Sama Dance

Zohreh Zadbood

Read a poem and see what a surprising will happen!


My project inspired by Sama dance in Sufi ceremony. The project will have two main parts. The first one related to the codes that I coded them in p5js. I used speech cognition libraries to detect the specific words that the user pronounced. The second part is related to two sculptures which stand on a surface and the code will affect them. also there are some lights what I used them to lighting the project. Actually in the project I will ask a user to read a poem of Rumi. As she reads the poem first of all a music will start to play then some LEDs will turn on and off, sort of lighting and then the sculptures will start to move due to the specific words that the user said. In fact I will choose 4 words between the words of the project and also will define 5 states in physical computing side which was implemented by Arduino. In the first state the music will play playing then in the second state the lighting will turn on and off and in the third state one of the sculptures will start to dance. In the forth one both of the sculptures will dance and in the last one the project will stop working.


Introduction to Physical Computing

Even Dreams Think

Paula Leonvendagar

A 3D projection of poetry generated from decontextualized dreams.


My current research is about Dreams from different perspectives. “Even Dreams Think” is 3D projection of animated poetry created with dreams that the users can share with the program, creating a Dream´s Collection. The text that is display is created by a program that decontextualize the written dreams that users share and change their order and sintaxis. Changing their meaning, but maintaining an atmosphere of what was originally written. These texts are display, through projection, in a wall, in a 3D program where the words are animated. They come and go, appears and disappears in space.


Programming from A to Z


Dong Chan Kim, Yunho Choi, Younho Lee

A data storytelling driven by your feeling.


Description is a data-driven project depicting how everything is interconnected. This piece connects the audience's feelings with the social media data that drives our larger world. Throughout the experience, sending very personal data with very personal media(mobile) to the world(window) and watching it to be merged into data from others, audience can be immersed in the meaning of interconnection.


Big Screens, Live Web

Foodie State of Mind

Ji Young Chun

a VR documentary of my daily eating ritual.


Eating moments determine the state of my mind throughout the day. Collectively, those moments impact my entire life. I eat 2.5 times a day, so in my whole life, I will have 82125 meals and spend 82125 hours to eat ( 1 hour x 2.5 times x 365 days x 90 years). That means, I spend 10% of my life just to eat. I would like to cherish every eating moment I have in my life because it is truly a beautiful, inspiring, engaging, joyful, and holy moment.

This is a VR documentary of my daily eating ritual. I display 3D scanned selected foods that I want to commemorate as artwork on white shelves within a white, cube-shaped virtual gallery space. If the audience stand in front of the food, my Mukbang (eating video) shows up on one side of the wall. I aim to show the genuine atmosphere and emotion of the actual eating by displaying the assets captured at those moments.


Alt Docs: Inventing New Formats for Non-fiction Storytelling

Musical Gear Table

Itay Niv

Interactive audio/visual music box that is generated through human physical tempo


Musical Gear Table is a PCOMP / ICM Final. It is a musical / visual experience Which draws inspiration from physical/mechanical music boxes and gives it a digital interpretation. The user assigns different musical patterns to six different instruments through digital inputs and rotates the physical gear to produce sound. The digital layer is projected on the physical gears and gives it a unique visualization.


Introduction to Computational Media, Introduction to Physical Computing

A Winter's Tale

Anne-Michelle Gallero, Jacquelyn Zen, Li-Chung Chen, Yaming Xu

Turn the pages of the story book through magic


The project is a magic book that can flip with the user’s motions through the Kinect. A waving motion will trigger the storybook to flip the page.

This was originally a Pop-Up Windows Display, but will be scaled down to just the book and the stand.

The interactions will be through a Kinect, and user motions will be tracked. Users will be prompted to make a waving motion in order to flip pages of the book. There are four pages that can be flipped, and once the user hit the end, the pages flip backwards.


Pop Up Window Displays

Worry Capsule Tree

Hau Yuan, Xiran Yang

An interactive installation tree that is able to visualize individual's worries, store the worries and send back the worries via postcards.


