This virtual reality experience thrusts the player into a situation for which they are wholly unprepared. Based in equal parts on 'gig' jobs in the NYC arts scene and their accompanying anxiety dreams, this should be a 'good learning experience' and 'paid in cash.' The only way you can fail is if you don't show up!
Built in the Unity3D game engine using Steam VR toolkit.
MaiSpace invites you to wander through a virtual place that is accessible to a global community on the VRChat platform, and to explore future possibilities of fostering personal connections in a fully digital universe.
VR has so far largely been treated as an extension of film – a solitary experience offered up at exclusive festivals by acclaimed directors with a point of view. A new wave of platforms blend VR with Gaming and Social Media, creating a virtual community that can teleport to connect with one another, and conjure up real-world tools, impossible spaces, and even bodies to enhabit.
MaiSpace is my personal home within VRChat, one of the leading social VR platforms. Users can choose their avatars and traverse the world through portals and rides, experiencing pieces of my identity in the process. The space includes a 360 video shot at the Dead Sea, a dance floor of swaying palm trees, and a giant bubble structure that encompasses a birdseye view of the environments within it. Other users will be able to join remotely and roam this little corner of the virtual multiverse.
As spaces are shaped by the activity of those who occupy it, and in turn, spaces shape people’s experiences, MaiSpace aims to provide a positive atmosphere for its new virtual community. It is imperative that we participate and help set the tone for our public virtual spaces to enable genuine interaction and connection. This project explores the potential for VR to provide fluidity and freedom of identity, as well as agency and representation through the sensations of embodiment and telepresence.
Open Source Cinema, Synthetic Architectures, The Poetics of Space
Consciousness Transplant is a cinematic VR experience with creepy, scary, and sci-fi atmosphere, seeking a possibility to let users experience the process of “consciousness transplant,” which is nearly impossible to experience in the traditional movie experience. Users would be embodied to an avatar at the beginning. Besides, they would be constrained onto a physical wheelchair at the beginning, which aims to mirror the setting in the VR scene to create “presence” immediately. Afterward, the vibe will get weirder and weirder by using sound cues and lighting changing. The main second scene uses abstract graphics to symbolize the stream of consciousness. In the end, the consciousness will be transplanted into a robot.
What about if I tell you, earth consumes 18TW. Energy is a difficult concept to explain and more difficult to visualize. Feel a Watt! will help the users to sense the concept of energy in a better way by using data visualization, analogies and interactive simulators at real scale. The user will understand how a Watt, KiloWatt, MegaWatt or GigaWatt look like.
Energy is everywhere: light, nature cycles, animals metabolism, electricity, heat, food, actions, everywhere. That’s why we have a bunch of different unities in order to measure it. However, do we have a notion what a Joule or Watt means? What about Kilo, Mega or Giga Watts?. “Feel a Watt” will show practical examples about energy consumption in order to give the user a notion of how much energy is around him/her and what are some cases in which the energy needed may surprise us.
Instead of using a linear rhythm the user will be tested before keep going with the explanation to ensure understanding and a two-way feedback. The project takes advantage of the VR environment to create impossible objects which belong to a fictional world but explain the real world. This way the user will face nuclear bombs, natural disasters, and huge phenomenon harmlessly