A Conversation

A Conversation is an online experiment orchestrated to explore vulnerability among strangers in the digital realm

Daniel Fries, Na Chen, Schuyler DeVos, Tirta Rachman

https://vimeo.com/416081385

Description

A Conversation is an online experiment orchestrated to explore vulnerability among strangers in the digital realm. You will be assigned a pseudonym and paired up with a stranger in one of three chatrooms. Everything said in each chatroom is visible to each of the other chatrooms. As you converse with your partner, we urge you to ask yourself: what compels you to keep a conversation going? How honest do you want to be? And how would you like to portray yourself given that you are anonymous?

Each session at most can host 6 players; all others become observers.

Register here: https://www.eventbrite.com/e/a-conversation-itp-spring-show-2020-tickets-105575294548

IMA/ITP New York
ITPG-GT.2176.001
Collective Play
Performance,Play/Games

Hacking The Vinyl Cutter

Four projects created with the Cameo 4 vinyl cutter on everything but vinyl.

Aidan Fowler

https://vimeo.com/419435385

Description

When school went remote, ITP sent the subtraction students a Cameo 4 vinyl cutter. It was a godsend. I have been using it almost daily. In the past five weeks I have created a lamp with dichroic platonic solid filters and lenticular lens shades which presents the live colors from a times square webcam. Additionally, I vinyl cut lenticular platonic solids and project color onto them from LED matrices. I also built a tool to generate vector halftone images and cut portraits out of dichroic film. Lastly, I generated spirals with Perlin noise, overlaid them to see the moire effect and plotted them using the Cameo pen attachment.

IMA/ITP New York
ITPG-GT.2273.001, ITPG-GT.2133.001, ITPG-GT.2719.001
The World, Pixel By Pixel, Light and Interactivity, Subtraction
Art,Product Design

Beyond Case Closed: 2020 U.S. Top Colleges by Open Title IX Investigations

A web-based resource guide and participatory project with map visualization, dynamic updates, real-time database designed to inform survivors and advocates about Title IX investigations, and acknowledge their lived experiences.

Winnie Yoe

https://vimeo.com/412822442

Description

“2020 US Top Colleges by Open Title IX Investigations” is one of the projects in my thesis “Beyond Case Close”, a series of projects driven by my experience filing a Title IX complaint at my undergraduate institution and at the Department of Education. In navigating the stressful process and aftermath of filing a case, I realized the limitation of procedural measures in seeking social justice and became motivated to find alternative approaches. This project is a resource guide built to inform survivors and advocates about Title IX investigations and to acknowledge lived experiences.

The website draws data from all currently open Title IX cases at the Office of Civil Rights, a sub-agency of the U.S. Department of Education that enforces civil rights laws against discrimination in educational programs. Once launched, you can see the schools currently with an open case at the OCR listed in descending order according to the number of total cases. I reference US college ranking websites and I chose to represent the schools not only with their names but also with images that I scraped searching the school name and the keyword “students”, displaying their promotional images to give a satirical overtone. I also included a Title IX timeline and featured the latest Title IX related tweets to reflect current sentiment and a write-up with diagrams about the filing process. To search for missing narratives about the lived experiences, I also created a real-time survey.

IMA/ITP New York
ITPG-GT.2102.00003
Thesis
Education,Social Good/Activism

Stop Recycling

A website exploring plastic waste and the failures of recycling as a system.

Timmy Zhou

https://photos.app.goo.gl/2Pkt1EbwVsH1TM657

Description

An informational website designed to take users on a journey that starts with exploring how much plastic waste they contribute individually and ends with potential solutions to the issue. In between are graphs to give a visual representation of statistics, and multiple pages dedicated to explaining how our view of recycling be a “fix-all” is flawed.

IMA/ITP New York
IMNY-UT.223.001
Networked Media (UG)
Sustainability

Extinction Party – Spring Show

An educational puzzle game that explores the history of life on Earth.

Topher Blair

https://vimeo.com/415729116

Description

What do you do when the world falls apart? Extinction Party is an educational puzzle game that explores the history of life on Earth by looking at the five major mass extinction events. It will take the form of a 3-foot high standing pentagon shape, with each side of the pentagon containing fun ways for participants to explore what life looked like before and after the extinction, and how why scientists think it happened in a certain way.

My thesis project is one side of this theoretical sculpture, which will be playable as a computer game. The game will be a proof of concept for a larger physical sculpture, which would be installed in a museum. I hope that both kids and adults will enjoy playing with it.

IMA/ITP New York
ITPG-GT.2099.00001, ITPG-GT.2193.001
Thesis Part 2: Production, Video Sculpture
Education,Play/Games

Noise and lulu's dream

I am using the noise data outside my window at night to visualize how reality is being reboardcasted into my dream.

