Pop-Up Forest

Lindsey Daniels

Play in the world of Pop-up Forest, a pop-up book that affects your surroundings.

http://www.lindseydoes.com/tag/pop-up/

Description

Pop-Up Forest is is an excerpt from a theoretical pop-up book that attempts to immerse the reader in the book's environment. Meant to be either shown on a large screen or (ideally) projected into a space – the room lighting, scene, and soundscape are all influenced by the actions of the reader.

Classes

Introduction to Physical Computing ITPG-GT.2301.005, Introduction to Computational Media ITPG-GT.2233.002

Empathy Suit

Anastasios Germanidis

Experience the bodily sensations of another person

http://agermanidis.com/#empathy-suit

Description

The Empathy Suit is a full-body suit (shoulders to feet) for measuring, communicating, and reproducing pressure sensations from one wearer to another. It consists of a grid of custom-made FSR sensors (for detecting pressure) and vibration motors (for generating pressure).

In Follow Mode, an Empathy Suit wearer can be connected to any other Empathy Suit and experience every pressure sensation the person they are following is experiencing in real-time. In Playback Mode, the Empathy Suit wearer can relive “body memories” (time-series of pressure sensations) that have been recorded by previous Empathy Suit wearers.

Displayed on the show will be two Empathy Suits synchronized using Bluetooth LE through a laptop. Visitors will be invited to wear the suits, either in pairs in Follow Mode (one person following the other), or individually in Playback Mode. Behind the suits, on the wall, there will be visual and textual context, including related prior works.

Classes

Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Physical Computing ITPG-GT.2301.003, Introduction to Physical Computing ITPG-GT.2301.001, Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Physical Computing ITPG-GT.2301.004, Introduction to Physical Computing ITPG-GT.2301.005

E-Books

Laura Kerry

A play on the notion of electronic texts, the "E-Books" device uses technology (RFID, light and photoresistors, switches, and aprojected p5.js sketch) in combination with print books to concretize the hidden stories embedded in physical pages—when books were acquired, where they have traveled, and what they have signified to those who have carried them.

http://ebooks.laurakerry.com

Description

There’s a popular belief that technology will drive print books to extinction. What if, instead, we could use technology to emphasize the unique experience of reading and possessing physical texts?

The “E-Books” device seeks to do exactly that. When the user places a book affixed with an RFID sticker on the device platform, an RFID/NFC reader in the platform activates a light and p5.js sketch that narrates the story of that particular text. As she passes pages between the light and a light sensor on the opposite side of the page, she triggers slides with writing and images associated with the book—a specific stain or dog-eared corner, an inscription, or a memory associated with a chapter or sentence. The slides will project over the book onto a surface behind the device to underscore the idea that the stories arise from the pages themselves.

Comprised of a collection of books contributed by friends and family, “E-Books” tells the stories of a first-edition Our Bodies, Ourselves, a deteriorating boy scout handbook, books borrowed and lent in friendship and wooing, and other texts that will sit in a stack beside the device for the user to peruse. As a final step, the project will invite users to contribute their own stories about their cherished books on a website. Physical books are more than the writing contained on their pages; “E-Books” harnesses technology to bring to life the secondary stories embedded in them.

Classes

Introduction to Physical Computing ITPG-GT.2301.005

talkTable

Utsav Chadha

Conversations become more interesting when you look away from your device, and talk to the person in front of you.

http://www.utsavchadha.com/2016/12/05/pcomp-final-project-proposal-talktable/

Description

It's a common sight to see people seated at a table busy with their phones, and not interacting with each other. TalkTable is a device that attempts to separate the users from their phones and supplement conversations between people in a physical setting such as a restaurant, bar, conference or orientation session. The device is activated when the participants place their phones into a designated socket. Once activated, it encourages the users to engage in various conversations about varied topics.

Classes

Introduction to Physical Computing ITPG-GT.2301.005

Fortune on Hand

Siman Li

A palm line reader that tells the fortune in poems

Description

This is a palm reading machine that can take a picture of the user’s palm and then using javascript languages to analyze, base on the palmistry knowledge that will eventually print out a poems that tells the fortune to the user.

This project is a ICM and Pcom combine work, there will be a webcam connected to laptop, and a pushbutton on the surface, and a palm shaped hole on the surface for the user to put their hand on, after user put their right hand on (in palmistry, the left hand shows potential, the right hand shows what you have done with that potential ), they press the button with their left hand, theWhen the button is pressed, the picture got analysis in p5 that using the openCV called EdgeDetection and BlobDetection, then a poem will be print out from the thermal printer attached in the palm reading machine.

