Dancing in the Rain (Instrument)

Ji Young Chun

A visually pleasing lighting instrument in which people can dance under an umbrella and make musical sounds with their arm(hand)-stretching gestures like 'feeling the rain'.



This piece is a visually pleasing musical instrument, called “Dancing in the Rain”.

I want to implement a simulation of ‘dancing in the rain’ under an umbrella. Audiences step into the umbrella, stretch their arm(hand) out to the edge of the umbrella like feeling rains, and make 8 musical sounds ‘do’, ‘re’, ‘mi’, ‘fa’, ‘sol’, ‘la’, ‘ti’, and ‘do’.

8 sections of the ribs of the umbrella will have one ultrasonic sensor each, which senses gestures, and creates beautiful raindrop sounds using p5 and changes color of the rain (optical fiber) of the section using neopixels on the edge of each fiber. The optical fiber stays white as a default, and changes color into rainbow based on gestures.


Introduction to Physical Computing ITPG-GT.2301.001

Cirque du Snake

Jaycee Holmes, Zach Coble

The classic snake game, where the snake’s movements are controlled by your body.



Jaycee Holmes and Zach Coble are creating a multiplayer version of the classic game Snake, where the snake character eats the food and the tail grows longer. Our version is a p5 sketch projected onto a round table top, and the movement of the snake is determined by the movement of your physical body around the table top. If you want the snake to move right, then scoot to the right. To move left, scoot left and try not to bump into the person next to you.

Space: 6ft x 6ft, space to hang projector from ceiling

Equipment requested: 1 projector

1 Kinect 2

1 circular table, approx. 36” diameter (one of the white tables in the commons area would be perfect)


Introduction to Physical Computing ITPG-GT.2301.001


Shivanku Kumar Fnu, Eric W Li

An interactive sculpture that incites conversations around climate change and human influence.



Climate change has been accepted as the greatest threat to the existence of humans on planet earth. While there are some deniers of this extensively proven fact whats more concerning is the apathy of the ones who do accept it. The attitude is clear, unless a violent storm comes to our doorstep, we will not care and by then it will already be too late. This attitude is present in all of us and is fatal for all of us.

Many science authors, scientists, film makers, politicians, journalists have tried to beat this attitude by making powerful appeals to people. Nothing seems to have a lasting impact. Our project makes no such attempt. Our idea is not to try another way of making people understand. Instead, our project is an attempt at cynicism and mockery of the short sighted attitude described above.

“How obvious and directly related to human action does the impact of climate change have to be, for people to finally understand the gravity of the situation.”

For our project, we decided to focus on Alaska’s Glacier Bay. It is home to over 100,000 glaciers, 95% of which are currently thinning. We created a dynamic sculpture that mimics the peaks at Alaska Glaciers and destroys itself instantaneously, and almost comically, in response to any user interaction with it.


Introduction to Computational Media ITPG-GT.2233.006, Introduction to Physical Computing ITPG-GT.2301.001

Empathy Suit

Anastasios Germanidis

Experience the bodily sensations of another person



The Empathy Suit is a full-body suit (shoulders to feet) for measuring, communicating, and reproducing pressure sensations from one wearer to another. It consists of a grid of custom-made FSR sensors (for detecting pressure) and vibration motors (for generating pressure).

In Follow Mode, an Empathy Suit wearer can be connected to any other Empathy Suit and experience every pressure sensation the person they are following is experiencing in real-time. In Playback Mode, the Empathy Suit wearer can relive “body memories” (time-series of pressure sensations) that have been recorded by previous Empathy Suit wearers.

Displayed on the show will be two Empathy Suits synchronized using Bluetooth LE through a laptop. Visitors will be invited to wear the suits, either in pairs in Follow Mode (one person following the other), or individually in Playback Mode. Behind the suits, on the wall, there will be visual and textual context, including related prior works.


Introduction to Physical Computing ITPG-GT.2301.006, Introduction to Physical Computing ITPG-GT.2301.003, Introduction to Physical Computing ITPG-GT.2301.001, Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Physical Computing ITPG-GT.2301.004, Introduction to Physical Computing ITPG-GT.2301.005

Moody Marble

Il Eun Kim, Steven Simon

Analyzing sentiment in a graphical way, using mixtures of two oil color paint.



This project is about watching user and other participant's sentiment visually. We have set different words of moods and divided into two groups, positive and negative. When the user selects their word, two oil color paints will drip into the big bowl. After placing a piece of paper, each user can make a unique marble paint based on their moods. They can also see and compare the collected sentiment of the whole participants.


Introduction to Physical Computing ITPG-GT.2301.002, Introduction to Computational Media ITPG-GT.2233.001

The Audiences

Yuan Chen

This sculpture create an illusion for people that who is the audience and who is the performer.



This is an interactive sculpture with handmade clay characters. There are 48 of them sitting on the stairs like the audiences in a theater, watching people passing by in front of them with turning their head to follow and making reaction to knocking sound around them. It creates the illusion that they are alive and they are the audiences, and you are the performer in their views. It tries to bring people humor and joy, give the question that if you are in the position or role you think you are in daily life.


Introduction to Physical Computing ITPG-GT.2301.001

Time Tunnel Machine

Roxanne Kim

Travel through the Time Tunnel Machine!



Time Tunnel Machine is the interactive immersive installation that gives you people to feel going somewhere through the pedaling.

Before I started this project, my curiosity is on interactive media installation. From that point, I researched how to combine the user's interaction and media. According to my testing, lights is the effective way to represent the user's interaction as a feedback.

In terms of the theme, by acting of riding a bike, users can feel like going somewhere – ideally it was supposed to go to the past – but it's ambiguous to represent where(what time) they are. However, users can still control the time speed and the light tunnel reflects it. This experience encourages people to feel time traveling.

Personally, through this project, I want to explore how to control sensors and lights – specifically Neopixels as well as how the immersive media works.



Introduction to Computational Media ITPG-GT.2233.006, Introduction to Physical Computing ITPG-GT.2301.001

Secret Drawer

Hayeon Kim

‘Reading a personal story by pulling out the drawer’.



‘Secret drawer’ is an interactive storytelling installation. To discover a personal story, belongings and events such physical interaction in the room can reflect narrative of one’s life.

Since drawer is commonly used, yet a mysterious object which people cannot expect what it contains before they open. People sometimes cannot throw away their old stuff and collect all goods to containers such as drawers. It has possibly most story telling objects stored. Admittedly, it is the object in everyone’s house storing stuffs hid from others. The stuffs and belongings of someone else tell story of who they are or represents missing pieces of puzzles. Therefore, I decided to choose a drawer to pull out the story and secrets.

In terms of design, the top drawer has sound effect of typing the keyboards with showing a desk and a chair in miniature size. and next drawer will show a miniature bed with many lights. The bottom drawer will be a closet so clothes will be rotating once light source comes to trigger. Basically, I reversed the idea of a room and a drawer. So, the drawer contains the room while most of time a room contains a drawer. On the top of the drawer, I will place a picture frame of a person or a letter written by a person.

I am using photocell (light sensor) to trigger an audio and lights and motors placed in each drawer. The video above is demonstrating the light is on when photocell is getting the source of light. And the stepper motor is rotating fast while more light is provided. Since a user will physically involve to pull out the drawer giving light source, it will operate outputs. Specifically, MP3 sound (which will be arriving this monday) will trigger to play as background of the scene once the drawer is pulled out. also, different sounds each time will be iterative for audiences to play multiple times.


Introduction to Physical Computing ITPG-GT.2301.002, Designing for Digital Fabrication, Intro to Fabrication