ITP_CoffeeLab

Nilomee Jesrani

This project is a data visualization of peoples awareness of recycling coffee grounds and communication material to teach them about how they can recycle them.

https://docs.google.com/a/nyu.edu/presentation/d/1VzZx1-N-SVwY1Q3UR3rHWbhT3p9uf0yURXe0zy0MvFI/edit?usp=sharing

Description

This project is a presentation of research about recycling coffee grounds. We are presenting the project as a survey that asks people about their daily coffee consumption habits and creates a data visualization about this.

We emphasize on which coffee shops around Tisch recycle and which don't, methods for recycling and the impact on the environment,

Classes

Design for Change, Designing for Data Personalization

Beyond Your Reflection

Elizabeth White

A two-way mirror which, when approached, uses real-time body tracking to transform the user's reflection into a unique and unexpected experience.

http://www.elizabethwhiteitp.com/2016/12/05/two-way-mirror-play-test/

Description

A two-way reflective acrylic sheet acts as a mirror, hiding a large monitor behind it with a Kinect-Processing sketch streaming and intaking real-time data. As the user moves closer towards to the mirror, their reflection is obstructed by an unusual object forming. They move closer and find that this is their own body, which is being tracked by the Kinect and manipulated through Processing. This new visual takes the place of their former reflection. They move further away, and they are once again able to see their reflection. What appears to be an ordinary mirror from afar, quickly turns into a unique personal experience.

Classes

100 Days of Making

Hamiltonian Cards

Jose (Sejo) Vega-Cebrian

The Hamiltonian Cards are generative coloring puzzles: follow the instructions to reveal their messages

http://escenaconsejo.org/HamiltonianCards

Description

The Hamiltonian Cards are generative coloring puzzles: follow the instructions to reveal their messages. They consist in a grid of cells -squares with arrows- pointing to each other in a type of sequence called Hamiltonian Path. A Hamiltonian Path in a grid is a path that visits each and every cell exactly once. Therefore, following the path of arrows and coloring each cell that you encounter you will color the whole grid. The magic occurs because there are two types of arrow: the triangular arrow indicates that you have to fill the next cell with the same color of the current cell, and the circular arrow indicates that you have to fill the next cell with the alternate color. Filling the cells and changing the fill color according to the instructions, will allow you to reveal the hidden images.

Under the hood, the Hamiltonian Cards are created by a software that processes a monochromatic and low pixel image using a generated Hamiltonian path. The path is used to traverse the image to define the orientation of the cells in the card and their corresponding arrow shape; somewhat executing the inverse process of what you do when solving the puzzle. Multiple paths can be used to process a single image, and multiple images can be processed with the same path. Thus many unique designs can be obtained with this same software.

This project was originated in the Visual Language class with Katherine Dillon. My idea was to create unique graphic designs that require a playful and puzzling interaction to reveal a hidden design. The best approach for me was to create generative software in p5.js and Processing that would process and encode a message in an almost never ending set of outcomes following the same basic rules.

Classes

Comm Lab: Visual Language

VillageLIVE

Anne Goodfriend, Jordan Frand, Shir David

A celebration of Queer Community on the Streets of New York.

https://village-live-map.herokuapp.com/

Description

We want to bring queer history into the present. VillageLIVE is an augmented/mixed reality experience where Nelson Sullivan’s video archive is virtually embedded into the physical space of current day New York. Alongside stories contributed by users.

Classes

Designing Meaningful Interactions, Hacking Story Frameworks: For Social Impact/Social Issues, Alt Docs: Inventing new formats for non-fiction storytelling