PComp Mountain

Theme parks, especially rollercoasters are incredibly inaccessible during the pandemic, so I built a model coaster complete with effects to simulate the excitement of going on a rollercoaster.

Zachary Kampf

https://www.youtube.com/watch?v=df2GxTO9iXE&feature=emb_logo

Description

Using K'nex (a children's construction toy) I built a fully working model rollercoaster. In addition to the coaster, I set up the track with lights and sound/animation triggers to bring home the fun and excitement of riding a rollercoaster while theme parks are largely inaccessible during the pandemic.

ITPG-GT.2301.00002
Intro to Phys. Comp.
Play/Games

Pixel Topographies

Pixel Topographies uses machine learning to generate elevation maps based on Connecticut topography, then creates a tangible 3D representation of that data.

Philip Cadoux

https://vimeo.com/488813688

Description

My family sold the house I grew up in this year, which was very sudden, but for the best. I had never really been that connected to my home state, but when I discovered I may never go back there, I realized that I had come to really appreciate it as a place to grow up. We ended up renting a house not too far from where I grew up to get through the pandemic, but it made me think about what it was that caused me to become so nostalgic. What kept popping into my head was that it is a beautiful place. It has lovely forests, beautiful colors, coastal towns, and even a few mountains. Then, I stumbled across a site which shows the elevation in CT using colors.

This inspired me, I created an ElevationGAN and used Runway's hostel model feature to grab the images generated. I then used p5.js to process down the images into a pixel grid. From there, I used serial communication to send the elevation data to an Arduino, which actuated pixels in and out to reflect these values. This is a proof of concept piece that could be scaled up to create 1:1 representations of elevation maps – ultimately creating wooden topographies. I have plans to elaborate on this ML model and try new things. 

ITPG-GT.2301.00002, ITPG-GT.2465.001
Intro to Phys. Comp., Machine Learning for the Web (Online)
Art,Machine Learning

Smart Knitting Needles

When crafts meet technology

Liraz Primo

https://youtu.be/rqeLSeH5xfQ

Description

When the pandemic have started no one imagine that we will have to switch to an online studying system. The limitation of learning through a screen stand even more when you learning physical techniques. As a former student of Textile and an instructor of knitting it was clear to me that we need to think of a system that will integrate the craft with technology.

This project evolves with the connection between three dimensional fabric and the two dimensional form to read it. The needles can sense the fabric you create while you do it and see the technical drawing of it on the computer screen.

In these difficult times and as for the visual people we are, this could be an excellent way to develop our learning methods and for student and instructors to communicate in a better way.

ITPG-GT.2301.00002
Intro to Phys. Comp.
Education,Product Design

I want to see the world

An interactive experience tells how we see the world via biological processes.

Tiange Hou

https://vimeo.com/488284023

Description

We have different sensory systems obtaining the perception. But do you know what happened inside our bodies, leading us to perceive the world? When the light goes into our eyes, how do we get the vision from it?

“I want to see the world” is an interactive experience during which users help the person(with eyes, hand, and brain) to see. This project is an overview of how we see the world via the biological processes. When light enters the eyes in the darkness, a critical cell signaling pathway, called phototransduction, starts in cells in our eyes. The sodium channel is closed so Na+ could not enter the cell. Then, everything else helps us to see could occur. Information is sent from the eyes to the brain via nerves and more visual information processing happens in the brain, indicated by LED lights and drawings. The computational drawings simulate a biological technique, fluorescence imaging.

Hands are responsible for all the interactions. Users do some hand gestures to the “hand,” implying that when we cannot see, other sensory systems, such as touch, help us. First, users wave to the “hand” to let this person know that users are around. Second, users move their hands up and down to the “hand” to let the person know that they wish to help. Third, users follow the instructions shining the light on the “eyes.” And last, users wave the hand again to let the eyes see the final image.

ITPG-GT.2233.00003, ITPG-GT.2301.00007
ICM, Intro to Phys. Comp.
Education,Art

The Honeycomb

A kinetic stage dance performance

Adam Krebs

https://www.dropbox.com/s/qbnjufynrjsvo07/out.mp4?dl=0

Description

A concept for a dance performance stage in 3 parts – miniature, digital, and full-sized. The Honeycomb is a stage made up of 37 individual hexagons on risers, laid out in a spiral pattern similar to a beehive. The set is capable breaking up an image in large form using individual riser platforms and then creating finer-grained details in the projection mapping. For example, we could have an ocean of waves, a throne for a king, an Escherian staircase, or a craggy mountain. The mocapped dancers complete the piece, telling a story of hierarchy and time set in a backdrop of ecology and movement.

I also physicalized the stage in miniature to showcase the projection mapping, and enlisted the help of Ben Moll to build a full sized hexagon platform.

ITPG-GT.2890.001
Designing for Digital Fabrication
Art,Tool\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Service

2.5% miracle and gust sound

A project that you can see a whale at a rate of 2.5% by combining natural force and human force gently.

Another project is making the sound using the gust data from ITP New York weather station.

Lu Lyu

https://www.youtube.com/watch?v=3ikAnjM0UHw&t=31s

Description

This is a wind sculpture with moire effect. I design a moire effect that when 2 pieces are at the right angle, a whale tail shape would appear in its moire effect. I made one side of the sculpture driven by wind and another side driven by human beings. People could only see the whale moire effect at a rate of 2.5%. The miracle of life is even in a smaller percentage. People would try to rotate the sculpture to chase after the whale tail shape. But when people are too close to the sculpture, they would not see the whale clearly. The whale could only be seen at a distance when wind and gravity are fine. I want to use this sculpture to show the rareness of the appearance of a living creature.

The gust sound installation is creating an ambient and long sound that is using the gust data. It is part of the projects for ITP weather band club. It starts when I stepped onto an old pavilion in the yard, the pavilion would shake all the materials. There are 2 metal pieces I put as waste material and suddenly I discover the sound is actually very intriguing. So I start to make a weather instrument with it.https://www.youtube.com/watch?v=nqevrx9pFSo

ITPG-GT.2890.001, ITPG-GT.99999.001
Designing for Digital Fabrication, ITP Weather Band
Art

Infinite Reflection

A surreal interpretation of the passage of time presented on an “infinite” video mirror

Aidan Fowler, Sohaila Mosbeh

https://www.youtube.com/watch?v=olhH0WkQTJc

Description

Infinite Reflection is circular infinity mirror with embedded led matrix panels which play video content. The screens are contained inside a cnc'ed frame behind a diffusion panel stacked between a mirror and a sheet of two way acrylic creating the classing infinity mirror illusion. The visuals played on the matrix panels are a surreal interpretation of the passage of time.

ITPG-GT.2890.001
Designing for Digital Fabrication
Art