Gold Rush Era a historical storytelling board game that invites players to revisit the history of Chinese immigrants in the States as discovering how Chinese American culture was seeded and developed.
Hyunwoong Yang, Vivien Kong
Wandering around the oldest Chinatown, I constantly heard Mahjong sounds in between alleys through the inner Chinatown. Later I found that there are at least forty Mahjong club rooms hidden within — the Mahjong gambling culture has carried through since the 1850s.
I redesigned the Chinatown map by adopting Mahjong's elements. Moreover, the board game serves as a combination of Mahjong and monopoly: four players would have different character identifications and storylines based on the effects of historical events. Instead of rolling dices, the players will take turns and push the buttons on the board to let the LEDs indicate where the characters should go. Once arrived at the location on the Chinatown map, the avatar will trigger “the switch”(by connecting the copper tapes) of the location and the historical story of this place sill unfold as the p5.js projecting the visuals along with the audios (mahjong playing noises) I recorded in Chinatown.
The Kaleidoscope Band is a playful music box that provides us an inner space of childhood nostalgia and imagination. It delivers an intimate experience by rolling gently and turns it into a shared experience.
Shira Seri Levi, Vivien Kong
The Kaleidoscope Band is a shared experience, through a new form of a toy that combines both a kaleidoscope and a music box.
This kaleidoscope band is using an analog music box as input to change the projected kaleidoscope pattern through P5.js. As turning the knob of the music box, through a potentiometer, the pattern of the kaleidoscope would change over time through the projector along with the beautiful music sung along from the box.
Combining technology and crafts, we fabricate the box through wood and tried to deliver the nostalgic traditional toy that everyone is familiar with on top of creating the kaleidoscope pattern through a digital platform.
You can use the rotation of your head to drive the Arduino to control the character’s flying in a simulated real world, like wind passing over forests and lakes.And you can also try to swim in the universe.
Arduino is installed on an action camera accessories/helmet and connected to Unreal Engine.
(iWind is designed and made by Michelle Xu and Wei Wu)
An instrument that can feel the music with vibrations for the hearing impaired
In general, music is perceived as art by sound, and we think that if there is a problem with hearing, we will not be able to hear it. Beethoven, a composer who became deaf in his later years, can be viewed with pity, but on the contrary, it can be seen as a human victory overcoming adversity.
But, just because they can't hear music on their ears, Does it mean they can't play music at all? The important thing is that the source of sound is vibration.Then, even if we can't feel the vibration with our ears, we would it be possible to feel it with other organs of our body.
When listening to a low sound through a loud speaker in a place like club, we can experience the vibrations all over our body. This is a stimulus that can be sensed by a person with a hearing problem because the transmitted stimulus is felt by other sensory organs as well as the ear.
The purpose of this 'VIBROTACTILE' project is a device that makes it possible to recognize and feel music through tactile experiences through vibrations for the hearing impaired.
How would the world of music look like through the sound of strings transmitted to the fingers through several vibrating motors?
VIBROTACTILE makes them feel the music through vibration through the sense of tactile transmitted to the strings through vibration motors. Through the vibration of the motor that vibrates automatically according to the song of the p5 sketch, we can check which keyboard of the p5 sketch video connected with the vibrating motor is what note. Therefore, even if we can not listen to the piano sound, we can check which note is played with only the vibration.
This project comes from questions: how can people exist, and how can existence be proven? So I combine the idea of long-exposure in photography with the p5 sketch and set the installation in a dark place. When the audience triggers the sketch, it will start to capture the audience's movement and draw the light trace on the dark canvas, and when the audience leaves, the trace will disappear.
In Sound and Color Bender, we explore the relationship between the movements of our bodies, color, form and sound. This project is the beginning of what we would like to be a tool for performers to use to create music and visual art simultaneously. What is the connection of the gestures of an arm moving, to the frequency of a melody, to a visual pattern on a screen? While we are based on opposite sides of the country, Natalie and I worked together to create a glove that responds to the movement of the user’s hand. We used the micro controller’s built in accelerometer and gyroscope to measure the tilt and acceleration of the hand, which sent those values to audio and visual software. The project’s current state provides a meditative space, with stimulating visuals and an airy, atmospheric audio experience.
Building Blocks deals with the effects that every building and its height creates on the surrounding area
Walking in the streets of New York made me think a lot about cities. Every building that is there (especially the big ones) has a direct effect on me: the light that I see or don't, wind that I feel, small or big shadows in hot days – are all effects of the size and height of every building and their position.
Building Blocks deals with the effects that every building and its height creates on the surrounding area of the city. Does it block the sun and because of that the street is darker? Or colder? Does it block the air? Is there less grass because of it? In my project every wooden block can block something essential.
The project is divided into two diminutions: The screen and the physical dimension. The
The physical dimension was a surface and 12 wooden blocks that presented buildings. The screen was an illustration of a “city” without buildings and air and light graphs. The physical dimension effect directly on the screen. Each and every building that the viewer will put on the surface changes the illustration on the screen. The light, the air and the grass will be reduced with each building that will be put on the surface. The building heights and location also affect the illustration on the screen.
This project talks about communication between the physical and the computer. In Building Blocks I want to illustrate the effect of buildings to show the effects and change the height building has on essentials that we do not always see but can affect us as people that live or
Collecting, graphing, and producing a physical construction of wave acceleration surfed in the Rockaways, Queens.
For this piece, I attached a circuit measuring and recording acceleration in my wetsuit and brought out to the beach for a surf session. The resulting data was graphed, and the waves surfed were separated from the other data. The wave data was then turned into a vector to be laser cut in acrylic for the final pieces.
After coming to the states, I was shocked and excited when I learned there are stores that sell and only sell balloons. For someone who will stop crying if he could get a double-layered balloon outside the hospital before seeing the doctor, that's like the best place in the world. Maybe after the shops only sell candies. Of course, when I still was a child, I don't cry before seeing a doctor now. I enjoyed the satisfaction of blowing a tiny rubber into a large ball. It felt great when you consider blowing a balloon as capturing air, the thing we cannot touch or see. However, a balloon pops and deflates. And you can't get all the colors you want; even you own a balloon shop. So I wanted to create a device that can provide the same physical sensation of blowing a balloon while providing countless colors and preserving each balloon made.
The physical device contains a pressure sensor and several RGB LEDs while connecting to a p5 sketch on the laptop. The size of the digital balloon reacts to the physical one in real-time. The user can press the button on the top to pick a color and then blow up the balloon through the device. To push the button again, users can release the digital balloon they just created.
Since each balloon is unique in size and color, the user who created the balloon will feel the balloon belongs to them; even it is only a digital one. They will be satisfied to see their balloon safely floating in the virtual space. Hence to the title, You can't touch my balloon.