Qube

Qube is a set of puzzle blocks and is friendly to play for visually impaired kids.

Xiaojie Gu

https://wp.nyu.edu/pennygu/2020/05/14/project-4-qube/

Description

The blocks are consist of 7 different pieces made with 7 different material, including four kinds of fabric, metal, wood, plastic. Each of the blocks will be in a unique shape, thus easier for blind kids to feel, touch, recognize, and move. Also, the material will help them in building their blocks as well. The goal is to train the space perception of blind kids and to teach them to tell different materials.

However, during my design process, I decided to make Qube available for normal kids as well. I added braille on each block so that normal kids can learn and build more empathy with blind kids. To play with Qube, there should be at least two normal kids and two sets of blocks. One covers his/her eyes with the eye mask and create different figures with the blocks. The other, also wearing the mask, will try to mimic the shape with the help of material and braille.

IMA/IMB Shanghai
Toy Design and Prototyping
Health

Bystander

Examining Forward Head Posture Prevalence Among University Students:

Introducing Kinect and Social Media Platform as Visualized and Interactive Solutions

Zexing Li

https://not.ready.yet

Description

Previous researchers have demonstrated the widespread phenomenon of forward head posture (FHP) problem among adults, teenagers, and children primarily caused by faulty posture associated with long hours of exposure to technological devices. With focused studies on university students, a result conducted in universities in Pakistan and Malaysia revealed that “67% of participants were identified with forward head posture while 58.5% were not aware of forward head posture (Ramalingam 791).” The high prevalence but low awareness revealed a need to address the FHP issue in college. The chief purpose of this project “FHP Identifier & Corrector” is to raise awareness and thus resolve the FHP problem among the target audience – university students with interactive approaches and marketing strategies.

Existing products such as posture training devices may only be advertised to the audience who have identified themselves with FHP along with other spine and hunchback problems. In such a market context, previous products could only reach the designated health-conscious consumers, while university students who are unaware of the FHP problem would remain uninformed of the prevalent circumstance of FHP. This project would fill the gap of unreached university students in the current market.

Two mediums are designed and created to achieve the project mission. A visualization installation placed on the university campus would identify students with the FHP problem. A schematic drawing conducted by Kinect would examine participants and, through calculation and algorithms, output the FHP extent (none, mild, severe) of the examinees. Moreover, A follow-up WeChat Mini Program would also be launched as an online tool to provide tutorials and reminders to testees identified with mild or severe FHP issues. It serves to correct the unhealthy FHP with proper exercises and help develop correct posture when using digital devices.

IMA/IMB Shanghai
Capstone Studio (Shanghai)
Health,Education

When am I?

Can you nurture a 'sense' of time without clocks?

Arnab Chakravarty

https://youtu.be/Hdguz2fyD7Q

Description

In our increasingly time-sensitive and quantified lives and societies, clocks have become smaller and embedded themselves in the fabric of our society through their presence in all manner of objects and infrastructure, big or small. From the pacemakers to refrigerators to satellites, their quiet ticks govern the contours of our lives and we, humans have internalized their logic into the self-management of our lives. But most of us forget that clocks are a measure of *a* system of time, not *the* system of keeping time. Humans construct most of their meaning in the world qualitatively rather than quantitatively. While clocks give us numbers that give us equally spaced markers in a day, we still relate it through the lens of the changes in the surrounding phenomena like the environment, our human rhythms, and social/personal rituals. Even though clocks stare at us from the corner of almost every digital screen all around us and yet, they are woefully inadequate in communicating a ‘sense’ of time. The number 3.30 PM makes sense only if we relate to its relative position in a day or the position of the sun in the sky or the activities that are associated with that hour or the specific needs our bodies have during that time of the day. And in case, the environments, rituals, and rhythms are disrupted, we lose our sense of time completely as evidenced by most of us during our current corona life. My thesis began as a rumination around my fractured sense of time that has evolved into a journey through a written article, built experiments that I have lived with, and where I seek to construct a sense of time for myself that is instinctive rather than quantitative. For my final thesis, I have built a collection of timepieces that create a ‘sense’ of time by qualitatively displaying time as interpretive changes in natural and digital phenomena in my personal environment. By exploring this space of abstracting and creating qualitative phenomena out of data and living with it, I wish to reexamine our relationship with quantification and what it means to have a sense of data and how we live in the world.

IMA/ITP New York
ITPG-GT.2099.00003
Thesis Part 2: Production
Health