Funeral of Horses

Joao Costa

Sound installation using motors and horsehair to play forty strings.


Twenty wooden beams with two guitar strings each are played by a wheel with Mongolian horsehair. Mongolian horses were of extreme importance during the era of Genghis Khan to the extent that forty horses were reputedly sacrificed at his tomb – his steeds would be needed in his afterlife, and their gallops can be heard on this forty-string soundscape.

The horsehair itself is hard to tame – it is constantly attempting to break free from the wheel. It craves for wildness and freedom while simultaneously issuing cries of pain.


New Interfaces for Musical Expression, Project Development Studio


Lindsey Johnson

A sandbox that allows users to play music together as they play together.


SandBand is a musical sandbox that allows the user to create music while moving the sand around. Processing is used along with the Kinect 2 to separate the sandbox into an invisible grid that then uses the average depth of each section to control the volume of sounds. SandBand is meant to encourage users to play with nature as well as create something together.


Introduction to Physical Computing

The Wall Map

Francesca Rodriguez Sawaya, Michelle Hessel

An interactive wall installation that aims to create awareness about borders and walls between countries around the world.


The number of walls between nations has increased dramatically over the past decades, specially after 9/11. Fear, insecurity, migration and recent events like the refugee crisis or the deplorable terrorist attacks, are some of the reasons that have deeply influenced the decisions made by governments to build physical walls to protect their borders from their country neighbors. Even though we may be aware of this information, looking at the “big picture”, as this project intends to show, allows the user to look at how the number of boundaries has changed our contemporary political world map.

As a result, we have created The Wall Map, an installation where users will be able to travel through time and explore how new borders and fences have been established since 1960 up to now, including those who have been already announced that will be build in the future.


Intro to Fabrication, Introduction to Physical Computing


Renata Gaui

A tapestry loom that weaves and unweave according to sunrise and sunset, referring to an excerpt of The Odyssey's female character Penelope that postpone an unwished fate by choosing to decide which of her suitors she would marry to once she finishes a burial shroud.


A tapestry loom that weaves when the sun rises and unweaves the same piece when the sun sets. The white thread on the loom refers to ancient greek burial rituals in which the deceased would be dressed in a full length white shroud – as if the closer the loom gets to have the piece done, the more Penelope is confined to her own imprisionement.
There's a p5 sketch running on a browser that gets the geolocation of the piece and from this gets the time the sunrises and the sunsets, controlling the weave/unweave according to that.


Intro to Fabrication, Introduction to Computational Media, Introduction to Physical Computing

Inverse Prosopagnosia

Matt Romein

Using 3D textures, slit scan techniques and face tracking I will create portrait mashups in which multiple faces will morph between each other, resulting in the viewer recognizing who they are seeing while also being unable to hold on to what they have just seen.


Prosopagnosia is a medical condition in which a person is unable to recognize the faces of people that are familiar to them. My project is an attempt to look at an inverted version of this condition, in which the viewer recognizes multiple faces that my be familiar to them within a single face, all the while being unable to hold on to the memory of the face they've just seen. This a portraiture project in which the usual subject of a portrait, the individual, is superseded to create the idea of a unique individual, frame by frame. During the show people will have their portraits taken, their face being added to the mix while removing a face that was previously in the group. There will also be the ability to change the settings of how the faces are morphed between, controlled either by myself or possibly by the viewers.


New Interfaces for Musical Expression

Plasmic Reflection

Ella Dagan Peled, Jamie Charry

A reflective, internal experience through light and sound.


This project will consist of a body sized mirror that will react to the users hand. It will greet the user, and begin to pulse, creating a meditative light and soundscape. and reflect their pulse through light and sound. The lights will pulse softly with the user's heartbeat, accompanied by a drum beat. It's meant to be a personal meditative experience.


Introduction to Physical Computing

Assistive Robot

Rubin Huang, Luke Kao

Embrace is an assistive robot for seniors and disabled to improve their life quality and safety using connected sensors, telecommunication technology and artificial intelligence.


One out of three older adults in the US falls each year. According to Journal of Physical Therapy, walker aids users linked to higher risk of falls. Embrace is our response to how might we improve the safety for seniors who is using walker aid? An assistive robot in the form of a walker aid.

• FALL PREVENTING: The sensors detect user's signal before falling and give live voice feedback. The Al system of Embrace learns the walking pattern of the user and teaches the user how to walk safer.

• FALL DETACTING: We used multiple ways to determine whether the user falls over. When it happens, the robot sends alert to families or emerging care nearby.

• LIFE-QUALITY IMPROVING: We also incorporated telecommunication technology to make the robot communicates with other household devices.


Developing Assistive Technologies

Wave Stand

Koen Holtkamp

Can we convey a sense of space, movement, time or even effect a persons brain wave patterns purely through haptic stimulation?


Stemming from the question of what would happen if you took the music away and were just left with the vibration of sound : many of my recent projects have been focused on the physical sensation of inaudible sound vibrations to explore what sort of information can be conveyed purely through haptic stimulation. From putting field recordings in boxes to try and translate a sense of actual acoustic space or movement : to composing sine waves for a platform that the user stands on, these interactions are meant to be felt rather then heard.

'Wave Stand' is the latest iteration of this process. It consists of a simple wooden platform that the user stands on and feels a composition of pure sine waves below the range of human hearing coming up through their feet. Through the pieces seven minutes the tuning and density of the sine waves changes gradually over time in an attempt to dynamically but subtly shift a persons consciousness through various states such as meditative contemplation and anxiety


Cooking With Sound


Melissa Jinu Kang, Songee Hahn

Spitshield is an unique device that detects volume of saliva when people talk and projects facial deformation of listener based on amount of spit.


The idea for Spitshield is inspired from the unpleasant feeling when we have a conversation with someone who spits. While Spitshielded detects the volume of spits, it projects a deformed version of the listener's face on the screen, based on the amount of saliva. This will keep people away from getting sprayed and allow speakers to recognize they are spitting.


Conversation and Computation, Live Web