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IJO

Vitor Freire

IJO is a movement that inspires people to dance in public spaces and engages them as part of a larger experience. It is an experiment in connecting people in different places through movements of the body. IJO means dance in the Yoruba language.

http://ijomove.us

Description

Imagine a group of kids break dancing in a park in New York and another group dancing Capoeira in a square in Sao Paulo. A body representation of each dancer is projected in both locations where either dancer can interact with each other. A dialogue is born between the participants and the interaction of the visual translation of the dancers. Move your body to tell who you are. 
Additionally, a fully customizable dynamic web data stream of the dancers movements is provided to all those interested in building visualizations and applications with the data. The visual component is accomplished through the use of Kinect sensors and projectors while Javascript is used to handle the data stream and interactions. 

Lest We Forget

Todd Bryant

Lest We Forget is a video sculpture that serves to remind human kind about their impact on the earth while counting down to the end of the current civilization via their own devices – over population, climate change, depletion of natural resources.

Description

Lest We Forget is a video sculpture that serves as a reminder of the destruction man is inflicting on the natural world around them. The project will count down to an estimated moment when civilization must change because society as we are currently experiencing it can no longer function. The end date will fluctuate in real time as data will be streaming from various international resources on the internet. It consists of three layered semi-transparent LCD video screens. The middle layer is the clock face which will be blurred out at the begin with and coming into focus as time is more relevant and precious. The outer screens will show a representation of earth rotating in real time that will crumble as we destroy the planet.

TACTUS

Steve Cordova

Tactus is a wearable device that gives the user the ability to identify, feel, and touch color.

Description

Tactus is a wearable device worn on the wrist that interprets color and sends the user a tactile response. Think of it as braille for color. Using either a smartphone or the embedded sensors on the device, color values are translated to a electromagnetic wave that creates a sensation on the users finger. The device can be used by both visually impaired people and those looking to augment their own senses. It creates a new sensory modality for the user and more importantly the ability to not only see art, but feel it.

Qaramon

Wajma Mohseni

Qaramon, which means "Champion" in Farsi, is a game aimed at future leaders of Afghanistan to increase awareness on corruption by enhancing player knowledge in a fun, interactive environment.

Description

In 2013, Afghanistan was declared the third most corrupt nation in the world. Corruption is so pervasive that paying a bribe has become part of daily life. Qaramon is a game that draws attention to the problems of corruption, which affects everyone, by increasing awareness and consciousness among future Afghan leaders, or the 15-20 year old age group. Each level tackles issues including ethics, reconstruction and economics, and allows players to control game direction while keeping the consequences of their actions clear through changing game dynamics, such as body shape and landscape. The final level utilizes collective scores to unify players to achieve a common goal, creating a cohesive system that encourages teamplay and collaboration.

Passlet

Shilpan Bhagat

Passlet puts the world at your fingertips. It tracks the things you interact with physically on a daily basis allowing you to create reactive, self aware objects and build intuitive and interesting applications with it.

Description

Our body speaks a language of touch. We hold things we want to use, hug the people we love and feel the things we are curious about. Passlet is a technology that understands this language and assists you. Imagine your toothbrush tracking its own use, or your milk carton aware it's empty. What if the sandwich you picked up knew you and paid for itself without you going to the counter? With Passlet comes an era of self aware objects which act based on your touch. It works on the principle of capacitive coupling allowing data to be transferred seamlessly through your body onto objects and vice versa. Passlet is a wearable which hides in the background allowing for smarter and more meaningful interactions with our physical world.

What’s your secret?

Tianran Qian

“What’s Your Secret” is an augmented reality installation that shares the stories of elderly woman. In the installation, the audience is presented with boxes and mementos, each with a live portrait and objects of the subject.

Description

Have you ever been touched by a beautiful smile of an older woman? It is the smiles that draws me in, making me curious about their life stories. What is it that they know that I don’t about life? What lessons can they share?
Since we live in such a busy time, can we get some wisdom from someone growing old gracefully?

My hope is that other women in similar life circumstances – young but starting to have to make adult decisions, living in cities, with the world seemingly ahead of us – can learn something from them.

The stories revealed in "What's Your Secret", share life's experiences – good and bad – and give people a choice of hearing the different parts of the story over time.

(m)EatLess

Vanessa Joho

(m)EatLess is a mobile application that uses gamification to influence users to lower their meat and cheese consumption in order to help avoid climate change. The less meat you eat the healthier your green companion, Rimo will be.

Description

Our diets cause more greenhouse gases carbon dioxide (CO2), methane, and nitrous oxide into the atmosphere than either transportation or industry companies. According to the UN, meat production is one of the most significant contributors to climate change. (m)EatLess is a mobile application that is tackling the issue by using gaming tactics to influence users to eat less meat and cheese. Rimo is the character in the app whose health gets affected by the user’s activity level. The more green tasks completed each day the healthier he will be.

Roving Spectres

Wen Lei Ng

Roving Spectres is a traveling shadow theater. Taking inspiration from shadow puppetry, traveling tent shows, and physical computing, this project weaves narrative worlds out of nothing but light and shadow.

Description

In Roving Spectres, shadow and illumination serve as both performative and participatory mediums . A glowing suitcase containing kinetic paper sculptures, a performative glove, an emotive light umbrella — these re-appropriated objects transform into the performer's 'co-actors'. Each object is woven into a series of imaginary landscapes through their interactions with the performer.

With a suitcase, Roving Spectres brings the magic of live theatre to the people where they least expect it.

From The Dark

Surya Mattu

Anonymous data is a myth. From The Dark is a project that offers insight into the hidden mechanisms & power struggles within our current communications infrastructure. It brings to light the data we generate with our smart devices & what it reveals.

Description

Edward Snowden's NSA document leaks in 2013 ignited the public conversation around a national and global surveillance culture, verifying much of what security professionals have been saying for the past two decades. Corporations and governments have access to a previously unprecedented amount of personal data. I investigated how this data is accumulated, how it's used, and how we can better understand our current technological environment. There is inherent value in making these processes more transparent, as a way to inform people's choices and help them engage in this conversation.

LifeStrand: A Musical Self-Portrait

Negar Behbahani

If I were an instrument, what kind would it be? How would it be played? What are its tones? Its moods? What would I reveal to a new player or one who played me many times?

Description

My thesis project is a musical sculpture and self-portrait based on my nature, body, memory and background, told through the universal language of a music.
The instrument/sculpture's key features are the sound, the screen, and the hair, which has played an important role in all aspects of my life. My instrument connects with the intimate experience of touching my hair, and is a different and new experience, playing and hearing a poetic and feminine instrument.

It's for a general art audience for presentation in an art space.