Syphon, OSC, and Triplehead: Networked Screens for Installation and Performance

**Examples and notes:**

Time/Date: Thursday Jan 19th :: 6:45 – 7:45 ::

Room: 50

Instructor: Andrew Lazarow

Description: Learn how to use a variety of software and hardware that will allow you to send content to multiple screens, locally and over a network.

Prerequisites: TBD

What is Machine Learning?*

Time/Date: Thursday Jan 19th :: 5:30 – 6:30 ::

Room: 50

Instructor: Patrick Hebron

Description: In this workshop, we will take an introductory look at machine learning, its capabilities, the ways it differs from conventional programmatic thinking and explore how it will impact the future of software development.

Prerequisites: None

Theater Technology and Dramatic Narrative*

Time/Date: Thursday Jan 19th :: 4:15 – 5:15 ::

Room: 50

Instructor: Rinne Groff & Kevin Cunningham

Description: Kevin Cunningham, executive artistic director of 3-legged dog, and Rinne Groff, playwright and founding member of Elevator Repair Service, will lead a discussion about current technologies used by contemporary theater artists and how they impact and expand upon storytelling techniques for the stage.

Prerequisites: None

Getting Started with the Vive*


Time/Date: Thursday Jan 19th :: 1:30 – 4:00 ::

Room: 50

Instructor: Kevin Stirnweis

Description: The HTC Vive allows us to move our bodies in physical space to explore a digital one in virtual reality. Learn how to configure the Vive and begin to develop your own VR project using Unreal Engine.

Prerequisites: Windows laptop that’s VR ready with Unreal Engine installed, and a mouse

Tango SDK Overview


Time/Date: Thursday Jan 19th :: 6:45 – 7:45 ::

Room: Conference

Instructor: FY Zhu

Description: Overview of Tango SDK. We will make a demo scene based in Unity.

Prerequisites: Laptop with Unity installed. We will have Tango Tablets available in class for students

Intro to Photogrammetry for 3D Scanning*


Time/Date: Thursday Jan 19th :: 5:30 – 6:30 ::

Room: Conference

Instructor: Rebecca Lieberman

Description: Photogrammetry is a technique for creating high-resolution, textured 3D models from a series of still photographs. These models can then be 3D printed, animated, or brought into a game engine like Unity.

This 1-hour workshop will be a fast-paced overview of photogrammetry workflow using Agisoft Photoscan. I will demo how to photograph an object and create a model using the Photoscan software, as well as review some alternate techniques using video and aerial maps.

Prerequisites: None necessary. If people would like they can install Agisoft Photoscan and follow along but I will do a screen recording of the session.

Augmented Reality with Vuforia


Time/Date: Thursday Jan 19th :: 4:15 – 5:15 ::

Room: Conference

Instructor: Shir David

Description: In this workshop we will take a look at Vuforia – a quick and simple tool to create Augmented reality experiences in Unity.

Prerequisites:  You’ll need your own computer with Unity installed.

Kinectron — Kinect2 Realtime Streaming to Browser, P5

Time/Date: Thursday Jan 19th :: 1:30 – 4:00 ::

Room: Conference

Instructor: Lisa Jamhoury

Description: Get Kinect2 data piping into your browser in just four lines of code! Kinectron is an application and Javascript library that transfers Kinect2 data over a peer connection, allowing you to work with Kinect2 skeleton, depth, infrared, and color data in the browser and on Mac in real time.

Prerequisites: Very basic coding skills. A text editor (ie Sublime or Atom) installed on your computer.

Editing 360 Video*


Relevant reference materials:

Time/Date: Thursday Jan 19th :: 10:30 – 1:00 ::

Room: Conference

Instructor: Anne Goodfriend & Jordan Frand

Description: This class will include an overview of the technology used in 360 video production, a review of editing techniques and a tutorial where we edit 360 footage in Adobe Premiere.

Prerequisites: Adobe Premiere and Adobe After Affects installed on your computer.