Sensation

Jingfei Lin, Kyung A Na

Discover the illusions generated by two individuals' sensations.

http://www.jingfei-lin.com/2016/11/10/pcomp-icm-final-proposal/

Description

When two people put their heads into a magic box and facing each other in silence, their facial expressions affect what they see on the touchscreen, and the mirrors installed inside create illusions of sensation. The patterns generated can also be shown in a homemade hologram way.

Classes

Introduction to Physical Computing ITPG-GT.2301.001

1240 Leagues of Earth

Hayeon Hwang

’1240 Leagues of Earth’ is a virtual earth prove to travel vertically from the core of the Earth to the end of the sky layers. <br />

http://www.hhayley.com/2016/11/08/pcomp-final-project-concept/

Description

If there is a special elevator to travel from the center of the earth to the end of the sky, how it would work and what can users see through the window?

This installation will show about 10 different layers of the Earth from the core and sky. Audiences will ride this virtual elevator and explore each layer while turning the wheel. Through the porthole, the audience can watch the distinguishing objects of the layer. There is a vibration stand to make more dramatic effects while traveling.

Classes

Introduction to Physical Computing ITPG-GT.2301.002

NomNom: The Video Machine

Dror (Dodi) Ayalon, Woraya Boonyapanachoti

NomNom: The Video Machine allows you to play videos as music samples, and sync them like a DJ.

https://github.com/dodiku/the_video_machine_v2

Description

Powered by an Arduino, NomNom: The Video Machine controls the playback of videos presented on a web browser.

By pressing a button on the controller, the correlated video is being played on the screen and heard through the speakers.

The videos are being played in sync with one another.

Only the videos that are being played, are being heard.

The physical controller was designed and build by Mint Woraya Boonyapanachoti & Dodi Dror Ayalon.

All code was written by Mint Woraya Boonyapanachoti & Dodi Dror Ayalon.

Classes

Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Computational Media ITPG-GT.2233.005

Spin the Lamps

Yunho Choi, Lin Yang

Spin the Lamp! is three different types of musical lighting sculptures that people can generate playful music by spinning them.

http://www.seetheunseen.xyz/2016/11/20/final-project/

Description

Spin the Lamp is a collaboration project between Lin Yang and Yunho Choi for the mid-term in physical computing class.

Humans are living with many things that can be spun : wheels, handles, waterwheels, turntables, tapes, rollers, merry-go-round, and so on. Often that not, most of them are spun automatically or mechanically, not by people’s hand. Driving handles are probably the common case but them also have been created in order to control the directions of the car. In other words, they are made for ulterior motives, not for the purpose of pure pleasure or enjoyment. However, almost all of us have fun experience with something such as Frisbees, Rolling barrels and pinwheels when we were kids. They just have gotten away from us as we were growing. So, we wanted to call up fresh emotions and experience with light and sound interaction using playful things that can be spun by multi-user.

There are three types of spinning objects on the table; wooden one, acrylic one, and a wheel. All of the objects serve as not only playthings but also lamps and musical instruments. Each has a long Led strip and interactive controllers which are potentiometers and a rotary encoder.

When people begin to spin each object, they start to play music. As to the wooden object, it generates different melodic music in terms of the rotation degrees. The acrylic object sounds beat music with responsive lighting; the brightness of LED is changed with the levels of music. The last object comes from a car wheel cover and it generates a metal sound. Additionally, each LED has an indicator, so when the indicator of each project meets, it creates special lighting effect and sound. If there is no interaction for a while, it automatically turns off the lighting as well as sound.

Classes

Introduction to Physical Computing ITPG-GT.2301.001

Singing in the rain

RAN TIAN

It’s a feeling of pleasure and enjoyment in the “raining day”.

http://www.tianrandesign.com/2016/11/29/pcomp-final-project-proposals/

Description

This piano-like instrument is played by “raindrops” automatically. The magic is that the “rain drops” showing on the wall will hit the keyboard and play ticking sound. People can enjoy the rain and the rhythm through their voice, like singing in the rain. Then the raindrops will make changes and play different sounds to communicate with people.

