Clean-Up Drive

Anne Goodfriend, Nilomee Jesrani

Clean-Up Drive is a foot controlled, arcade style, video game experience that educates players about the harmful effects of Global Warming.

http://annekgoodfriend.com/final-project-the-process/

Description

Clean-Up Drive is a video game that educates children about the harmful effects of littering the planet, and how this is affecting the Ozone layer. The game is a race against time to collect all the trash on the surface of the Earth, before the Ozone layer is destroyed.

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We designed a balance-board style game controller. The player uses the controller by standing on it and shifting their weight in one of 8 directions.

We also designed a corresponding arcade style video game where the player wanders around a post–apocalyptic world collecting trash. As they collect each item they slowly heal a disintegrating ozone layer. If the player collects all of the trash, and heals the ozone layer, they win by saving the world.

Classes

Introduction to Computational Media, Introduction to Physical Computing

InBud

Muqing Niu, Xuhui Xu

Two strangers compose music together to create implicit understanding.

http://sabrinaaa.com/2015/11/18/final_in-progress/

Description

The main purpose of the project is to create a scene where two strangers can play music together, without knowing the face and sound and tender of each other, building up some implicit understanding of these two people.
What inspire us is that nowadays most of the social network software are based on the tags, and it can't give us a distinct knowledge of this person, cause the tags may tell a lie. However when two people do something together, especially when they have no judgement upon each other, they can get a fair understanding of the other one, that could be a new way of social network.
So in our project we are building such a scene, composed of two separated space, using two computers communicating each other, using two kinects to encourage people exploring the depth, using two projector to create a emerged illusion. Two people step into the separated space and touch the cloth, the fire and ripple visual effect coming out, with the fluid of the visual effect on the screen they can hear the harmony music coming out from the black. Then they start to play the music, slower and faster, moving around or just stick in here, follow or escape, they can do what they want to do, meanwhile what they do is seen by the other person. So in the whole process, they play together and finally get the understanding of each other.
In a word, InBud is an engaging experience where two strangers make collaborative music generation by dabbling water and flame on the wall, and get implicit understanding in the progress.

Classes

Applications, Introduction to Computational Media, Introduction to Physical Computing

Beats Exposed

Aaron Parsekian, Danielle Butler, Lisa M Jamhoury

Beats Exposed is an interactive aerial performance that breaks down the barrier between audience and performer. By exposing the performer’s heartbeat through sound and projected visuals, the performer invites the audience to see beyond his or her physical form.

http://lmj.io/tag/icm-pcomp-final/

Description

Beats Exposed is an interactive performance experience that breaks down the barrier between audience and performer. By exposing the body’s vital signs, the performer invites the audience to see beyond the polished act and into the extreme physical and personal effort.

Beats Exposed is built to be used in performance on, or off, stage. It is lightweight and battery powered, and therefore able to run in a variety of settings.

The current iteration of the project is performed with an aerialist. It exposes the exertion in an artform that is extremely demanding, yet typically meant to appear effortless.

The performer wears a Polar pulse sensor and Moteino wireless transceiver while performing. The transceiver communicates wirelessly with a second Moteino transceiver connected to a computer. The pulse is transferred serially to a P5 program with both audio and visualizations.

In this experience, the audience hears the sound of a heartbeat timed with the performer’s pulse. The visualization, also reacting to the pulse, projects from the ceiling onto the performer, surrounding area, and any audience members that have come in close.

The resulting experience is intimate, personal and engaging.

Classes

Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing

Military Issue

Ian Gibson

Military Issue is an interactive installation that considers the confusion, anger, and grief that occurs when service ends and reintegration into the Real World begins.

http://www.iancgibson.com/military-issue-code-audio-sources/

Description

Thriving in a military environment requires a value system that is very different from that of the civilian world. It requires that you give up a part of yourself. The process of reclaiming the lost pieces when reintegrating after service is one of profound confusion, anger, and grief. How can you focus if your mind constantly runs through the procedure for correcting a malfunction in an M16 rifle? How do you respond to folks who gush about how fashionable military uniforms are? How do you connect with those around you when you're overcome with guilt at leaving friends behind, friends that continue to spend every day in harm's way? How do you cope with the realization that these questions have no clean, simple answers? Military Issue is an installation that exists as an artifact of my own exploration of these and many other questions. It seeks to capture the fragmented nature of this unpacking process. It demands a long attention span and a willingness to confront discomfort and confusion, just as the reintegration journey does. It begs users to consider that service doesn't end when a person takes off the uniform for the last time.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Rhythm & Wind

Doo Yon Kim

Press the pedal, activate a fan, shake a ping-pong ball and listen.

http://www.doyoki.com/2015/12/10/rhythm-wind/

Description

A pedal activates a fan and a light in a wooden box. The wind from the fan shakes the ping-pong ball and the accelerometer inside of the ball gives values to the Arduino and make sound output through the audio jack.

