Losing Teeth

An uncanny, interactive dental sculpture that plays and records intimate and disembodied audio of people talking about their anxieties surrounding the body.

Morgan Chen

https://vimeo.com/491468884

Description

Teeth dreams—dreams where your teeth fall out—are a common anxiety dream.

Teeth are strange: they fall out when you’re young, as a sign of growth, and they fall out when you’re old, as a sign of nearing death. Socially, we expect everyone to have every single tooth as a sign of good health. We pay money to get our natural teeth bleached, straightened and aligned—fake teeth if we’re missing a few, or we have weak or imperfect ones. Perhaps this is what makes teeth such a common, shared cultural anxiety dream. Teeth falling out is a sign of death and decay: it is a visible sign to others that something is going wrong with the body.

This interactive dental model plays with the idea of disembodied teeth and audio about body anxiety. In an intimate, confessional style, the project asks how we contend with the experience of having an ever-changing physical body.

ITPG-GT.2301.00008
Intro to Phys. Comp.
Art

VIOLASTREAM 2.0

On one end of the cam: Viola. On the other ends of the web: all of you. Over a livestream, observe and control Viola's behaviors.

David Currie, Viola He

https://vimeo.com/465958625

Description

[VIOLASTREAM 2.0 LIVE]

Wednesday, December 16, 8-10pm EST
Thursday, December 17, 8-10PM EST

To participate, go to: https://violola.herokuapp.com/

To watch stream, go to: twitch.tv/violola/

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VIOLASTREAM 2.0 is an online interactive performance where I hand control of my actions over to my audiences, who will collectively vote for my next tasks, movements, emotions, and when to do them.

Audiences have access to a webpage with embedded livestream, action choices, and a comment section. This page is connected to my stream, which displays those inputs in real time. While a computer voice speaks to me all your commands, only the highest voted task will be acted out. To stop a current action and trigger the next, you need to vote for “stop task” until it surpasses the vote count that triggers the task.
With performance artists Tehching Hsieh and Marina Abramovic in mind, I'm utilizing web technologies and streaming platforms to explore my own body and identity performance in relations to the others. While the audiences act as commanders and spectators, Viola's body perform the role of the object and machine, creating a cybernetic relationship through webcam and livestream as medium.

ITPG-GT.2074.001, ITPG-GT.2041.001
Cybernetics of Sex: Technology, Feminisms, and the Choreography of Control, Population Infinite: The Future of Identity (Online)
Performance

Gold Rush Era — Awkward Boarder Collision

Gold Rush Era a historical storytelling board game that invites players to revisit the history of Chinese immigrants in the States as discovering how Chinese American culture was seeded and developed.

Hyunwoong Yang, Vivien Kong

https://vimeo.com/489260871

Description

Wandering around the oldest Chinatown, I constantly heard Mahjong sounds in between alleys through the inner Chinatown. Later I found that there are at least forty Mahjong club rooms hidden within — the Mahjong gambling culture has carried through since the 1850s.

I redesigned the Chinatown map by adopting Mahjong's elements. Moreover, the board game serves as a combination of Mahjong and monopoly: four players would have different character identifications and storylines based on the effects of historical events. Instead of rolling dices, the players will take turns and push the buttons on the board to let the LEDs indicate where the characters should go. Once arrived at the location on the Chinatown map, the avatar will trigger “the switch”(by connecting the copper tapes) of the location and the historical story of this place sill unfold as the p5.js projecting the visuals along with the audios (mahjong playing noises) I recorded in Chinatown.

ITPG-GT.2301.00002
Intro to Phys. Comp.
Culture,Play/Games

Net-Natyam

Net-Natyam is a hybrid training system and performance platform that explores the relationships between music, machine learning, and movement through electronic sound composition, pose estimation techniques, and classical Indian dance choreography.

Ami Mehta, David Currie, ,

https://davidalexandercurrie.github.io/net-natyam/

Description

Bharatanatyam is a form of classical Indian dance that involves using complex footwork, hand gestures, and facial expressions to tell stories. The dance is traditionally accompanied by Carnatic music and an orchestra consisting of a mridangam drum, a flute, cymbals, and other instruments. Net-Natyam uses three ml5.js machine learning models (PoseNet, Handpose, and Facemesh) and a webcam to detect the movements of a Bharatanatyam dancer and trigger a corresponding sequence of electronically composed sounds.

ITPG-GT.2994.001, ITPG-GT.2048.00006
The Neural Aesthetic (Online), ICM – Media
Performance,Machine Learning

The Kaleidoscope Band

The Kaleidoscope Band is a playful music box that provides us an inner space of childhood nostalgia and imagination. It delivers an intimate experience by rolling gently and turns it into a shared experience.

Shira Seri Levi, Vivien Kong

https://vimeo.com/478345019

Description

The Kaleidoscope Band is a shared experience, through a new form of a toy that combines both a kaleidoscope and a music box.

This kaleidoscope band is using an analog music box as input to change the projected kaleidoscope pattern through P5.js. As turning the knob of the music box, through a potentiometer, the pattern of the kaleidoscope would change over time through the projector along with the beautiful music sung along from the box.

Combining technology and crafts, we fabricate the box through wood and tried to deliver the nostalgic traditional toy that everyone is familiar with on top of creating the kaleidoscope pattern through a digital platform.

ITPG-GT.2233.00004, ITPG-GT.2301.00007
ICM, Intro to Phys. Comp.

Mr. Scribbles: Dancing Drawing Robot

Get weird, dance and draw on your canvas!