Lu Lyu

https://youtu.be/ADVmVhAmMfw

Description

I never dream when I first come to new york. New York is noisy. However, during this time, the noise outside seems to be the most accessible reality of the outside world. By capturing data of the noises outside my window, I start to see my sleep is a combination of reality and my dream. So I am trying to visualize it.

IMA/ITP New York
ITPG-GT.2273.001, ITPG-GT.2053.001
The World, Pixel By Pixel, Data and Publics
Sound

Bobst

How can the library experience be better?

Jaekook Han

https://expandingexperience.kr/Bobst

Description

“School libraries exist throughout the world as learning environments that provide space (physical and digital), access to resources, and access to activities and services to encourage and support student, teacher, and community learning.”

– IFLA School Library Guidelines, 2015

The Elmer Holmes Bobst Library is the main library at New York University, the core place where research takes place. Students and faculty visit the Bobst Library for their study and to interact with library functions as listed by the IFLA guidelines.

When I visited Bobst Library last semester, I had an unpleasant experience, where I spent a long time wandering around the library trying to find the right room and right bookshelf. There was no clear physical or digital way-finding indicator. This experience made me wonder if there are ways to help students and faculty navigate the library more efficiently. This marks the beginning of the project, Bobst.

Bobst focuses on the core function of the library, which is searching and finding a book.

The app shows you where to go and where to check, you can also keep and manage a record of the books you want. Furthermore, you can check the seat availability in the library to study. The original website asks users to open a new page to find book information, while the app’s intuitive user interface design reduces the steps it takes to find a book.

IMA/ITP New York
ITPG-GT.2099.00002
Thesis Part 2: Production
Mobile,Product Design

Composition in Confinement

Composition in confinement is a new media performance where the world outside is re-interpreted is search of a personal physical voice for our current beauty.

Defne Onen

https://vimeo.com/412842543

Description

I find that I’m really interested in the untold story of the two procedures of artistic and technical aspects of a project growing together and learning from each other; being in constant dialogue.

What does this growth look like in my work? Can I depict this in a performance? Can I turn this dialogue into an underlying structure that I can keep using?

How can I build an immersive environment, a choreographed world or a performance within my home to bring my body and my mind together? How can I depict this world through light and movement?

IMA/ITP New York
ITPG-GT.2175.001, ITPG-GT.2102.00004
Choreographic Interventions, Thesis
Performance

Tofu

Tofu is a VR interactive installation that presents the consumption experience of convenience stores and street food in the city in a surreal way. It reflects consumers’ different relationships with food and the disappearing local marketplace culture behind this confrontation.

Nianqi Zhang

https://vimeo.com/412757973

Description

Tofu, an affordable ingredient with hundreds of shapes and cooking methods, is a common ingredient in China from ancient times and shows the evolvements in our eating habits. The virtual reality installation Tofu is showing these changes in a surreal way: The first chapter provides a scene of how young workers buy food in a convenience store. Players will find themselves getting off work in a city, entering a convenience store, and choosing different tofu products with appearing packages and marketing strategies. The second chapter is about the decreasing local food marketplace. The convenience store suddenly collapsed into soybeans, exposing players to a street food carnival where chili, fried tofu and other street food are wildly floating in the city. The third chapter shows how tofu is made in rural villages. The player will see villagers making the simplest tofu. In each chapter, players can grab and eat different forms of tofu, unlocking the voice narratives.

The piece is aiming to bring viewers a reflection on the changes in our consumption culture: In today's rapid urbanization, unified brands reconstruct our local life with their convenience and brand images. The market is promoting the disappearance of our neighborhood culture. City residents are enjoying the consumption of grand stories and values, but have little interest in getting to know the history of the street we live in, which is actually harmful to the diversity of our cities.

IMA/ITP New York
ITPG-GT.2102.00003
Thesis
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Form2Shape

Form2Shape is a tool that enables communication and web designers to create abstract graphics while learning about the history of design. I extracted abstract 2D shapes from iconic industrial designs of the 20th century that designers can easily customize and use in their own work.

S.J. Zhang

https://www.s-j-zhang.com

Description

Form2Shape is built for digital designers who want to learn more about 20th century industrial design history. Since all digital designs ultimately extend into real life, I believe learning broader design principles ultimately will make better digital designers. In a world where designers share templates and assets over the internet, new projects rarely have to start from scratch. That led me to think that it might be possible to slip in a piece of design history education to designers during the asset hunting process. So I built a tool where designers can quickly find abstract shapes, customize and use them. The twist is that all the shapes are inspired by iconic furniture and product designs of the 20th century. I hope when they pick an arbitrary shape for the look, they would spend a minute learning about where it came from.

IMA/ITP New York
ITPG-GT.2099.00003
Thesis Part 2: Production
ToolService,Product Design
NYU Tisch School of the Arts provides reasonable accommodations to people with disabilities. Requests for accommodations should be made at least two weeks before the date of the event when possible. You can request accommodations at tisch.nyu.edu/accommodation