Our Project is an arcade game that aims to teach users about personal finance. It has 3 levels that can be played in the time span of 15mins. Users are given specific goals in each level. As they go through the game, the game presents them with real life and emergency scenarios. They have to manage their savings and debt by making the right choice. Hence, managing the two balloons that represent debt and savings.
Designing for Digital Fabrication, Introduction to Computational Media, Introduction to Physical Computing
Sexism, harassment, abuse… They all have been historically regarded as personal issues, relegating them from the public discussion, and diverting attention of their status as sociopolitical systemic problems. We want to show what happens behind the doors (or windows, in this case), what women go through and how society as a whole contributes to the expansion of these issues.
Guided by the prompt “touch a window and use me to explore the stories behind” under a VR Cardboard, users select a window -lined with conductive fabric and wired with a capacitive sensor- which lights up the room showing the shadows of the characters inside. Then, the specific scene loads in the VR headset, so the users can immerse themselves in the daily experience the character goes through.
Intro to Fabrication, Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing
Sigh is a gesture that strongly bounded by body and emotion. Lifting ribs, inflating lungs and relaxing muscles makes air flow through your body. At the same time sigh is related to your personal emotions such as boredom, futility, relief, dismay, lovelorn and dismay. This whole experience makes you think that sigh is a very humane gesture. People feel interested when they see animals sigh “as if they are human.
However, what does 'humane' mean? Living in the era of cybernetics, the borderline of humanity is sly and blurred. The human body is now a mere bio-terminal to connect to the internet, whereas Robotics technology approaches the physiology of the human body and artificial intelligence can even create arts, which was considered as a very humane characteristic so far. The fear of the machine and artificial intelligence unsettles the humanity based on physiology.
The sigh machine inflates while it is gathering tweets that audience choose via a dashboard. the twitter bot interprets emotions behind the tweets that audience chose. the machine extends and inflates its lungs by the data from twitter bot. When it reaches the maximum status, it releases everything, the air, mechanical tension, and sighs. What does define 'humane'?
There are biometric signs of our strong emotions that are somewhat shared across humanity. In our everyday lives, we feel these signals and react to them in a rather overtly sophisticated way. My project simply explores the idea of “what if we showed our emotions towards each other as CLEAR as animals do?”.
I'm measuring the most accessible factors like hear rate and maybe skin moisture, but i think the idea shows through with just one biometric factor.
Although, biometric signs does not always mirror how we feel inside, it shouldn't stop us from asking “what if”.
The ideal way of presenting this in my mind is to have several of these handed out to people at a social setting, a party if you may, and let them mingle with each other and see the results.
The most complicated part of this project is the joint i designed for the bone inside the tail. I designed it in a way that can be 3D printed in 1 print with joints already interlocked in each other.
Modern day romance defies the traditional dating formula. You could be seeing someone for an extended time yet you might scare your love interest away if you attempt to confront your relationship status with each other. However, what is the line between platonic and romantic love?
Baenana endeavors to portray the unique dating culture in New York City. She channels the discomfort of oversharing her intimate experience through a seemingly innocent children’s toy. With users touching and peeling her, she unravels different stages of her relationship with men. Baenana questions if true love exists from her romantic first date of meeting someone to her nerve-wrecking fifth date with the same person unwilling to make any commitment. She approaches issues on modern day relationships with a sense of humor.
Baenana is made of felt, pillow stuffing, zippers, velcro, magnets, magnetic contact switches and a small piece of plexiglass. She is 20 inch tall, 5 inch wide and 5 thick. Her 4 peels are held up by mini magnets attached to the tip of the banana that also contains the same material. The magnetic contact switches are situated below mini magnets which toggles the sound that is being played via a mini MP3 player when detached from the other half on the peel. To find out more about Baenana, you gotta peel her (and unpeel her).
“Enlighten” explores human interactions with shadow and light. A beam of light is used as an input to control the illumination of the space. The brightness, direction, reflection, and refraction are physical phenomenons implied in a simple beam, which converts the beam into an engaging element that responds to multiple external variables in real time (natural sensor and actuator). WANNA PLAY WITH LIGHT?
“The Hand” is a ongoing project by Nick Wallace and Tong Wu. It is a 3D printed robot arm/hand that plays rock, paper, scissors (RPS) with a human user. The user interacts (plays RPS) with the hand via leap motion, and the robot reacts differently to the user based on the result of each RPS game/ongoing score. The hand does not like to lose. The hand and its enclosure are made of all inorganic materials by design, intended to evoke a feeling of coldness/distance from the user despite being a humanoid hand.
Beautiful music and hypnotic animation are at your fingertips. With fiveSquare, if you can bend your fingers, you can play a song!
fiveSquare is a musical instrument for people who don’t play music. A glove connected to a digital synthesizer enables the user to create beautiful, expressive sounds, regardless of musical knowledge or skill level. While our product is not the first glove for making music, it is the first designed explicitly for users with no musical background. If other wearable music controllers are Adobe Photoshop, fiveSquare is Instagram.
Our web-based digital audio workstation is a simple grid where users can trigger loops and play melodies accompanied by hypnotic animated visuals. Click or tap each of four smaller squares on the left to build a beat out of drum and synthesizer samples and drag your finger or mouse across the larger square on the right to play melodies over it. Then with our specially designed fiveSquare Glove connected, the music literally comes alive in your hand. Flex sensors in each finger control parameters for different instruments, and by bending their fingers, users can adjust the tempo of the drums, the pitch of the bass, or cycle through chords on an arpeggiated synthesizer.
For demonstration at the 2017 ITP Winter Show, fiveSquare has minimal demands on space and equipment. All we need is a few square feet of space for a laptop or tablet and a small mixer (multiple headphone outputs will allow users to perform for an audience without overwhelming an already loud space with noise from speakers). An external recording device will capture audio of the entire evening’s interactions, and participants will be invited to leave an email address where we can send them the recording of their experience.
Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing, Prototyping Electronic Devices
Anger Flanker is a game that aims to encourage a cathartic experience of relief through physical gestures and interaction with the machine.
Anger Flanker is run using serial communication and sensors. It is a space for users to scream and smash controllers in order to break digital surfaces. The different levels is represented in textures of a mirror, a wall and wood and the user will be cued to keep breaking the surface.
We used p5.sound and a force sensing resistor to be enclosed in 36-wide wooden enclosure and 2 controller panels.
Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing
Camrobot is a project where I transfer my body to a picture-taking machine.
With a screen and lens mounted on my body, I will walk around and provide service to anyone. People can press my head to take pictures. The pictures will then uploaded to Instagram and displayed on a screen on my body.
“Huiyi” Camera is so far the most intelligent camera. It adjusts with you wills, automatically add filter for your pictures and upload to Instagram for you.
“Camerobot” plays with the idea that machines — camera in particular, are mediating and even dominating our senses and the way we experience the world.
Introduction to Computational Media, Introduction to Physical Computing