Game of life – Eco

Sid Chou

A Cellular automaton for the ecosystem.


The cellular automaton I’m creating, different from the well known Conway’s Game of Life, it models the entire ecosystem. On the canvas, the following categories of species are modeled, vegetation, herbivore, carnivore, in addition of a landscape element, river.

A new world will be generated every time the game start with river and vegetation. The player plays as a “God”, which they place species of herbivore and carnivore on the field. After amount of time, “human” will be introduced into the world, and start consuming the resource. When the resource was out, the cell will turn gray and be in the permanent dead state, while all the resources are used out, it is game over.

The player can strategically place carnivor to fight and human on the canvas; however, carnivores consume herbivor, and herbivore consume vegetation, so it also use up resource on its own. The goal is find a good balance to sustain the game as long as possible without using up the resource.

The game most likely to end up all the resource being used, it is intend to be almost impossible to achieve equilibrium which is meant to make the user consider about our impact to the environment.


Introduction to Computational Media

Cosmic Harp

Sid Chou, Louise Lessel

Inspired by an armillary sphere, the two concentric circles make up the laser harp instrument and allows the user to play sound decided by satellite data.


The Cosmic Harp is an instrument that allows the user to play abstractions of satellite data. The harp is designed with inspiration the Armillary sphere used in astrology in the 16th century.

Designed as a futuristic-looking midi instrument, and using lasers instead of strings, the harp plays with notions of the new and the old. It is equipped with an accelerometer to measure the rotation of the user’s interaction with the instrument, and thus inspires a new investigation of how to play a harp.

The inner circle rotates and creates patterns in the sound when swung around. The outer circle allows the user to play more traditional harp strings.

By Louise Lessél and Sid Chou


Introduction to Physical Computing

8 Sounds of the Nature

Sid Chou, Chenhe Zhang, Sachiko Nakajima

Ancient Chinese Philosophy expressed with immersive sounds by touching different objects.<br />


Chinese musical instruments were traditionally grouped into 8 categories known as bayin (八音). The eight categories are: silk(strings), bamboo(flute), wood(percussion), stone(percussion), metal(bell), clay(ocarina), gourd(sheng) and leather(drum), based on the material. They are also assigned to 8 phases and 8 directions in Taoism. Inspired by this philosophy, Japanese karesansui(rock garden) and Chladni Patterns, we are presenting these 8 natural materials on a round table, when audience touch the object, a sound will be generated, also based on the sound's frequency and speaker's vibration, a Chaldni pattern will be formed on a metal plate in the middle of the table. We are considering using headphones and one user at a time to let them be more immersive into the installation.