ColorField

Elizabeth Chiappini, Sydney Meyers

ColorField is an interactive, collaborative light experience.

https://

Description

ColorField is a collaborative, interactive light experience where two people are asked to use color and light to evoke a word. One person acts as The Controller, and the other as The Viewer. Before taking their seats, both people will approach a panel of words and select a word to represent visually. The Controller and The Viewer sit on opposite sides of a table with a 24” by 24” light wall between them so that they cannot see each other. The Controller has an unlabeled control panel and cannot see the light field. The Viewer sees the light field but cannot see the control panel. Through communication, the team designs a composition that represents the feeling of their chosen word. Through necessary collaboration, this project is meant to give a team the agency to work creatively to reflect on the emotional and aesthetic quality of a word.

Classes

Introduction to Physical Computing, Introduction to Physical Computing

Say Her Name

Elizabeth Perez, Nailah Davis, Simone Salvo

Commemorating Sandra Bland, “Say Her Name” is an interactive portrait that relies on you, the viewer, to actively speak her name to become fully visible.

Description

Say Her Name” is an interactive portrait commemorating the life of Sandra Bland and confronting her wrongful death at the hands of law enforcement. Your voice and presence is essential to this experience.

Classes

Introduction to Physical Computing

Relectronics

Chun Song, Roi Ye, Caren Ye

Play the Relectonics.

Description

Relectronics are electronics who abandoned their original identity and transform into something different – telephones into a whack-a-mole game; a fan into a turntable; a turntable into a bubble machine.

This project started from the obsession we have with old electronics. Different from more modern ones with touch screens, we found it lots of fun playing with buttons and mechanisms they have.

This experience is quite thought-provoking for us. Why an abandoned, obsolete machine feels attractive to us? What motivates us to interact and play with a machine that may not be functional at all? Is it because the history behind it piques our curiosity? Is it because we want to recall the good old time through it? Is it because it's inefficiency makes it more human-like and rises our empathy? Is it because it inspires us to imaging an alternative world with more romance than the real one? Is it because…

This project is not an answer to our question because it’s difficult to define a certain one. It shows the process of trying to understand our complicated feelings towards old electronics.

“Re” means reborn, remade, refresh, renew. And rethink.

We hope views could rethink about the relationship between electronics and human with us by experiencing our project.

Classes

Introduction to Physical Computing

Authentic or Not

Yiting Liu

A physical interactive platform that allows you to learn traditional Chinese/ Indian cuisine through visual representation.

https://yitingliu97.wordpress.com/2019/12/05/fusion-or-not-update-pcomp-week11/

Description

The physical interactive platform includes a big mixing bowl in the center with four ingredients bowls around. The platform will be projected with the p5 sketched on top of it. 

Users are prompted to push the “START” button to initiate the act of mixing ingredients. They only have 30 seconds to make a traditional Indian or Chinese cuisine. They have to reach inside the bowl to trigger the motion sensor which will be displayed on the projected visual representation. 




The ingredient chosen will be put into a bowl and users are prompted to rotate the encoder to select different layers of ingredients. When the time is up or three layers are selected, the game is over. The screen will compare the chosen ingredients with the right ingredients for the cuisine and users are promoted to scan the QR code to download the traditional cuisine to learn. 

Classes

Introduction to Computational Media: Media, Introduction to Physical Computing

Lighting Ideation Visualization & Educational (L.I.V.E) Tool

Benjamin Moll

A stage lighting tool designed to allow users to test their lighting designs before final development and/or learn the basics of lighting design.

https://wp.nyu.edu/benjaminmoll/physical-computation-final-project-post/

Description

This project is born out of my frustration as an amateur lighting designer for theater wherein I often had to rely on analog lighting designs prior to “moving in” to a space. Allowing a designer to try out their looks at a small scale provides a great feedback step to finalize design concepts before committing full scale. Finally, this project can be used to introduce the basics of lighting design in a low-cost educational setting as opposed to expensive simulation softwares available currently. The L.I.V.E tool provides three key controls in position, brightness and color of two separate lights which are simply structured with a joystick controller and browser sliders. The look of the project has been intentionally left simple to emphasize the plug and play concept of the circuit on any type of stage setting though I will provide some minimal stage design to accompany the project for demonstration purposes. Ultimately, the project is a prototype for both a halfway design step that I believe is missing from current amateur processes as well as an introductory platform for introducing lighting concepts at a student level.

