Tyler Burrell
An interactive game simulation where the user's main objective is to stop the ball from going into the goal.
Description
My project for Creative Computing includes the p5.js and ml5.js libraries where I have created a game that tracks your wrists using PoseNet, the users objective is to adjust their arms in order to stop the ball. The user will be placed in front of a webcam that is actively tracking the movements of both wrists while they look for the digital ball being kicked towards them.
Classes
Creative Computing