The Genesis

Create a new universe by your hands.

Minjun Kim, Zi Xun Meng

https://www.youtube.com/watch?v=QnJPcQUxpCM

Description

We created an experiential project with dynamic visual effects and sounds from the deep universe. Everything in the universe comes from the singularity and first cause and first cause. The player will act as the creator of the universe, giving the universe its first driving force and deeply participating in its construction.

ITPG-GT.2233.00007, ITPG-GT.2048.00007
ICM, ICM – Media
Music,Play/Games

Journey to Xotera

Journey to Xotera is a guided interactive storytelling experience— set in outer space— designed to encourage participants to rethink how they use of their imagination.

Hayden Carey

https://vimeo.com/491714003

Description

Journey to Xotera is an interactive role-playing experience. Think of it as larping (live-action role-playing) that takes place on Zoom. The companion app allows for real-time interactivity.

How it works: Each Zoom guest is assigned the role of an astrobiologist looking for life on other planets. As your CampCom, I am guiding you on the inaugural mission to Xotera, an exo-planet that could one day be an Alternative Earth.

Using Zoom, real-world objects, and the interactive app, guests will be asked to communicate with their fellow astrobiologist teammates, reimagine everyday items as pieces of in-world texture, play mini-games, and, most importantly, opt into using their imaginations.

In this performative Zoom experience, guests are reminded how fun it is to tap into their childlike instincts. Children are inventive; nothing is out of bounds. Journey to Xotera encourages adults to question what it means to play. By the end, I hope guests hold onto their imagination, which hopefully the experience has inspired.

See the Companion App here: https://evening-castle-29122.herokuapp.com/input/

See the Mission Control Center here: https://evening-castle-29122.herokuapp.com/input/control-center.html

IMALR-GT.202, IMALR-GT.201 , IMALR-GT.201
Critical Experiences, Connections Lab, Connections Lab
Narrative/Storytelling,Play/Games

Exquisite Corpse (2020)

A digital take on the Surrealist drawing game…for the age of wearable tech.

Ami Mehta

https://ami-mehta.github.io/ExquisiteCorpse/

Description

Exquisite Corpse (2020) is an interactive installation inspired by the original Surrealist drawing game, Exquisite Corpse, in which players take turns drawing body parts on a sheet of paper, folding it to conceal their contributions, and then passing it to the next person to add to.

In this remixed digital version, users are invited to collectively design an “Exquisite Corpse” for the age of wearable tech using their personal devices (e.g. smartphone and computer). Instead of generating pictures of a head, torso, or legs when the corresponding buttons are tapped, the site displays images of those body parts as transformed by wearables today. The resulting visual juxtapositions can be both amusing and absurd…

ITPG-GT.2301.00005
Intro to Phys. Comp.
Art,Play/Games

Gold Rush Era — Awkward Boarder Collision

Gold Rush Era a historical storytelling board game that invites players to revisit the history of Chinese immigrants in the States as discovering how Chinese American culture was seeded and developed.

Hyunwoong Yang, Vivien Kong

https://vimeo.com/489260871

Description

Wandering around the oldest Chinatown, I constantly heard Mahjong sounds in between alleys through the inner Chinatown. Later I found that there are at least forty Mahjong club rooms hidden within — the Mahjong gambling culture has carried through since the 1850s.

I redesigned the Chinatown map by adopting Mahjong's elements. Moreover, the board game serves as a combination of Mahjong and monopoly: four players would have different character identifications and storylines based on the effects of historical events. Instead of rolling dices, the players will take turns and push the buttons on the board to let the LEDs indicate where the characters should go. Once arrived at the location on the Chinatown map, the avatar will trigger “the switch”(by connecting the copper tapes) of the location and the historical story of this place sill unfold as the p5.js projecting the visuals along with the audios (mahjong playing noises) I recorded in Chinatown.

ITPG-GT.2301.00002
Intro to Phys. Comp.
Culture,Play/Games

Mr. Scribbles: Dancing Drawing Robot

Get weird, dance and draw on your canvas!

Yona Ngo, Stuti Mohgaonkar

https://vimeo.com/491766360

Description

The Mr. Scribbles Dancing Drawing Robot was created to help people feel more comfortable about their bodies, about their movements — about being weird sometimes. Dancing Drawing Robot is a robot, controlled using dance poses.

ITPG-GT.2301.00006, ITPG-GT.2048.00002
Intro to Phys. Comp., ICM – Media
Machine Learning,Play/Games

Space Mapper Car

SMC is an excessively small remote-controlled car that uses IR distance sensors to scan any objets in its surrounding area and map them out on screen.

Yonatan Rozin

https://youtu.be/i3Ywkyw1BDQ

Description

Space-mapper car is a tiny car––less than 5×9″ large––that uses IR distance sensors to detect walls and objects in its surrounding area and map them out on screen. Using two N20 encoded gear motors, the car can accurately track its movement speed and angle and transmit them through serial communication to p5.js, which can use the information, along with the data from its 2 Sharp IR distance sensors, to gradually piece together a rough map of the space.

