Fly around your favorite places on planet earth with this kinect controlled flight simulator.
I developed body-positioning Kinect-controls for the Google Earth Flight simulator. The Kinect uses the z-position & x-position of the users head as well as their hips, to determine the pitch and roll of the aircraft; and it uses the average delta in y position of the left and right hands to determine speed. This allows people to flap and lean like a bird might and then fly around the planet!
Introduction to Computational Media, Introduction to Physical Computing