Sound of Water

Xiaotong Ma

Sound instrument


This project is basically a sound instrument which based on a very simple principle: air resonance. The sound changes according to the movement of the person. The sound is generated by solenoids, but people can affect the water in the container to reach as same height as where their hands are. and at the same time affects the pitch of the sound. So what I want to do is a more fun instrument, and it can also be understanded as a kind of interaction between human and natural sound.


Introduction to Physical Computing

Reflected Landscapes

Dana Elkis, Matthew Ross

An interactive sound and light sculpture that is driven by the principles of echo, feedback and collision.


Our inspiration and goal for this project is to create an effective metaphor and medium for the term echo as it relates to music. In music, echo can be defined as a “repetition or mimicking of a certain passage, usually with less force and volume than the original statement”( . Our goal is to give people who aren't necessarily musicians the ability to understand and engage with the principles of echo.

We have implemented this concept by building a 3 x 2ft box with a diffused window overlooking a large(700pixel) LED matrix, with 5-7 sliders that are positioned on the x and y axis of the box. As users move the sliders, they are able to “create echos” that begin spreading through the LED matrix and emit sound as they move and grow. If users move the sliders in such a way that the echos “collide” they will be absorbed into each others feedback loops, thus creating a new larger sound in the network, and introducing more complexity in the visual/audio feedback. Multiple people can be interacting with our project at once, and our goal is to create a novel experience as opposed to an instrument that one can “master”.

Echo is a powerful and compelling effect, one used universally in music and easily understood by a wide audience. As opposed to using echo as purely an effect we want to apply it as our driving artistic statement and in doing so give people the opportunity to easily participate in an engaging and playful musical experience. We are purposefully foregoing detailed instructions on how to use our creation, as our goal is to get people to explore all the possibilities within our system.


Intro to Fabrication, Intro to Fabrication, Introduction to Physical Computing

The invisible bird

Tanic Nakpresha, Yuguang Zhang

How long we’ve been trapped in these cages that we built ?


We think we are the owner of our thoughts. But the truth is, our thoughts
have been unconsciously influenced by the social groups that we share a sense of unity.

The invisible bird is an interactive sculpture that uses computer algorithm to analyze various topics on Twitter and allows the viewer to guess what public’s attitudes about those topics are.In this way, we hope people to realize that there are invisible cages of thoughts that we’re living in, and how long we’ve been trapped in these cages that we built. 


Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing


Son Luu

Access to meaningful interaction has no limitation.


A visual and sound experience, where Person A controls the sound effects experienced by Person B. In return, B controls A’s visual elements. Then the two can swap positions. For a short few minutes, while losing control one’s own sensibility, he/she provides the other person access to a unique experience. He/she is responsible for what the other senses, sees, hears, etc.


Comm Lab: Video and Sound, Introduction to Computational Media, Introduction to Physical Computing


Julia Rich, Stefan Skripak

Interactive garden that invites viewers to touch and discover.



We present our interactive garden project we are lovingly calling Garden. Our goal with Garden was to design a tangibly stimulating playground. Inspired by experience in arts education for children, Garden was designed by Skripak and Rich for a young audience. We love the way discovery takes a tangible form for children and wanted to create an experience with as many textures as possible. We invite viewers to touch each piece of the fully fabricated set to discover the hidden ways the garden moves. We sculpted, took molds, and cast nine fungi out of resin and silicone. The cave, log, and all rocks and pebbles are made from a mixture of recycled paper and glue that turn into an almost concrete substance. Each flower, blade of grass, and creature is handcrafted from different fabrics with distinct scents added to many. We have four main interactions, some with more complex time-related variable than others. We have a plot of grass that moves wind through bushes when you run your hands through it. if you pick up a rock, glow worms will begin a countdown and creature will pop out of a hole if you wait long enough. If you push on the big fungus one by one smaller fungi will light up until we reach a grove of flowers. There is a creature in a cave that if you move quickly towards, will run away and hide, but if you approach it slowly, it will allow you to pet it. We are really excited to watch viewers interact with the garden and are excited by the opportunity to present it to many more.


Introduction to Physical Computing

36 out of 100

Veronica Alfaro

Interactive data representation of 36 stories from women who have experienced physical and / or sexual violence from an intimate partner at some time in their life.


36% of women in the US have experienced physical and/or sexual violence from an intimate partner at some time in their life and 13% of women in the US agree that a husband/partner is justified in beating his wife/partner under certain circumstances.

Feelings of guilt and shame (among other reasons) encourage them to remain silent and as survivors it is difficult to open up and share the experiences lived. There are many untold stories and my intention is to provide a voice in order to share some of them in an anonymous and intimate way.

The installation consist on a switchboard that contains a visualization of 100 women represented with circles, 36 of them will have jacks that will play a story when the user connects a phone (1 story per each jack).

Initially the audio of the instructions and the narration of the data will come out of speakers connected to the computer and when the user pick up the phone, the audio will pause so that the user can plug the phone into one jack of their choice, the audio then will come out of the telephone as a way to tell the story in a more personal and individualized way. The user will be able to change the connection to another jack at any time and when they put the telephone back to its “holder”, the instructions audio will start playing again from the speakers.

The content shared in each story might be a trigger to some users therefore I will create a content warning. The data that is being represented comes from a study made by the Organization for Economic Cooperation and Development on 2014 about women in the US however the intention of the project is not to exclude women identifying, transgender, and gender-nonconforming individuals.


Intro to Fabrication, Introduction to Computational Media, Introduction to Physical Computing


Shiyu Chen

Biometric data (fingerprint) sonification, visualization and interaction



– This is an interactive installation that visualizes and sonifies user's fingerprint. User should put their finger on a fingerprint sensor, then they will be able to interact with it.

– No two people have exactly the same fingerprints.

– This piece is to encourage people to explore their identities and listen to and feel their own voice. By moving the cursor on the touch screen, sounds and music will be generated.

– This piece also inspire people exploring the hidden narratives in relation with others by visualizing their shape of the fingerprint to galaxy. User will be given an option about whether they want to be part of the galaxy.

– If select “yes”, user's fingerprint will be animated to star and goes to the constellation.


Introduction to Computational Media, Introduction to Physical Computing

Invisible Orchestra

Brent Bailey, Hayk Mikayelyan

An installation/instrument where one to four players can control four separate instruments with hand motion.


Using IR sensors, we track the “instrument” players. The tubes containing our sensors are about 3 meters high, and covered in LEDs that react to the hand motion over them.

We need staging space for about a 3*5 space (4 6.5 foot LED poles surrounding 4 3-meter PVC tubes containing IR sensors.


Introduction to Physical Computing