Classes

Introduction to Computational Media ITPG-GT.2233.001, Introduction to Physical Computing ITPG-GT.2301.001, Intro to Fabrication

Picself

Amanda Lee, Se Young Kim

Draw, Play and Take your own souvenir.

https://vimeo.com/194291497

Description

“Picself” is an interactive drawing photo booth. This project was inspired by a sticker photo booth that was once a big trend in Asian culture when we were young. We wanted to share this joyful experience with various people from different backgrounds. We reinterpreted the tool by using motion tracking technology. Unlike traditional drawing tools which need physical medium such as brush or pen to draw on, we tried to take the medium away. Instead we provide a new experience that user’s hand gestures directly coverts into drawing.

Users will stand in front of a green screen and look at themselves without any backgrounds. Then they will decorate their own background with their own hands and physical buttons. Their hands could be a brush, an eraser and stickers. After they finish drawing, they could enjoy playing around with a variety of green props that will blend with their own drawings. At the end, users can take picture of themselves and download it from Picself archive website.

Physical actions such as pressing multiple buttons and non-physical actions like drawing in the air coexist in this project that will provide more in depth feeling.

Classes

Introduction to Computational Media ITPG-GT.2233.001, Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Physical Computing ITPG-GT.2301.001

LASER CATS!!!

Dong Chan Kim, Jennifer Lim

Human users are invited to take on the ultimate cat challenge: catch the laser.

http://www.jlimetc.com/studio/#/laser-cats/

Description

LASER CATS!!! is a two-player game in which one user challenges the other to catch a red laser.

In rest mode, a looping video of cats chasing lasers is projected on a blank wall. This video demonstrates the heights of elegance to which human users can only aspire.

In play mode, Player 1 dons two large paw-shaped gloves that are outfitted with solar cells. The solar cells are connected to an Arduino that sends a signal each time the solar cell catches the laser. With each catch, a linked P5 sketch registers a point and plays a “meow” sound.

Player 2 dons a laser headband on which is mounted a red flashlight and two cat ears. Player 2 controls the movement of the laser by shaking his/her head.

The game consists of two rounds of play, fifteen seconds each, during which Player 1 attempts to catch the laser controlled by Player 2. Between the two fifteen-second rounds is a seven-second rest period.

Once the two rounds are finished and Player 1 receives his/her high scores, the two players switch roles: the chaser becomes the controller, and v.v.

Classes

Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Computational Media ITPG-GT.2233.006, Introduction to Physical Computing ITPG-GT.2301.003

RAT RACE

Mithru Vigneshwara, Seunghwan Kim

Compete with your friends in a robot race – the only catch: you control your robot with your mind – the calmer you are, the faster your robot.

http://sparkim.net/

Description

Embracing the irony between meditation and that of a rat race, this interactive piece was created to combine the stress of a race with the calmness of meditation. Participants meditate to move a robot. The harder they meditate the faster their robot goes. The robot stops if they are distracted by a thought – that includes thinking about the race.

Classes

Intro to Fabrication, Introduction to Computational Media ITPG-GT.2233.007, Introduction to Physical Computing ITPG-GT.2301.002

Tacto

Cristobal Valenzuela

Tacto is a physical interface for digital projections by allowing the user to control and manipulate a projection with physical objects.

http://itp.3laab.com/2016/11/30/tacto-update/

Description

Based on physical interaction with wireless objects, the user of this project is able to generate, control and modify a realtime projection. For this specific venue, the experience will be using a flock simulation to generate birds when the user draws them in a whiteboard. Each new bird can be changed and its properties modified (size, color) with a radio controller.

Classes

Introduction to Computational Media ITPG-GT.2233.001, Introduction to Physical Computing ITPG-GT.2301.001