The user can choose between 2 modes, each curating a different interaction between the physical space and the on-screen map. In the first mode, the car will fill out a map of its surrounding space on screen, as described above. In the second, more entertaining mode, a path will be drawn on screen for the robot to follow, and a series of lines will be drawn parallel to the prescribed path. The user will have to place a series of objects along the car's physical path in order to match the on-screen map as best as possible. The two modes therefore allow for bi-directional interaction between the car's physical space and its on-screen replication; the physical space dictates the on-screen map in the first mode, and vice-versa in the second mode.

ITPG-GT.2233.00002, ITPG-GT.2301.00006
ICM, Intro to Phys. Comp.
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cyber$exb0t

cyber$exb0t is an interactive cybersex voice-chat experience with your computer. Users are able to choose from options of voices, ranging in pitch, to have cybersex with.

Tina Rungsawang, Zeyao Li

https://youtu.be/U1QRf77XYPY

Description

What would it be like if we had the chance to have intimate experiences with different kinds of people, different kinds of voices? How would it be different to get intimate with a low-pitched voice entity, vs a high-pitched one?

cyber$exb0t is an experience that allows users to playfully explore intimacy with different voices from the computer. They will have the option of choosing a voice to interact with, and go on a series of on-screen interactions to satisfy the computer through a cybersex chat. We are hoping that through this experience, people will be more open to having intimate interactions with different voices.

The mood of this experience is sexy, nostalgic, and fun! The aesthetics are heavily inspired by early 2000's cybersex chatrooms on AIM.

ITPG-GT.2988.001
Hello, Computer: Unconventional Uses of Voice Technology
Sound,Play/Games

Mindful Matter

Mindful Matter is a conversation UI based interaction where users can use their voice and navigate a mindfulness website and relax themselves. The process involves interacting at various points with a website so that users can feel relaxed and away from their worries.

Ashwita Palekar

https://mindful-matter.glitch.me/

Description

Mindful Matters was a project that I came up with in my moment of distress and anxiousness due to the pandemic scare shortly after the Thanksgiving break as a close contact of mine who I lived with was tested positive. At the moment, I went through many phases of emotions, and with many deadlines approaching for work, I was in a state of shock, the shock of my emotions that rendered me completely unproductive. I took the opportunity of this time and explore how I would go about navigating these emotions and hence came Mindful Matter.

ITPG-GT.2161.001, ITPG-GT.2988.001
Game Design and the Psychology of Choice (Online), Hello, Computer: Unconventional Uses of Voice Technology
Play/Games,Product Design

Haunt That House!

Have you ever wanted to be dead and haunt the house of an actual human? Well today's your lucky day!

David Currie, John Bezark

https://www.loom.com/share/24a6f868f52d4ee09a4a4307ab9700f0

Description

Haunt that House is a many vs one player ghostly arcade game where several ghosts in a digital space compete against one human in a physical space. As the ghosts float around and interact with digital objects, they trigger real world effects like changing the color of a lamp to a ghastly green or making household objects rattle and shake.

The human, meanwhile has a handy dandy ghost detector which they can point at objects to detect the presence of the paranormal and which can be used to ZAP the ghosts and kick them out of the objects. The ghost detector communicates with the haunted household objects which enables for a very reliable “scanning” effect which reveals the presence of the paranormal.

The ghosts have 3 minutes to haunt 2 of the 3 objects in the humans house an the human is just trying to keep all the ghosts at bay! Things still in development for the project are a “fancier ui” for the ghost and a little bit clearer feedback for the ghost hunter, but the underlying communication and interactions are really solid. We are very happy with how reliable the interactions are between the humans and the ghost, now it's just a matter of adding a little bit of polish which we are very confident we can do in the time remaining!

While the game is on the surface quite silly, we were really drawn to the questions like “how can you make a game that is playable across a digital and physical divide?” With so many ITP students in various parts of the globe, we hope that our spooky little experience can bring folks together in a new and interesting way.

ITPG-GT.2233.00002, ITPG-GT.2301.00006
ICM, Intro to Phys. Comp.
Play/Games

iWind_

Use your body control to play with the wind

Binyan Xu,

https://youtu.be/xytzRsYMmDE

Description

My project is iWind.

You can use the rotation of your head to drive the Arduino to control the character’s flying in a simulated real world, like wind passing over forests and lakes.And you can also try to swim in the universe.

Arduino is installed on an action camera accessories/helmet and connected to Unreal Engine.

(iWind is designed and made by Michelle Xu and Wei Wu)

ITPG-GT.2301.00007, ITPG-GT.2079.00001
Intro to Phys. Comp., Virtual Production (Online)
Play/Games,Wearables