The function of the circuit is based on Arduino Nano, p5.js Serial communciation and the AxiDraw EiBotBoard. These three components allow for the Nano to read inputs such as the joystick and sliders and then write those commands to the AxiDraw or stepper motor all through the p5 Serial library. Each control has a unique character flag that the Arduino or EiBotBoard code handles and interprets as movement control or LED commands. The LEDs are AdaFruit Flora Neopixels and the stepper motor belt is driven by an EasyDriver motor driver circuit attached to the Arduino.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Fireflies (A Concentration Exercise)

Abby Lee, Sam Krystal, Tianxu Zhou

A concentration exercise where users can control elements on the screen with focus.

https://www.youtube.com/watch?v=0UFI7ArtG9s&feature=youtu.be

Description

Our project, entitled “Fireflies”, is a concentration game utilizing a Muse EEG, p5 animation visible through a projector, and a bluetooth enabled jar trigger. The process would be that once our user opens the jar, our animation of fireflies will appear. When our user is prompted to focus, the Muse will transmit that our user is in a state of concentration, prompting the flies in our animation to concentrate in conjunction. We see this game as an interesting jumping off point for many neuroscience related conversations.

Classes

Introduction to Physical Computing

the hour glass

Julian Mathews

A persistence of vision LED sculpture meant to help visualize climate change statistics

https://

Description

I created a persistence of vision LED sculpture, that consists of two stacked globes, which is designed to be used as a statistics visualizer, in this case for climate change. The user will toggle through 10-12 statistics about climate change on a p5.js sketch, which will have a correlating visual on the sculpture. Shaped like an hour glass to symbolize the waning time we have left to solve this issue of climate change.

Examples:

– A statistic about the extinction of bees will have the sculpture light up yellow & black.
– A statistic about how India has emerged as a global leader in renewable energy will correlate to the sculpture lighting up as the Indian flag.
– A statistic that shows sea levels in 1950 will light up 1/3 of the sculpture blue.
– The following statistic will show sea levels in 2019, which will light up 2/3 of the sculpture blue.

This is meant to be an awareness project. I thought to myself: how can I get people’s attention on a serious issue? My solution: a glowing ball of LED lights. This is ultimately meant to be an example of playful communication of (somewhat) serious research. A prototype and concept that I would love to expand one day. Ideally, this could be shown in a somewhat darkened room, but the lights work fine in light, thank you for your consideration.

Classes

Introduction to Physical Computing

24/7 On Call Time Tellers

Chenhe Zhang

Who owns the time?What determines the ownership of time?

http://chenhezhangnickitp.hosting.nyu.edu/category/time/

Description

996 system was a controversial topic and being hugely protested earlier this year, many companies in China tend to adopt this working hour system of 9 am to 9 pm of work, 6 days a week. Many public figures, company owners accuse young people of being slack not committing to the hard-working spirit. I am accusing this issue by making a group of virtual avatars casually walking and relaxing around until someone picking up a phone to ask them what time it is, they will run into the middle of the field in a hurry and form the current time using their bodies, after this intense performance, they went back to life. This installation asks the question of who owns the time and what determines the ownership of time?

Classes

Time

One Amongst Many: Connecting Women in Computing

Christina Dacanay, , Tina Rungsawang

One Amongst Many is a physical data visualization of women in computing.

http://sxywu.com/grace/

Description

One Amongst Many is a data installation comprised of 16-20 illuminated orbs suspended from the ceiling. As users investigate the orbs, they'll see information about an underrepresented woman in computing. As a woman is being read about, other women in her cohort will illuminate different colors to guide the user through the space.

Classes

Introduction to Physical Computing, Introduction to Physical Computing