Classes

Introduction to Physical Computing

Singing Plant

Chelsea J Pfohl

It is a singing plant

http://www.chelseapfohl.nyc/2015/12/09/secret-life-of-plants-singing-plant/

Description

Using a custom capacitive touch sensor, Arduino and Processing, the Touché Shield for Arduino developed by Disney Research Labs, with just a single wire stuck in the dirt the plant turns in to a fully functional multi gestural singing theremin, inducing bond between human and flora. Meant to stimulate an interest and foster a scientific curiosity and love for all kinds of plants and our underlying connection to everything living and breathing on the planet, the Singing Plant is a simple device that can be applied to any type of plant in any type of soil or water.

Classes

Introduction to Computational Media, Introduction to Physical Computing

The BearBooth

Dana Abrassart, Paula Ceballos Delgado

As mysterious as it seems, but more delightful than it sounds, The BearBooth invites users to peer inside, discover the unexpected, and take home a break from reality.

http://www.itp.paulaceballos.com/category/physcomp/

Description

This is The BearBooth.
It has mirrored walls, cheering sounds, colorful lights, and, of course, bears. It provides the user with a break from reality, in which they're invited to explore the unexpected and be transported away from life's daily concerns. The fun in the box lies in capturing that moment of discovery in the form of a photo, which they will be able to with them as a souvenir. Will they be confused, surprised, delighted?

Classes

Introduction to Physical Computing

Superhero Cape

Eve J Weinberg, Karalyn C Lathrop

An interactive superhero cape that helps a user save Earth from destructing from an incoming astroid.

http://itpblog.evejweinberg.com/2015/12/02/mission-asteroid-week-5-presentation/

Description

The goal of this project is to empower children to feel like a superhero and unleash the child-like imaginations of adults. A superhero cape will allow a user to interact and navigate through an interactive web-based game. The user will use the cape to fly through space in order to save the planet from destruction.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Paint your flower

Kritchaya Twitchsri

An interactive lighting paper flower wallpaper/

http://www.ppaperplane.com/2015/12/03/icm-final-presentation/

Description

An interactive flower backdrop (22 x28″ canvas). Using neopixels that tied with serial communication where the user could pick their favorite colors on an interface on a laptop and that color will lit up on the wall.

Classes

Introduction to Physical Computing, Introduction to Computational Media

Learn drums through light

David R Lockard

Training wheels for drums: Hook this machine onto your drum kit and learn new rhythms, step-by-step

http://www.davidlockard.net/physicalcomputation/pcomp-final-prototype-2/

Description

***PLEASE NOTE: I don't need ANY equipment to show this project. I couldn't figure out how to submit this application without marking one element for each category of equipment, so I marked random things. Please ignore everything in there, except for the things I marked in the space category, which are correct. Thanks! ****

For my Pcomp final, I built a small machine that teaches its user to play various beats on the drum kit.

The machine, tentatively named ‘drum-bot,’ is designed to be mounted onto a drum kit, and it is comprised of A) a knob and button console box and B) three flexible lamps that come out of the console box.

The three lamps are pointed toward the three cardinal instruments of the drum kit: The hi-hat cymbal, the base drum, and the snare. (The majority of basic drum beats utilize only these three elements). Every time a certain drum is to be struck, its light flashes.

Users pick the rhythm they seek to learn, (blues, rock, soca, etc.) and the desired tempo. Then they are gradually led through the elements of the beat as they progress through the three levels.

A similar method is often used to teach melodies on electric pianos – but I have not found a similar product for the drums. I do not know why, because playtesting has revealed that it works quite well!

The machine has been built and works. Playtesting revealed two central ways in which it can be improved –A) adding an option to listen to the actual beat before one starts (as opposed to a ‘tone’ interpretation of the beat that is currently coded in). and B) making the lights stronger. I am currently working on these two additions, and also am rethinking the design of the interface to better guide student through the process.

Classes

Introduction to Physical Computing