Drawing Feelings is a personal journey of finding my inside and outside worlds. Objects that influenced my day are drawn on paper every night for 30 days, then traced in Illustrator, and animated on the web in a way that conveys a story. The story I’m telling dates from Feb 19th to March 20th 2017.
Museum of Mistrust is an interactive museum about the history and effects of con artists. It allows users to experience confidence tricks first hand to allow the user to understand how it could happen to them in the real world.
The Museum of Mistrust is an interactive museum that teaches visitors about con artists. The visitors will learn about the history of cons, what is considered a con compared to other crimes and the professional con artists that made them happen. The museum is also a place where people can experience different confidence tricks first hand. Some will be direct cons where the visitor is aware that there are a part of while others will be cons that are less apparent and the users will just have to see if they have the skills to figure it out. How they are affected by each con will be tracked using RFID cards that are given to them at the beginning. This museum is meant to give a full experience of con artists to give the visitor more awareness of what can happen and know that everyone can be a mark.
This project would show the concepts using video and physical items.
Safe House is an immersive, multi-sensory installation for one. Sound, lights, and air current shift as a visitor interacts with the space, changing to reveal different aspects of an environment that can only be experienced from the inside of a small hanging house.
Sanctuary is a multi-sensory installation for one. It is a small hanging house. If entered a visitor discovers a world that juxtaposes the one outside in scale and content. Inside is a forest. Physical trees grow up towards the sky, roots burrow into basement rooms. Multiple sound channels immerse you in the woods on a mild summer day. Yet, if one of the basement doors is opened the environment changes. Sounds, projections, air current and light shift to reveal storms and seasons, layers of emotional states.
Dream of Wings aims at creating a light weight and dream-like flying experience. With the help of motion capture system Kinect, you can start flying in the virtual world by flapping your arms as if they are a pair of giant wings. VR is optional to maximize the immersive feelings of the flight.
Image manipulation of images and videos and a final experience in Virtual Reality.
Reality is a series of experiments about reality. Through photography and the last piece in VR, my research is to explore and manipulate the idea of reality.
On a daily basis, females are suppressed by negative vernacular habits:“you’re being emotional”, “are you on pms?”, “grow a pair”, “you’re so smart for a girl”, “don’t be a pussy” etc. that become part of our daily interaction with people (males & females). These are cultural vices that often goe by without being questioned. Is there a way that we can flip this pejorative speech and turn it into something that empower females? Can emerging technologies work as tools to create conversations about cultural mannerisms? My thesis project is a wearable device that protests against misogynist linguistics habits. A ruffled shirt neck has embedded in it hardware which is running a speech recognition software. The software is trained to detect verbal microaggressions towards females during her a conversation. Once it recognizes that a micro aggressive expression was used, it reacts to it by making a denture toy, hidden is placed behind the ruffles, start to bite – “mimicking” the aggressor and revealing itself by making the ruffles to fly through the denture movement.