Caroline Neel
A virtual escape room using an interactive floor, wall, and Unity.
https://www.caraneel.com/itp/2018/11/29/pcomp-final-progress-report-11292018
Description
Our project is an escape room where participants are trapped in an underwater cave and must explore and interact with their environment to escape. A series of tasks– finding a light, oxygen, and a way out of the cave– must be completed before the participant runs out of time and is trapped underwater forever.
Classes
Introduction to Physical Computing