The Starting Line

Terrick Gutierrez, Lauren Race

The Starting Line is a game powered by privilege.

Description

Two users answer a series of ten boolean questions . If they answer “yes” (or privileged) to a question they advance further in the game. However, if they answer “no” (or non-privileged) they do not advance. The end of the game delivers a final percentage and encourages each user to use their privilege as a tool for good.

Classes

Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing

Fly like an Eagle

Samuel Chasan

Fly around your favorite places on planet earth with this kinect controlled flight simulator.

http://www.samuelchasan.com/ipc/2017/12/5/fly-like-an-eagle

Description

I developed body-positioning Kinect-controls for the Google Earth Flight simulator. The Kinect uses the z-position & x-position of the users head as well as their hips, to determine the pitch and roll of the aircraft; and it uses the average delta in y position of the left and right hands to determine speed. This allows people to flap and lean like a bird might and then fly around the planet! 

Classes

Introduction to Computational Media, Introduction to Physical Computing

Happy Holidays in NYC

Namsoo Kim, Youjin Chung

Making a hilarious Christmas postcard in NYC

http://www.vinskim.com/category/fall-2017/i-c-m/

Description

I would like to make a bit hilarious postcard which can deliver pleasure to receivers.

To begin with, users will face the hilarious gifs, and they need to mimic the pose of gifs. If users make the pose like the last pose of the gifs, the photo will be taken by using the screen capture. The photo will be composited with the decorated street of NYC's Christmas. And then, users will send the photo to others via e-mail, and they will print the card out as a hardcopy.

Classes

Comm Lab: Animation, Comm Lab: Visual Language, Introduction to Computational Media

THE WALL

Dongphil Yoo

Draw your graffiti digitally and virtually on the wall with playful interactions

https://

Description

Digital Graffiti works on fully wireless and web-based system. Users can draw own graffiti with a device that tangible and has interactive functions: color picker, motion detection. Since the project runs on the web, it is scalable, collaborative. For example, it can be combined with google map API and be generated by several devices in remote places simultaneously. So, users make some visual images in digital space, but the place that exists in real world. This kind of interaction could be done as a participatory social activity, and playful viral movement as well.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Encounter

Joohyun Park

A close encounter with someone is the moment when each universe meets.

https://www.byjoohyunpark.com/#/encounter/

Description

The reflection of users, filled with glittering stars, creates an unexpected moment when they are in close proximity to each other. As an engaging interactive installation for one person, or as a chance to the close encounter for two people, this project aims to provide users an experience of emotional contact generated by physical touch. Processing and kinect v2 are used.

Classes

Introduction to Computational Media

8 Beat

Ayal Rosenberg

Beat designing toy. nothing more

http://www.ayalrosenberg.com/8beat/

Description

The Idea came to me after hearing the CEO of “Little Bits” ,Ayah Bdeir.

I got excited on making something that's considered too complicated for someone who does not have a certain skill or experience. I also wanted to turn the drum-machine into something physical and playful, rather then the unapproachable professional products. I had a lot of iterations until I decided on the final one (I hope).The game includes a sequencer panel, tempo knob, a style/genre dial and magnets to place on the matrix and build the sequence.

the LEDs are giving the user the indication of the loop timing.

I'm using an Arduino to create the strings that are being sent to p5js on the computer. The p5 sketch is translating the strings into sounds. The user experience would be to simply put on the headphones and start placing the magnets in the matrix. then he can start exploring the sounds and the rhythm . I plan to put a few more headphones so other people could her what's happening.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Heart Sync

Ellen Nickles

Visualize your heartbeats and see if you can sync them with others!

https://ellennickles.com/itpblog?category=Physical%20Computing

Description

Heart Sync visualizes the heartbeats of two people and encourages them to match their heart rates. Participants may also adjust the color of their pulse information to co-create the shared color field between them. Depending on their moods or personalities, it's either a calming, meditative moment or a playful, competitive game for two. All ages welcome.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Cello Synth Control

Ahmad Arshad, Jesse Simpson

This is a sound installation where a cello is used to control a software synthesizer in the same pitch, with the ability to manipulate the sound via sensors.

https://youtu.be/73JMuude1b8

Description

The cello is played by a user and the pitch of each note is tracked in max/MSP and then translated to midi for triggering another synth sound of the same frequency in Ableton Live. A different user can then manipulate parameters of the synth patch by interacting with a series of knobs that send midi values via an arduino.

Classes

Introduction to Computational Media, Introduction to Physical Computing