The Sound Graffiti Machine

Aaron Ilai Sebastian MORENO AYALA

A machine that creates a navigable virtual soundscape from peoples voices and other sources.

https://

Description

What if the way graffiti expresses ideas could be translated to sound? Our project aims at creating a medium where people can shout, rant, open up, tell jokes or simply leave a message. All of that is placed inside a virtual soundscape where each sound is assigned a coordinate in a X Y plane. Then you can hop in and navigate that communal soundscape with the aid of sensors !

Classes

Introduction to Physical Computing

Sand Ocean

Billy Bennett

And God said, “Let the water under the sky be gathered to one place, and let dry ground appear.” And it was so. Gen 1:9

https://

Description

Many time we are left wishing we could create and move the earth and heavens like God. After all, we are made in his image. Let us now partake in heavenly and earthly communion. This is a project that uses sound waves to move sand.

Classes

Introduction to Physical Computing

A Message from our Future

Gabriella Garcia

A phone rings uncannily just as you pass it… if you answer perhaps you'll get some insight into the future of humanity…

https://www.higabriella.com/blog/a-message-from-the-future-final-project-documentation

Description

The project is called A Message From Our Future and it's essentially a narrative phone tree journey using an old-school corded desk telephone as the interface. The phone would ring based on a distance sensor, and when picked up, would prompt an automated recording starting the narrated interaction. The person is prompted through a keypad menu that gives them options to listen to voice messages from “the future” with each number leading to a different message theme. Voicemails were collected via burner number that people could call anonymously.

Classes

Introduction to Computational Media, Introduction to Physical Computing

The Giving Plant

Idith Barak, Jacky Chen, Tsimafei Lobiak

A living plant made out of fabric.

https://wp.nyu.edu/tlobiak/2018/11/30/weeks-10-12-final-project-progress/

Description

Team:Idit Barak, Jacky Chen, Timothy Lobiak

Our project is called the Giving Plant; it is a white on white soft sculpture inspired by the iconic bird of paradise flower. Onlookers may use our custom built water can to water the plant. When that happens, visual cues will occur to guide the users to complete the sequence. At the end of the sequence, the majestic bird of paradise flower will bloom and emit a relaxing smell in the form of a cooling mist.

The two water cans each uses an absolute orientation sensor (BNO055) to detect the change in orientation. When the cans are pointed downward, three 12V LED’s are triggered. The user needs to point the mouth of the water can at the root of the plant to “water” the plant with light. This triggering the LDRs embedded in the planter. There are also sealed water capsules built into the water can to create

When watered, the LED strips embedded in the stem of the plant will display segments of LEDs moving up the stem, feeding “light” into the leaves and the flower. When the leaves receive “enough” light, it will gradually light up from the bottom to the top.

After the leaves are fully lit, the shape memory alloys (SMA) will be triggered by running current through them. This allows the SMA to change its shape, and as a result, the flower will bloom. Mist will be pushed out of a mist making chamber, by an air pump, through a silicon tubing; essential oil will be in the mix of the mist, that helps to produce a lovely scent. After a short pause, the mist will cease and the flower will close its petals by triggering another set of SMA pulling in the opposite direction.

Classes

Introduction to Physical Computing

Taking Flight

Defne Onen

Get lost in the sculptural light and reflections of Taking Flight!

https://defneonenitp.tumblr.com/post/181063091151/taking-flight-description-taking-flight-is-a

Description

Taking Flight is a semi-immersive light art sculpture. The participant plays with the handles that control the light fixture attached; to create sculptural light reflections that mimic bird silhouettes. The process is guided by interactive ambient sound that turns on when a participant is present and off when not, making the experience a meditative one. Taking Flight will draw you in with it’s beauty, calm your nerves by letting you focus on a simple task and empty your mind completely by the end of it. You’ll never want to stop playing!

Classes

Introduction to Physical Computing

Growth

Bora Aydintug

Growth is an interactive drawing tool/simulator that lets the user create and influence their own abstract organic growth simulation.

https://github.com/aydintugbora/itp_icm_blog/wiki/Final-Project—Growth-Simulator

Description

Growth is an interactive sketch that attempts to aesthetically mimic organic growth. It's inspired by the relationship between mathematics and nature.

Natural patterns have always been of great interest to me. After watching a coding challenge video by Daniel Shiffman about phyllotaxis, I've spent some time experimenting with it. I originally wanted to do a interactive phyllotaxis project. While working on the branches to add to my phyllotaxis project, I became more interested in the possibilities of the branch growth aesthetic that I'd found. Although I added ways to manipulate it, the general aesthetic of the sketch remained more or less the same in the final version.

