**Slides: https://docs.google.com/a/nyu.edu/presentation/d/190tgYe5oKwEqoeme3v6fK_KS8kNYsn5X6qJ5OggVeoc/edit?usp=sharing**
Time/Date: Thursday Jan 19th :: 5:30 – 6:30 ::
Room: Conference
Instructor: Rebecca Lieberman
Description: Photogrammetry is a technique for creating high-resolution, textured 3D models from a series of still photographs. These models can then be 3D printed, animated, or brought into a game engine like Unity.
This 1-hour workshop will be a fast-paced overview of photogrammetry workflow using Agisoft Photoscan. I will demo how to photograph an object and create a model using the Photoscan software, as well as review some alternate techniques using video and aerial maps.
Prerequisites: None necessary. If people would like they can install Agisoft Photoscan and follow along but I will do a screen recording of the session.