Yona Ngo, Stuti Mohgaonkar

https://vimeo.com/491766360

Description

The Mr. Scribbles Dancing Drawing Robot was created to help people feel more comfortable about their bodies, about their movements — about being weird sometimes. Dancing Drawing Robot is a robot, controlled using dance poses.

ITPG-GT.2301.00006, ITPG-GT.2048.00002
Intro to Phys. Comp., ICM – Media
Machine Learning,Play/Games

Ceiling Drums

An installation and performance involving percussion objects hung from a ceiling, rhythmically resonated by solenoid motors.

Eamon Goodman

https://vimeo.com/489257121

Description

zoom link:

https://nyu.zoom.us/j/91942675074?pwd=Sm13YzQyVm9abEFUOXlFdUsrSk8rUT09

GO TO
https://midi-sender.herokuapp.com/
OR CLICK PROJECT WEBSITE TO PLAY THE DRUMS YOURSELF!

I have collected, arranged, and hung 7 percussive and sonic objects in and array around the listener's ear, be it a human or electronic eardrum. To each object is attached a solenoid motor which will strike the object, and I will control this striking both live with buttons and by creating rhythmic MIDI clips in Ableton Live. I'll then explore the vocabulary of sounds possible with my room-sized instrument, incorporating it into musical performance, perhaps on its own, played and manipulated by multiple people, and with other sound sources, for instance a pitch-detecting harmonizer I created, or just an acoustic instrument like the bass clarinet. If I have time and luck I'll make it possible for spectators to trigger the sculpture over the web.

ITPG-GT.2301.00006, ITPG-GT.2994.001, ITPG-GT.2048.00005
Intro to Phys. Comp., The Neural Aesthetic (Online), ICM – Media
Sound,Performance

Listen to Yourself

When I look at the Starry Night and you look at the Starry Night, are we really looking at the same Starry Night?

Duncan Figurski, Rajshree Saraf

https://www.youtube.com/watch?v=9nRsuCBJmMs&feature=youtu.be

Description

I never liked the Mona Lisa. Or Gogh's Café Terrace at Night.
You know what else I never liked? The pressure to like a piece of art, because it supposed to be 'all that'. Oh, and the judgement when you don't get it. Blasphemy.
Everyone's experiences and personalities are different. What they like, feel, think, believe are different. How everyone experiences a piece of art is different. No two people look the same painting the same way – it speaks to each person differently. 
The painting here quizzes the viewer and the answers (or the viewer's personality) shapes what they see and hear. You might not like what you see, but I might love how I see the same thing.
We just want people to listen to themselves not base their judgement art critics or on accolades given by the ‘gate-keepers’ of art. 
We will place the screen in a fancy golden frame and we want people to have an intimate conversation with the painting when they come stand in front of it. It’ll ask questions to the viewer and they have to respond ‘Yes’ or ‘No’. Their response (and their Spotify data) will change what they see. We want them to see how THEY inform the painting.
Yes, I love Hopper’s Nighthawks and Duncan loves the Mona Lisa. To each their own.
Try it out here: https://editor.p5js.org/rajshree.s/present/Xv8iT8w19

ITPG-GT.2233.00002
ICM
Culture,Art

Meet the Future

Come join me for a virtual trip to enjoy the different scenery in the world, from the comfort of your own home!!!

Mingren Fu

https://youtu.be/B_wdEPwhsrQ

Description

In my project, I've decided to create a Mixed Reality (XR) experience for my audience by combining Augmented Reality (AR) and Virtual Reality (VR) together. As a traveler, I would like to experience different environments before I have physically been to a place. Thus, one of the intended goals of my project is to provide a convenient way for people to get a sense of different types of outdoor environments from the comfort of their own home. The outdoor environments featured in my project include both nature (such as the ocean) and urban (such as the park) sights. To achieve my intended goal, I've proposed an installation for a pair of smart-glasses that will hopefully exist one day in the future. The idea (or concept) behind my installation proposal is that people will be able to view everyday objects at home from a completely brand-new perspective by simply wearing the futuristic smart-glasses. The featured outdoor environments in this project are displayed in multiple virtual 3D spheres. These spheres are created by using 360° panoramas images taken at different places around the world. Each of them is attached to its related real-life object. When the audience walks into one of the virtual spheres, they will get a super immersive experience while being surrounded by the whole (360°) space. To put it in another perspective, they will be able to look around the space in all directions inside the virtual sphere. This immersive experience will not only come from the visual aspect but the audio aspect as well. In other words, people will also hear different types of sounds as they enter any of the spheres. For instance, when they walk into a sphere of Ocean, they will be hearing the sound of waves splashing in addition to being surrounded by virtual nature.

IMNY-UT.102.00003
Comm Lab: Hypercinema
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You and I Don't See The Same World

We each see the world through our own filter – literally.

Wendy Wang

https://youtu.be/mM-xqNZBNcU

Description

So much of how we view the world depends on what we see. But is the world really an objective truth that's just for everyone to eventually see it? This could be something for the audience to think about while exploring the diversity of animal vision. From finding out how your pet sees you, to learning extraordinary ways different animals see the signals that we could not observe, it's a fun experience to explore how we all see the world a little differently.

*This project aims to show the diversity of color vision. However, as some animals perceive aspects of light that we cannot see, and may perceive colors with a higher dimension of complexity, these visualizations are my speculation of what could be.

ITPG-GT.2233.00007
ICM
Education,Narrative/Storytelling