In its current state, the user interacts with the sketch through 19 html control elements such as sliders, checkboxes and buttons. These elements will be replaced by a physical controller, that incorporates a joystick, toggle switches, potentiometers and sliders.

The sketch is an array of ellipses that move together. At random points, individual ellipses stray from the collective path to go on to shrink. This resembles branching of plants. The ellipses also have a changing perlin noise value added to their x,y coordinates to make the patterns they draw look more natural. In this sense the sketch is semi autonomous, also there is a “auto color” option, which when selected adds to the green value of the ellipses' fill, as the y coordinate decreases.

This is a one person project. I'm building the controller for my Pcomp final, as the project is a combination of Icm and Pcomp finals. I'm currently working on a shoebox prototype, so that I can have it ready by tomorrow for user testing. I'm planning to move on to making the actual controller in the weekend.

Classes

Introduction to Computational Media, Introduction to Physical Computing

LED Custom Controller

Karina Hyland Hernandez

Control any addressable LED fixture with this simple, intuitive, computer-less interface.

http://karinahy.com/index.php/en/itp-blog/physcomp

Description

Addressable LED's have become a very popular technology to use in a variety of platforms. Specially in entertainment environments such as theatre, music and dance performances. But the market today offers two main ways of controlling them. You either get a non-reliable and limited remote control, or you need to be programming expert and a computer to actually get exactly what you want. The ‘LED Custom Controller’ is right in the middle of these extremes. With a small and rather cheap interface anybody can design and control LED for a live performance, spaces or instances. This controller is also a simple and reachable way to teach how this specific technology works and get started with intelligent light.

Classes

Introduction to Physical Computing

Accumulation Study

Hannah Tardie

Accumulation Study is a sculptural study in which a robotic arm gathers material towards itself. The piece was made to perform an automated mode of production, specifically the accumulation process involved in predictive machine learning models. The form was adapted from an open-source Mime Industries .svg file, and has been influenced by the work of Anicka Yi and Lee Bul.

http://www.hannahtardie.com/a-machine/

Description

This project concept came out of an interest in machine learning. I have found that while predictive machine learning models can be used to generate eerily accurate pattern predictions, they more interestingly obfuscate any semblance to the users from which the data was pulled, resulting in a hyper-specific set of characteristics about multiple people that will never be made visible, human, or intelligible to those receiving its predictions. This sculpture incorporates transparent, imperfectly shaped cubes. Each cube can be thought of as a complex set of data. The sculpture performs an abstraction process similar to that of machine learning, although it doesn’t generate any predictions and it doesn’t “learn.” Instead, it offers a collective, portrait of many different cubes– once visible and now only partially recognizable when in the greater structure–that resembles the abstraction process central to machine learning. The sculpture will demonstrate a “plurality” of portraits in a similar way that machine learning offers. I am inspired by the work of Anicka Yi and Brian House.

Classes

Introduction to Physical Computing

The mystery machine

Arnab Chakravarty

A mysterious machine full of dials, knobs and controls needs to be unlocked to save the world from digital doom. Are you up for the challenge?

https://www.aboltaabol.me/blog/?tag=Finals

Description

We're building a console that's 2'6″ x 1' 5″ and covering it with buttons, dials, dial gauges, sliders, and bulbs. There will be an ipad masked as an older display screen (under a fresnel lens) and an LED display which give you clues and prompts to a series of puzzles. The goal of the puzzles is to unlock a portion of the console that will “prevent a disastrous computer virus from being released to every computer in the world!”.

The puzzles begin easy and gradually increase in difficulty. Only if you solve all the puzzles do you get the glory of “saving the world.”

*please note, we currently have a staging area under the table outside of the conference room.

Classes

Introduction to Physical Computing

Focus Helper

Jaekook Han

Focus and listen.

https://expandingexperience.kr/ITP

Description

Focus Helper is an installation that helps people reduce the misunderstanding in conversation. Its design is based on people's behavior in conversation. People use their whole face to communicate such as eyes, mouth, ears and facial expressions. So I use a Fresnel lens to magnify their face and limit their visual from interruption of the environment. Also, people who want to understand the conversation, they write the note or recording, so I made an archiving website based on that behavior. The button on the handle activates the p5.speechRecognition. The whole part will make with wood and it has legs, and it also uses a mic, two headphones. The website will make on Github, so participants who come to Winter show can review their conversation after their experience of the Focus Helper.

Classes

Introduction to Computational Media, Introduction to Physical Computing