SELF REINFORCEMENT

Noah Kernis

SELF REINFORCEMENT is a piece exploring the relationship between HUMANS, COMPUTERS, and how they “see” and interact with each other

https://blog.noahkernis.com/posts/itp/fall_2019/intro_phys_comp/07_self_reinforcement/

Description

SELF REINFORCEMENT explores the relationship between HUMANS, COMPUTERS, and how they “see” and interact with each other.

The piece allows for a HUMAN to work with a COMPUTER to create a HUMAN-like form using the video feed from multiple cameras observing the gallery crowd. The video feed is processed in real time by the BodyPix Tenserflow.js library to isolate body parts.

A HUMAN, via a control box, can assign the feed from any of the video feeds, to a body part. The result is a body-collage that may have many heads, torsos, and so on. The HUMAN and COMPUTER work together to create a representation of a person. Both the strengths and biases of each are combined to create the final representation.

Classes

Introduction to Physical Computing

Elastic Heart

, Noah Kernis, Pippa Kelmenson

Elastic Heart looks at the relationship between humans, their organs, and what it means to transplant an organ.

https://www.pippakelmenson.com/ipc/2019/10/23

Description

Elastic Heart looks at the relationship between humans, their organs, and what it means to transplant an organ.

The transplant process requires a donor, a recipient, and a third party to transport the organ. The person transporting the organ gains another organ for the duration of the trip.

When a person places their hand on the sides of the piece, they touch a pulse sensor. In response, the heart starts to “beat” at the person's BPM. A screen also displays the pulse over time.

By holding the box, the person becomes the organ transport. The pulse reflects the persons, revealing it is now part of them.

Classes

Introduction to Physical Computing

Between Us

Louise Lessel, Shu-Ju Lin

A collaborative game experience where strangers come together to explore their relationship with each other by sharing and challenging their personal spaces and boundaries

https://docs.google.com/presentation/d/1sSg3WURm4XdTzWylHoDSppSni5wmPgzqfFsOwbAR67o/edit?usp=sharing

Description

How much are you willing to open up to people you just met? The whole experience is to let two complete strangers explore the space they are willing to share with the other person. In these 5-10 minutes experience, two players work together to unlock puzzles. The puzzles are represented in the form of key and keyholes. Players navigate themselves by browsing each others body and finding the right keys. They should be willing to share something intimate about themselves if they got unlock.

Classes

Desert of the Real: Deep Dive into Social VR

Beste

Beste Saylar, Zack Lee

Beste, an intuitive hardware synthesizer and music sequencer for live electronic music performance.

https://www.bestesaylar.com/pcomp-blog

Description

Our project Beste is a hardware synthesizer and music sequencer, which allows users to create music more intuitively by combining the Ableton Live’s session view with the Elektron’s well known step sequencer unit. The idea is to create a more user friendly and easy to use concept of live electronic music performance for musicians.
Although the session view is useful, it allows you to arrange pattern with session, it’s not enough for musicians during live performance because of the mouse use. Keyboard on the other hand, doesn’t have the display which allows you to see where to put the trigger notes.
Suitable approach is to combine these two features in one hardware platform.
Beste has easy to use concept of live music performance for musicians with 8-by-8 matrix buttons, a 25-key keyboards and 16 rotary encoders. On the 3.5 inch display, there are 4 pages that consist of Song, Clip, Sound and Sequencer mode on the left side of the screen which indicates how 64 matrix buttons work and on the bottom of the screen, there are 7 pages that are Sequencer, Oscillator, Filter, Amp, LFO, Mix and Effects features to determine how the 16 rotary encoders work.
The Software development is accomplished by 60% with programming languages and tools such as Pd, Lua, JSON and openframeworks.Fabrication of hardware is on going and will be finished within a week. The users will be able to interact with our instrument to play sound and create music at the Winter Show.

Classes

Introduction to Physical Computing

Data links

Haoyu Wang, Jingyi Zhou

An interactive installation that demonstrates the how your personal data get processed cross other platforms.

https://henryiswhy.tumblr.com/post/189462376791/final-project

Description

Data links using light, sound, and projection mapping to visualize the relationship between our personal data and others platforms who collect, sell, use our information to seek profit.

We created four stories with four different light visualization for user to play with. Although there is a increasing awareness about big data and data privacy, most people don’t really know what parts of the data is used or sold to the company and how companies make profit from them. Therefore, we think it’s meaningful to unravel the mystery of data flow from users to companies and advertising sides. With sound and light, we hope user with get the deeper understanding about our personal data privacy.

When user finish play with the installation, we made a “database” for user to share, talk about their experience with their own personal data privacy issues. It's hard to change the current privacy situation, at least we should share those stories.

Classes

Introduction to Physical Computing

Voice Mirror

Atchareeya Name Jattuporn

Your voice is your portrait. Reflecting your voice with voice reactive mirror.

https://

Description

Voice Mirror contains 60 tiny rotatable mirrors. When utter a sound, the reactive mirror will spin. The pattern of the rotation is corresponded with the user’s voice. The spinning mirrors causes the reflection to vibrate as a result of blurry image like water reacts with wind.

Classes

Introduction to Physical Computing, Intro to Fabrication

Lowlife: Editorial Critique

Marcel Truxillo

Break to move forward; Lowlife demonstrates the tools of the past colliding with the medium of the future.

https://www.facebook.com/permalink.php?story_fbid=158205658725279&id=100036075366675

Description

And experimental experiential film. Lowlife: Editorial Critique is the first 5 minute scene of Lowlife:VR Tutorial

((full Deck can be found here:

https://docs.google.com/presentation/d/1Hej731DgYNkrYACxmTBazYTfMB-j-mkFEsrozobHxF8/edit?usp=sharing))

The project at it's current state is nearly done!

This footage depicted in 'Project URL' will be rendered in Unity and made into a permeable bubble. The experiencer can distort then exit the bubble to reveal a second layer: a scene of a horse in a generic setting. (see the comment section for Unity test/example shots)

Classes

Reality Captured

Destroy Online Me (DOM Destroyer)

Rachel Lim

Destroy my online persona.

https://

Description

Despite being a realm where anyone can technically be anything, the internet has become a territory bound by its own implicit conventions and etiquette. For this experience, I want to convey my frustrations towards how I’m usually represented online under these practices and how I’d truly like to express myself by having the user “break down” my website. The goal is to destroy as many elements as possible to uncover how I’d ideally like to be seen online (which is currently just photos and my resume).
The user will navigate and interact with the web elements by swinging a controller (microbit) shaped like a bat, which is connected to the mouse position on-screen. Size wise, the bat will be more akin to a beer bottle and will have some fluids inside to help provide a feel to the movement. The DOM elements of the page will either disappear or transform depending on what it's representing.

Classes

Joy and Games

Chomp Monster

Helen Zegarra, Sarah Liriano

A working, real life, Mario Kart Chomp Monster character.

https://sal5014.wixsite.com/itpblogs/blog/solenoid-week

Description

We wanted to bring the Mario Kart Chomp Ball character out from the screen and into real life in a slightly smaller scale. Our project evokes the same personality as our beloved childhood character. It sleeps and snores, it wakes up and barks as it tries to take a good chunk out of you! We are happy with the way it looks and will create a proper website for it instead of only a blog post by the time of the show.

Classes

Introduction to Physical Computing