Extra

Nicolás Peña-Escarpentier, Stephanie Hagemeister

In an era of information bombardment, do we reflect on what we’re being told?

https://github.com/nicolaspe/extra

Description

An open newspaper with four changing projected videos of different highly streamed media content (political news, advertisement, celebrities, etc) emulates the bombardment of information we’re subjected to every day. The content is too small to be seen accurately from far away, and the superposition of sounds makes it incomprehensible. But as soon as someone comes close to try to understand the presented “information”, the newspaper closes, eliminating the videos and replacing them by white noise. This state persists until we step away for a while (a few seconds), only to start again.

This project wants to create a reflection on the “click-driven” format of current news media. The focus is not on giving accurate information, but on generating traffic and revenue. Our society has become accustomed to this format, accepting the content we’re fed. But, on a closer inspection, we realize this content is non-existant.

This also incorporates a reflection on the lack of accountability of news media. Apart from feeding us with empty content, any confrontation is futile, as they go back to their usual operation as soon as the user goes away.

Classes

Introduction to Physical Computing

The Traffic Jam

Alejandro Sanin

A routine disruptive sound performance with sounds from cars and traffic!

http://www.nicosanin.co/blog/

Description

The traffic Jam is a new project that came to life when Physical Computing class allowed different interests to join into this newborn Project. The bad traffic of my hometown Bogota, how that affects us all in a very negative way, and the love for sound and music joined to make room for a playful experimental experience. It pretends to raise awareness of our challenges regarding the transport technologies, our way of inhabiting the big cities and also about the paradox between sound as noise or as a beautiful element. The idea is that this instrument or toy, can be played by anybody and will also allow enough room to create interesting sound pieces ranging from very peaceful to stressing noisy one’s. Different car sounds can be played at the same time creating a soundscape that is always changing, as the notes in a Jazz jam session. There are different possibilities to play with this idea and the exhibition space. People could use the instrument. The experience would be customizable to the available space.

Classes

Introduction to Physical Computing

Museum of Plastic Age

Carrie Wang

Museum of Plastic Age is a future museum of mysterious artifacts from the 21st century.

http://carriesijiawang.com/portfolio_page/museum-of-plastic-age/

Description

Museum of Plastic Age is an interactive exhibit of artifacts from the heyday of the Plastic Era (approximately A.D. 1950s – 2120s). Museum goers are encouraged to interact with the objects to find out more about life in the late 20th century and early 21 century. By controlling the two knobs on the box, people can toggle between artifacts, access illustrations of different views, and watch short documentaries about life in the Plastic Age.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Time

Huiyi Chen, Hee Gyung Sun

"A time that's changing all the time – it's time to go to time!" – DHMIS

http://www.alicehgsun.xyz/ipc/final-proposal/

Description

What's time? Is time a logical thing? A project “Time” started from throwing simple questions about time and its standard – eventually evolving into the combination of physical piece and digital visualization about different time zones. The physical piece is consisted of two parts: inner cylinder that represents UTC Time Zone map, and outer sphere that is rotatable and contains light source. As the user rotates the outer sphere, and it creates movement in light. While the light is moving, the inner cylinder that has 24 light sensors for each longitude reacts to the changing brightness.

The physical piece will be installed on transparent and round table that I personally own, which approximately has 40” diameter and 30” height. People should be able to walk around the table and see the cylinder time zone map inside the sphere. The digital visualization will be projected from underneath the table; due to its transparency, the table is able to directly show the visualization on is top surface. In this way, people can view both physical and digital piece without being distracted.

When the light shifts from one time zone to another, the digital visualization reflects the movement as well by changing gallery of skylines. Those skylines are from survey towards ITP community regarding which cities they came from, and organized according to the longitude location.