Worry Capsule Tree is an interactive installation that incorporates creative coding, physical computing as well as fabrication. The basic idea of this installation is to allow its viewers to talk to a tree about their recent worries and anxiety. In return, the tree will listen to the audience and help them “store” their worries. These stored worries will be sent back to their owners in the future as a surprise in the format of a digital postcard.

The idea of this project came from one of the two creator, Yuan’s personal experience, when he feel desperately stressful and upset due to the urgent accident or crazy schedules and deadlines, his mind would shut down, and he could barely do anything like a paralyzed soldier. Under this circumstance, he would stop doing anything and write down my thoughts, worries, and the reasons why he felt the extremely negative feelings. After I talked to my notebook or a piece of random paper, he felt relieved, and he could start to organize my mind again.

After half of a year later, when he saw my worries and thought again, the emotion has converted from negative to positive feeling. As a result, we want to transform this interaction with to a physical interaction device. We want to create a device or installation that is very approachable. You can tell all your secrets to the invention, and it will “listen” and help you store your worries and thoughts. The device will upload your thoughts to the computer, and you can set the date you want to listen to it again. In a nutshell, this is a “time capsule” of your emotions.


Introduction to Physical Computing


Barak Chamo, Mai Arakida Izsak

Float between what was and what could have been on November 8th, 2016, as three young women would remain as always, indestructible


Spherescape is about mixing reality and fantasy, weaving between two hypothetical worlds in the blink of an eye in a floating lantern viewing pod. On November 8th, 2016, two diverging scenarios emerge as three young women celebrate on a rooftop. In one, they are a united force that strengthen one another as they brace themselves for a challenging future. In the other, they relish in an epic historic moment as the election of the first female president of the U.S. is announced. Spherescape is an exploration of the gap between traditional viewing experiences and emerging immersive formats, as well as between our memories and hopes.


Introduction to Physical Computing, Introduction to Computational Media


Yinghua Yang

YOGAR is a Mixed Reality gamified yoga app for Hololens.


Many people failed to study yoga at home through watching Youtube videos and mobile apps, even with Xbox Kinect technology. All of this existing ways to self-learn yoga require users to focus on a screen instead of on body movement, which is against yoga’s philosophy – gaining inner strength.

YOGAR app is designed to let people study yoga in an augmented environment for the first time. It provides a true interaction in familiar space with a calming, spatial illusion.

When you feel like doing yoga at home, wear your Hololens and begin the session. You will see marks in space, hear audio instructions, and watch as relaxing videos guide you into the correct pose.

It will take a few years before the market for MR applications starts to take off. This tool can be a sneak peak of the future.


Introduction to Computational Media


Stephanie Hagemeister

ViBreather is an embodied mediation, sending vibrations along the spine which respond to user's inhales and exhales, enabling a radical experience of the subtle body.


“Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom.” Viktor Frankl, Austrian neurologist and psychiatrist, and Holocaust survivor. Increasing unconscious awareness allows more opportunities for choice in re-action to life events rather than the typical automatic reactions. I am interested in breath awareness because I believe it to be key for becoming aware of the unconscious. Breath unconsciously moves through the body until attention is brought to it, when it can then be consciously manipulated, or as in some mediation practices, consciously held attention while allowing the breath to remain unconsciously controlled. The vest is designed to bring the subtle experience of breathing to the external body in a radical way to aid users in attuning to their breath and the way it moves through the body. Furthermore, it encourages diaphragmatic breathing, a technique used to calm an activated central nervous system, and reduce symptoms commonly associated with stress, which may include high blood pressure, headaches, stomach conditions, depression, anxiety, and others. The Intention of Vibreather is to encourage greater breath and body awareness, and ultimately aid in creating an embodied meditative state. Five vibrating motors are placed along the spine over the “chakras”, which according to yoga philosophy are the energy centers of the body, which the motors stimulate.


Introduction to Physical Computing