPG-GT.2233.005

LASER CATS!!!

Dong Chan Kim, Jennifer Lim

Human users are invited to take on the ultimate cat challenge: catch the laser.

http://www.jlimetc.com/studio/#/laser-cats/

Description

LASER CATS!!! is a two-player game in which one user challenges the other to catch a red laser.

In rest mode, a looping video of cats chasing lasers is projected on a blank wall. This video demonstrates the heights of elegance to which human users can only aspire.

In play mode, Player 1 dons two large paw-shaped gloves that are outfitted with solar cells. The solar cells are connected to an Arduino that sends a signal each time the solar cell catches the laser. With each catch, a linked P5 sketch registers a point and plays a “meow” sound.

Player 2 dons a laser headband on which is mounted a red flashlight and two cat ears. Player 2 controls the movement of the laser by shaking his/her head.

The game consists of two rounds of play, fifteen seconds each, during which Player 1 attempts to catch the laser controlled by Player 2. Between the two fifteen-second rounds is a seven-second rest period.

Once the two rounds are finished and Player 1 receives his/her high scores, the two players switch roles: the chaser becomes the controller, and v.v.

Classes

Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Computational Media ITPG-GT.2233.006, Introduction to Physical Computing ITPG-GT.2301.003

RAT RACE

Mithru Vigneshwara, Seunghwan Kim

Compete with your friends in a robot race – the only catch: you control your robot with your mind – the calmer you are, the faster your robot.

http://sparkim.net/

Description

Embracing the irony between meditation and that of a rat race, this interactive piece was created to combine the stress of a race with the calmness of meditation. Participants meditate to move a robot. The harder they meditate the faster their robot goes. The robot stops if they are distracted by a thought – that includes thinking about the race.

Classes

Intro to Fabrication, Introduction to Computational Media ITPG-GT.2233.007, Introduction to Physical Computing ITPG-GT.2301.002