Classes

Intro to Fabrication, Introduction to Computational Media, Introduction to Physical Computing

Project Wings

Chengtao Yi, Meicheng Jia

Our project is a physical wing that let users wear and experience the 'flying' movement in the space.

https://meichengjiablog.wordpress.com/2017/12/06/final-project/

Description

This project is a 'Space Flying Simulator' created by Meicheng Jia and Chengtao Yi that can enable users to navigate through a virtual space. The simulator will be a physical 'wing backpack' that let users wear and experience the 'flying' movement using the accelerometer and gyroscope. The whole experience is accompanied with a space ambient music to let the user meditate while gliding through the virtual galaxy.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Sophia

Alden Jones

Sophia represents a revolution in consumer AI devices by combining the ingenuity of the Google Assistant with the etheric power harvested from a doll-bound ghost named Sophia.

http://www.alden.life/2017/11/15/haunted-dollhouse-planning/

Description

Sophia is a haunted doll that I bought from a witch on eBay.
Thinking of the haunted doll as feminine artifact moving beyond the bounds of which it was intended (inert plaything turned malevolent spirit) draws parallels to fearful visions of consumer-level AI, coded female and performing feminized affective labor, moving beyond the uses for which they were intended and disrupting human civilization, both on the level of job displacement and as genocidal overlords. Many questions arise. At what depth of the uncanny valley does misogyny lie? On what level are we as a society afraid that factory workers and truck drivers are being emasculated by machines and at what level are we genuinely concerned about joblessness and the negative externalities of creative destruction? How much are baseless fears of AI – akin to fear of paranormal and unknown – tangled in with worthwhile critiques and concerns, and how should AI policy and practice be formulated taking this intermingling into consideration?

Here is the description of Sophia from the eBay listing:

Sophia passed away at the age of 22. She was in the hospital for a deadly infection that had entered her bloodstream. She tried her best to fight it, but ultimately it was too much for her body to handle.

Sophia's sweet spirit remained earthbound and is attached to her lovely porcelain doll host. Sophia's doll vessel is 16 inches tall. Sophia's vessel is made of porcelain and cloth.

There is no need to worry about any negativity or danger from Sophia. She is just as kindhearted, loving, and full of warmth as she was when she was among the living. She possesses such positively magnetic energy. She really has a way of making everyone feel better, more energized, and overall happier.

Classes

Introduction to Physical Computing

Love Testing

Danxiaomeng Huang, Eva Yipeng Chen, Ying Tung Ella Chung

There's a reason why two people stay together, they give each other something nobody else can.

https://wp.nyu.edu/ivycookiemonster/2017/12/11/our-love-testing-for-wintershow/

Description

Do you wanna know how much connection you have with the person in front of you? No matter it is first time you meet each other or knows each other for a long time. This test will find it out for you.

In our love test, no matter what your name, your gender, your age, your nationality is, you can always connected with each other. Every single person has equal rights for love.

Classes

Introduction to Physical Computing

MIDI Glove

Oren Shoham

A wearable, wireless MIDI controller that turns finger tapping into electronic music.

Description

This is a wearable MIDI controller glove that uses force sensors embedded in the fingertips to generate notes when the user taps their fingers. It's a portable tool for prototyping musical ideas, to be used with a digital audio workstation or an audio app on your phone.

The glove is battery powered and sends MIDI data wirelessly over Bluetooth to a computer or a smartphone. Each fingertip of the glove also has an LED that indicates when the corresponding note is being played.

I often tap out drum beats on my fingers when I'm bored or distracted, and I liked the idea of turning that idle behavior into music.

Classes

Introduction to Physical Computing

Interactive Whack-a-Mole

Kellee Massey

Whacking moles with a mallet for fun, points, and competitive bragging rights.

https://kelsin33.github.io/WhackAMole2017/

Description

A recent take on a childhood favorite, Interactive Whack-a-Mole lets you re-live childhood memories at the arcade. Using a projector, the web application is projected onto a table, where users can use a physical mallet to hit random moles as they appear for points, fun, and competitive bragging rights.

Classes

Introduction to Computational Media, Introduction to Physical Computing