Wind

Yanlin Ma

interaction between the physical and the virtual objects

http://yanlinma.com/wind

Description

Focused on the interaction between the physical input and the virtual output. Audience can interact with the tangible controller to control the physical wind, and at the same time, the virtual cloth on screen could be influenced.

Classes

Intro to Fabrication, Introduction to Computational Media ITPG-GT.2233.002, Introduction to Physical Computing ITPG-GT.2301.003

Atomu

Yueping Wang

Interactive 3D display of human anatomy

yuepingwang.com/atomu

Description

Atomu is a tangible interface that allows people to dissect and view human organs through physically manipulating the installation. The installation supports a life size human figure covered by deformable fabric, and the visual content is projected onto the fabric from behind. Twelve proximity sensors are also installed in the back of the fabric, and depending on how deep the user pressed into the fabric, the sensors send the depth data to Processing and alternates the projection of human organ section views with the corresponding depth.
This project investigates new ways to interact with virtual information in physical space. It integrates and overlays the digital “interface” on top of tangible experiences and spacial deformations.

Classes

Introduction to Computational Media ITPG-GT.2233.002, Introduction to Physical Computing ITPG-GT.2301.007

Dating Stories: An Interactive Film

Chris Hall, Jina Jung

We are handing over the reins in the medium of storytelling to the observer by asking the them to choose the direction of a first date.

Description

This interactive film is a comedic, 'choose your own adventure’-style narrative directed towards adults. The lead actress in the film, Christine, has two choices from her search on a popular dating app: will she go on a date with Douglas or Jared? Ultimately the individual observer gets to decide. By using the physical, interactive board, the observer has the ability to choose what path the date goes on in the film by moving the wooden piece from node to node. Their choices and full narrative are executed on the screen.

Classes

Introduction to Computational Media ITPG-GT.2233.002, Introduction to Physical Computing ITPG-GT.2301.003

Pop-Up Forest

Lindsey Daniels

Play in the world of Pop-up Forest, a pop-up book that affects your surroundings.

http://www.lindseydoes.com/tag/pop-up/

Description

Pop-Up Forest is is an excerpt from a theoretical pop-up book that attempts to immerse the reader in the book's environment. Meant to be either shown on a large screen or (ideally) projected into a space – the room lighting, scene, and soundscape are all influenced by the actions of the reader.

Classes

Introduction to Physical Computing ITPG-GT.2301.005, Introduction to Computational Media ITPG-GT.2233.002

Words That Stick

Lindsey Piscitell, Oriana Neidecker

Create a performance piece that comments on the unique lexicon that has been cultivated and utilized specifically towards women, and explore the violent and prohibitive effect it has on their often marginalized or reduced role in society.

http://www.lindseypiscitell.com/words-that-stick/ ‎

Description

We have created a wearable that is divided into quadrants (arms & legs). Each quadrant has a designated strip of neopixels hooked up to a controller. The controller has four buttons that allows for each quadrant to cycle through a series of colors. As users cycle through a series of color states via the control panel, the performer (dancer Elizabeth White) will become weaker and weaker until she loses agency of each of her limbs completely. The control panel will also trigger a series of sound clips that will play as a backdrop to the performance piece. The sound clips highlight the lexicon we seek to comment on.

Classes

Introduction to Computational Media ITPG-GT.2233.002, Introduction to Physical Computing ITPG-GT.2301.003

Aduri: The Vibrating Meditation Platform

Jesal Trivedi

A vibrating meditation platform that gently vibrates as your chant, "OM".

www.aduri.co

Description

Aduri, meanring 'mindful' in Sanskrit, is a vibrating meditation platform is designed to immerse mediators of all experience levels into a state of total and complete relaxation. Incorporating Arduino, p5.js and various sound equipment, it’s aim is to enhance the meditation experience and reduce the learning curve to become a consistent and effective meditator.

As the meditator chants, the platform will smoothly vibrate simultaneously with the meditator, reinforcing the power of the sound they are creating with their voice. The lights within the “capsule” will gradually pulse at the same tempo meditator’s heart rate and provide an ambient lighting effect. The pulse rate will also be mapped out graphically on a computer screen so the user knows what heart rate they started and finished with ability to send themselves an email of their readings. This is to show the power of meditation to their well-being and to push them to being active mediators in their daily lives.

“Mantra is a Sanskrit word for “sound tool,” and Om is one of myriad such mantras. Sanskrit and some other ancient languages such as Tibetan, prototypical Egyptian and ancient Hebrew evolved as complex systems of onomatopoeia, where the sounds evoke movements of energy.” – US News

I have been a practicing meditator for about half a decade and have seen dramatic improvement to my life, mainly in my ability to concentrate, empathize, become self aware and reduce stress (other benefits to meditation). I have had peers who have tried to get into meditation, but failed to make it a habit, mostly due challenges with concentration and environment.

Since a child, ‘Om’ has been part of every mantra we’ve recited during religious ceremonies and celebrations. Half way through my experience with meditation, I’ve begun incorporating it into my personal sessions and have seen dramatic improvements in focus and concentration.

Classes

Introduction to Computational Media ITPG-GT.2233.002, Introduction to Physical Computing ITPG-GT.2301.003

Socially Sustained Ecologies

Chester Dols, Yutong (Carlie) Zhang

This is a social media visualizer, where creatures in this ecosystem are sustained through social media activity. Fail to feed them, they will feed on each other.

http://www.chesterdols.com/2016/12/07/social-media-sustained-ecology/

Description

Inspired by my childhood digital pet game, Tamagotchi, our project imagines a digital micro ecosystem which feeds off the social media activity: ‘posts’, ‘likes’, and ‘comments’. The system of intelligent behaviour particles, or flocks, swarm and feed from food source nodes which emit food particles and sustain the individual agents within the flock. The food nodes are taken from a users Instagram posts and the food particles are representative of the posts and comments on each post. Without sustained feeding of the flocking agents, the story takes a dark turn, the flock will start to exhibit abnormal behaviour as agents within the flock begin to cannibalise each other. The first flock changes into a predatory pack hunting down remaining agents from the original group until the food source returns.

People will be able to sustain and feed the flock agents of a specific instagram account. Provided the account username, users will add food and maintain a healthy ecosystem with their likes and comments to that Instagram account.

Classes

Introduction to Computational Media ITPG-GT.2233.004

Drivr

Bryan Hsu, Patrick Presto

Be the director of your own action-packed car chase scene with… a car!

http://www.bryanhsu.com/drivr

Description

The user sits inside an enclosure that simulates that of an automobile. The interaction is done through a steering wheel, a gas pedal, and a brake pedal. Through the usage of these components, a “velocity” and a “direction is determined. Drivr will then play a short video clip that corresponds with these velocity and direction properties. The library of these clips will be famous car chase scenes throughout movie history. Drivr will allow the user to direct their own car chase scene.

Classes

Introduction to Physical Computing ITPG-GT.2301.004, Introduction to Computational Media ITPG-GT.2233.002