Mastermind for science

Hugo Lucena

Mastermind for science is a free digital game that help scientists to better understand human cognition.


By working in collaboration with the psychology department at NYU, the game was developed as a easy and cost efficient way to capture data on human cognition and decision making. The game recreates the classic Mastermind board game from the 70's in which the player needs to break a code by making guesses about it. By using the internet and some game and design strategies the project hopes to aid scientist to collect more and better data on human cognition. After logging in the guesses made by the player while using the application will be tracked in order to determine which strategies are more commonly used for each specific game difficulty. The data would also be compared to algorithms developed to play the game in an optimal way.


Project Development Studio