Classes

Introduction to Physical Computing ITPG-GT.2301.005

Mic Cuff Controller

Dominic Barrett

A controller that wraps around a microphone and turns recorded sounds into synthesizer voices.

http://www.dominicbarrett.com/itpblog/?page_id=2

Description

The Mic Cuff Controller is a physical device that wraps around a standard microphone and plugs into your computer via USB. Buttons on the Mic Cuff control the behavior of a granular sampling synthesizer program written in Max MSP. These buttons allow the user to play the synthesizer and also record new audio to load into the synthesizer as well, without having to let go of the microphone during performance. Users will be encouraged to experiment with their voices and some provided sound making toys in order to create new and interesting sounds. The Max MSP patch will have a minimal, straightforward UI that allows for quick understanding of the program functionality. This will also limit configurations of the synthesizer to optimal ranges for more desirable output.

Materials:
The Mic Cuff Controller, computer with screen, audio interface, microphone with cable, headphones, miscellaneous noise makers, and some signs to indicate usage and prompt playful ideas.

Needs:
The above materials, with a modest amount of desk sized space to accommodate for them. A standard amount for screen (mouse and keyboard if necessary), with an additional amount of space for little noise making objects that users can play with.

Challenges:
1) The video provided features a prototype that only has four buttons instead of five. In this case, the four buttons playback audio, and the recording is done via indication on a touch screen. This button will need to be added. Upon completion, the fifth button will replace the on-screen button.

2) Currently the physical construction of the cuff is in it's prototyping phase. Fabrication will need to be completed for it to stand up to the rigors of public testing.

I am confident that I can address these two items before the Winter Show.

Classes

Introduction to Physical Computing ITPG-GT.2301.005

cat toy

Jinhee Ahn

Make a cat chase a ball with a joystick

http://www.jinheeahn.com/category/pcomp/

Description

A user control a joystick to move a ball image on the screen of a laptop. It will be shown on a floor by projector, and a cat could chase the ball and the user control its direction with the joystick. I'll make a documentation video of user test, and will show the video on the show. Also, the cat toy will be shown in the show, and people could move a ball in person.

Classes

Introduction to Computational Media ITPG-GT.2233.003, Applications, Comm Lab: Video and Sound ITPG-GT.2001.004, Intro to Fabrication, Introduction to Physical Computing ITPG-GT.2301.005

Paper Gif Roll

Jasmine A Soltani, Rushali Rupchand Paratey

A simple and funny installation that monitors paper towel use in the ITP bathroom and triggers a gif each time a paper towel is dispensed.

https://jfunky.github.io/dispensegif/

Description

Every time a paper towel in one of the ITP bathroom is dispensed, a stretch sensor and microcontroller installed in the paper towel dispenser triggers a gif pulled from the giphy API on a website that will be displayed somewhere else on the floor. We hope the disconnect between the action and output inspires curiosity and amusement, and that the discovery of the trigger raises awareness about the environmental effects related to disposable paper products as well as cultural differences that govern their use.

Classes

Introduction to Physical Computing ITPG-GT.2301.005

EcoExchange

Jasmine A Soltani, Swapna Joshi

Making visible the invisible ecosystem services provided by plants by giving people the option to pay money to a responsive plant and showing how humankind benefits in a multitude of ways from natural ecosystems.<br />

http://www.itp.jasminesoltani.com/

Description

A coin-operated responsive plant that rotates to acknowledge human presence and a visualization of the CO2 content, soil moisture and noise in its environment.

The inputs we're reading for the plants movement are proximity to the plant (measured using distance sensors) and the switch triggered with a coin drop. The sensor data we're gathering will be part of the associated visualization, which right now only includes real-time data. Based on feedback from play-testing, we plan on incorporating a slider, which would compress or expand the time scale. Then the coin drop could trigger other feedback, like an explanation of where the quarter is going.

Our project is meant, in part, to prompt people to think about the work that plants do regulating our environment and making it habitable, and what it means to put monetary value on these services in a capitalist society where humans have trouble understanding value that isn't purely economic. Trees and plants provide important carbon sequestration benefits, which we hope to highlight with the CO2 data we collect. It is also an exchange with a non-human, generally immobile, but living being, that involves you communicating with it via your breath and physical presence while it communicates through photosynthesis and the representation of data. We want to bring forth the way you are each affecting the surrounding environment and sensing each others presence in difference ways. We plan to donate the money (quarter dollar paid by each person to interact with the plant) to 350.org which is a global grassroots climate movement that can hold our leaders accountable to the realities of science and the principles of justice. The number 350 means climate safety: the planet has already surpassed 'safe' upper limit of 350ppm atmospheric CO2 and people, governments, and the world are already starting to feel the consequences.

Classes

Introduction to Physical Computing ITPG-GT.2301.005, Introduction to Computational Media ITPG-GT.2233.003