Category Archives: Class

Mindful Units

Jess Jiyoung Jung

Mindful Units is a visionary model of a connected home designed for a single occupant of a small living space, such as a Micro-Unit apartment. It aims to transform the many constraints of this lifestyle into a more positive and productive experience.

Description

Do you live in a city alone? Is your room smaller than a subway car?

The trend of single individuals living in micro-sized apartment units is quickly becoming commonplace in urban areas worldwide. It is necessary to rethink the very concept of a living space in order to adapt to the unique challenges that this lifestyle presents.

To do so, Mindful Units implements physical computing and network technology in order to make a connected living space with increased mindfulness of its occupant. It assumes that connected interaction between a habitat and a dweller can improve quality of life through memorizing his or her daily habits and giving tangible guidance.

Dovetales

Myriam Melki

Dovetales is a mobile application that allows couples living in different timezones to share mundane details with each other in the form of a daily story.

http://dovetales.io

Description

Dovetales helps couples, as well as close friends, living in different timezones maintain strong relationships by sharing the mundane things in life. Although often overlooked, this exchange of simple details deepens intimacy.
A Dovetales story consists of several frames a day that form a single story. A frame can be composed of image, text or drawing. Like a letter, once created, the frame can't be edited. It can only be deleted. And much like a storyboard, frames are chronologically ordered and time stamped in the local time of the sender. At the end of each day, one single story is sent out. It is only received once, at a time chosen by the recipient.

Virtual Memory / Memory Memory

Sarah Rothberg

Virtual Memory/ Memory Memory is a series of artistic research projects examining the relationship between memory, media, attention, loops, attention, media, and memory.

Description

Media reflects the moment it was created. What is the effect on memory of shifting from analog, fixed in physical time and space, to digital? Does the relative mutability of digital archives leave us stuck in loops?

"Attn:Lifelog" passively indexes gopro footage with eeg attention data.

"URLoop" is a browser extension which alerts users when they navigate from website to website in a looped pattern mirroring deterministic thought processes of people with memory loss.

"Memory Place" is composed of personal memory artifacts, digital and digitized, arranged in a navigable virtual environment. The space created from my own memory-artifacts functions as a prototype: I will offer memory-virtualization services for a modest fee via the web.

VENT NY

Jon Wasserman

A dedicated virtual space for New Yorkers to vent and express their dissatisfaction with New York.

Description

It would seem unnecessary to create an outlet for people, New Yorkers no less, to express themselves given the social media landscape. However, this dedicated space for anonymous self-expression and civic reflection has a niche purpose. Utilizing flow theory this site nurtures the range of social commentary, superficial to profound, without the gravitas, friction or obligation of forum involvement.

VENT NY serves as scapegoat, megaphone, burning effigy, bilge pump and litmus strip.

The Amazing Interactive Memory Machine

Natalie Tschechaniuk

The Amazing Interactive Memory Machine is an opportunity to experience a different perspective of Coney Island through a collection of personal histories. Visitors select a category and are transported through audio to another time.

Description

The Amazing Interactive Memory Machine (AIMM) is a site-specific vending machine that dispenses memories. Placed on the Coney Island boardwalk, visitors are invited to choose a memory by pressing a button. With each press, listeners have a new opportunity to hear stories from other New Yorkers, stories about things that have changed or that persist despite change. At the conclusion of each story, a souvenir receipt prints out. Listeners can contribute to the machine by calling and leaving their memories on a voicemail system. AIMM offers a personal perspective of an historical place and an opportunity for unexpected experiences.

Simply Hunt – An online NYC apartment rental site

Jonas Pedersen

I'm putting all NYC rental listings in one place. I'm taking real time data, and keeping it free, honest, simple, and user friendly. By making the hunt for an apartment as simple and transparent as possible, I'm putting the fun back into the hunt.

http://www.simplyhunt.com/#!/

Description

Finding an apartment in New York City is stressful and expensive. The problem is two-fold for tenants. You have to find the right apartment and then get application approval in a market that favours property managers and is controlled by brokers. Property management listings are public domain but most NYC residents don’t know they exist, they don’t know where to find the listings, and searching through them individually is highly inefficient. I am filling this gap by putting the listings in one place. I am taking real time data, keeping it free, honest, simple and user friendly.
Simplyhunt offers 3 services:
1: Find an apartment
2: Setup view appoint with landlords
3: Custom tailored application based on specific management requirements

Glance

Natasha Dzurny

A simple kinetic display for personal information, at a glance.

http://just-glance.com

Description

With the mass adoption of smartphones, wearables, and apps that collect personal data, so much is being tracked. Glance builds on the quantified self market to enhance the way collected data influences its users. It makes information more available, more relevant, and more beautiful by placing simple, iconic displays in meaningful places. Glance is a kinetic wall piece designed as home decor and includes a configuration app for multiple data sources. Using basic geometric shapes, the display is read quickly at a glance. As the smartphone slips away from the center of the digital ecosystem, look to Glance for a relevant display of knowledge, understanding and inspiration.

Serendicity

Jorge A. Brake

A mobile app that encourages serendipitous exploration and discovery of city neighborhoods.

Description

Serendicity is an attempt to upend the normative travel experience. Travelers often have a specific destination in mind when they arrive to a new city. Rather than taking the fastest route there, why not explore a more interesting one? Leveraging open APIs and frameworks, the mobile app generates walking routes based on location, time, and preferences. The end result: less structure, more serendipity, and hopefully a different travel experience.

Dream Mirror

Norah Solorzano

Physically manifesting my dreams so that others may interact with them.

Description

Dream Mirror is an art installation consisting of a series of animated dioramas depicting different dreamscapes with which the viewer may interact and explore. It is a curiosity cabinet filled with a collection of dream memories. The viewer plays the part of voyeur stealing glances into the dreamworld I have created as the drawers are explored, then ultimately becomes co-architect of this world as their presence affects these dreamscapes. The viewer is given the power of connecting these tableaus into a narrative by exploring them with a tiny camera, each visitor creating their own surreal story out of these dream worlds. The very private experience of dreaming is thereby turned into a public and collaborative experience.

Hello Rabbit!

Ju Young Park

"Hello Rabbit!" is an interactive storytelling book for children, aged from 6 to 8, to play with programming logic. My purpose of thesis is to let every future citizen know programming by learning computer science logic at early age.

Description

"Hello Rabbit!" is an ipad book application for children, aged from 6 to 8. It is an animated interactive book that allows young users to play and learn with computer science logic including mathematics concepts such as x and y variables, if-else statements, loops, and etc. This app is designed to let users control and alter animated illustrations of the book by simply putting computer science logic inside the story. For instance, animation of a rabbit jumping once can be changed to jumping infinite times by embedding 'conditional statements' inside the story. The purpose of this activity is to create user experience with programming logic at early age, so that younger generations can grow up as future computer scientists.