Interacting with Abydos

Interactive exhibition that focuses on the Abydos excavation site in Egypt.

Elizabeth Chiappini, Ge Chang, Katie Han, Sydney Meyers

https://www.youtube.com/watch?v=CL0P6XzFK5Y&feature=youtu.be

Description

Interacting with Abydos is an interactive digital exhibition that focuses on the Abydos Excavation site in Egypt. Abydos is an ancient site where archeologists have uncovered a 5,000 year old history. Our exhibition aims to leverage innovative technology used by the archeology team at Abydos to create interactive experiences that demystify life in ancient Abydos. We worked closely with Matthew Adams, a senior research scholar at NYU who has been working on the Abydos site since 1999.

In this exhibition, presented as a website, we reveal the everyday life of people in Ancient Egypt based on what the artifacts from the Abydos site tell us. The physical installation, shown through 3D renderings of the space, imagines a large-scale exhibition where people can learn about the excavation site and findings in person. The digital interactive adapts the journey of the exhibition into a desktop experience.

IMA/ITP New York
ITPG-GT.2974.001
Playful Communication of Serious Research
Culture,Education

Almost American

A real-time simulation visualizing reported stories of Asian American hate crimes since the coronavirus outbreak

Katie Han, Sue Roh

https://vimeo.com/416337608

Description

Since the beginning of the COVID-19 global pandemic, anti-Asian racism has increased dramatically across the country. This trend has left many in the Asian American community deeply scarred during a time of confusion and vulnerability for all. In America, Asians exist in a purgatorial status, frequently excluded from conversations about racism. We felt strongly that these stories should not be silenced under the false model minority narrative.

Our project seeks to convey the magnitude of recent hate crimes by depicting stories reported to the Asian Pacific Policy and Planning Council. The simulation is populated with paper figures programmed with varying degrees of aggression walking along generated paths. When figures of different groups cross paths, the collision results in either a neutral or a negative encounter. One of the victim’s limbs falls and a story appears on the ground, which gradually fades away but leaves an imprint that permanently disrupts the landscape. The stories accumulate as the simulation runs until all of the figures are fully dismembered.

IMA/ITP New York
ITPG-GT.2193.001
Video Sculpture
Art,Narrative/Storytelling
NYU Tisch School of the Arts provides reasonable accommodations to people with disabilities. Requests for accommodations should be made at least two weeks before the date of the event when possible. You can request accommodations at tisch.nyu.edu/accommodation