AETHER

Kat Sullivan, Lajune Mcmillian, Sergio Mora, Ruudy X Liu

An interactive installation where an audiences can control prerecorded motion capture performances through physical objects.

https://vimeo.com/145426504

Description

We will be creating an installation based on our Bodies in Motion performance. We will use recordings of our motion capture visuals, and have audience members control which visual they see with physical objects which are constructed based on the principles of sacred geometry. We will also show footage from the performance.

Classes

Bodies in Motion

Singing Plant

Chelsea J Pfohl

It is a singing plant

http://www.chelseapfohl.nyc/2015/12/09/secret-life-of-plants-singing-plant/

Description

Using a custom capacitive touch sensor, Arduino and Processing, the Touché Shield for Arduino developed by Disney Research Labs, with just a single wire stuck in the dirt the plant turns in to a fully functional multi gestural singing theremin, inducing bond between human and flora. Meant to stimulate an interest and foster a scientific curiosity and love for all kinds of plants and our underlying connection to everything living and breathing on the planet, the Singing Plant is a simple device that can be applied to any type of plant in any type of soil or water.

Classes

Introduction to Computational Media, Introduction to Physical Computing

How to Ride a Dragon

Abhishek Singh

Experience the thrill and freedom of flying, seated on the back of a large dragon in this virtual reality experience

Description

In this VR experience, users will sit and control a large fabricated dragon to commandeer a dragon that they'll be riding in a virtual world. Think of the motorcycle or car games at arcades (http://imgur.com/kJQPnaR), except it's a dragon with 4 axis of motion and the user has a VR mask strapped on their head. In the virtual world the user will be seated on a dragon that he/she can navigate to explore a mythical world. Along the way he/she can collect various objects that unlock different abilities and reveal new worlds. People have always dreamed about flying and/or controlling large beasts and this experience will let them experience both.

Classes

DIY-VR, DIY-VR

BarkArt

Angela Perrone

With BarkArt you can track your dog's barking and turn it into a unique work of art, while discovering ways to ease his/her anxiety. It's Bark Therapy for the whole family.

http://angelaitp.com/PROJECTS/BarkArt%20Final/

Description

Whether it is separation anxiety or other triggers, dogs can suffer from emotional distress just like humans. BarkArt can help you find daily patterns and track the times of high anxiety for your pup, which will allow you the opportunity to find a way to ease the stress.

Before leaving your house, set up BarkArt on a computer in a location near your dog's favorite spot. When your dog barks, BarkArt will add a paw on the canvas, with the size based on duration of the bark.

You will arrive home to a full painted canvas of paws of all sizes and colors. Click on an individual paw to find out the time of the bark. You can end the sketch by clicking on “end.” Check out BarkData to see a linear visual of the day's barking and track patterns over time.

On the lighter side, you can save the unique daily artwork by “saving BarkArt.” And don't forget to share your pup's BarkArt on Instagram!

Classes

Introduction to Computational Media

The BearBooth

Dana Abrassart, Paula Ceballos Delgado

As mysterious as it seems, but more delightful than it sounds, The BearBooth invites users to peer inside, discover the unexpected, and take home a break from reality.

http://www.itp.paulaceballos.com/category/physcomp/

Description

This is The BearBooth.
It has mirrored walls, cheering sounds, colorful lights, and, of course, bears. It provides the user with a break from reality, in which they're invited to explore the unexpected and be transported away from life's daily concerns. The fun in the box lies in capturing that moment of discovery in the form of a photo, which they will be able to with them as a souvenir. Will they be confused, surprised, delighted?

Classes

Introduction to Physical Computing

Superhero Cape

Eve J Weinberg, Karalyn C Lathrop

An interactive superhero cape that helps a user save Earth from destructing from an incoming astroid.

http://itpblog.evejweinberg.com/2015/12/02/mission-asteroid-week-5-presentation/

Description

The goal of this project is to empower children to feel like a superhero and unleash the child-like imaginations of adults. A superhero cape will allow a user to interact and navigate through an interactive web-based game. The user will use the cape to fly through space in order to save the planet from destruction.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Paint your flower

Kritchaya Twitchsri

An interactive lighting paper flower wallpaper/

http://www.ppaperplane.com/2015/12/03/icm-final-presentation/

Description

An interactive flower backdrop (22 x28″ canvas). Using neopixels that tied with serial communication where the user could pick their favorite colors on an interface on a laptop and that color will lit up on the wall.

Classes

Introduction to Physical Computing, Introduction to Computational Media

Learn drums through light

David R Lockard

Training wheels for drums: Hook this machine onto your drum kit and learn new rhythms, step-by-step

http://www.davidlockard.net/physicalcomputation/pcomp-final-prototype-2/

Description

***PLEASE NOTE: I don't need ANY equipment to show this project. I couldn't figure out how to submit this application without marking one element for each category of equipment, so I marked random things. Please ignore everything in there, except for the things I marked in the space category, which are correct. Thanks! ****

For my Pcomp final, I built a small machine that teaches its user to play various beats on the drum kit.

The machine, tentatively named ‘drum-bot,’ is designed to be mounted onto a drum kit, and it is comprised of A) a knob and button console box and B) three flexible lamps that come out of the console box.

The three lamps are pointed toward the three cardinal instruments of the drum kit: The hi-hat cymbal, the base drum, and the snare. (The majority of basic drum beats utilize only these three elements). Every time a certain drum is to be struck, its light flashes.

Users pick the rhythm they seek to learn, (blues, rock, soca, etc.) and the desired tempo. Then they are gradually led through the elements of the beat as they progress through the three levels.

A similar method is often used to teach melodies on electric pianos – but I have not found a similar product for the drums. I do not know why, because playtesting has revealed that it works quite well!

The machine has been built and works. Playtesting revealed two central ways in which it can be improved –A) adding an option to listen to the actual beat before one starts (as opposed to a ‘tone’ interpretation of the beat that is currently coded in). and B) making the lights stronger. I am currently working on these two additions, and also am rethinking the design of the interface to better guide student through the process.

Classes

Introduction to Physical Computing