Mycophilia

Yue Fan

This project uses fungus networks as a metaphor to indicate how human beings can share information and distribute resources more efficiently.

https://effyfan.wordpress.com/2017/12/11/physical-computing-final-project/

Description

The mycelium network system among fungus is very beautiful and smart. It communicate with each other and distribute the nutritions that the plants need. Waste of resource is a huge problem human beings are facing. There is something we can learn from the fungus to better share information and distribute resource. “Mycophilia” is a project that uses serial communication between processing, Leap Motion, and arduino, to form an experience that takes the users to a journey about the beauty of the fungus network.

Classes

Introduction to Physical Computing

Canival Ball!

Aidan Nelson, Yifan Liu

This updated version of Skee Ball uses sensors and an arduino to bring interactive elements to the classic arcade game.

https://wp.nyu.edu/yifan_liu/2017/10/25/pcom-week-7/

Description

This game is an attempt to explore interactivity in the context of arcade / carnival games. Unlike traditional arcade / carnival games in which two players are in competition simply by virtue of the fact that they are adjacent, our game pits two players against one another through an interface which responds and changes based on your scoring. This game uses an Arduino micro controller, light sensors, RGB LEDs, speakers and p5.js (javascript) sketch to create a new take on an old old game.

Classes

Introduction to Physical Computing

Alive

Simon Jensen, Yi Sandy Hsieh

Visualize and appreciate the automated functions of your body that keep you alive, and understand that you are in full control.

http://www.sandyhsieh.com/blog/2017/12/13/alive-final/

Description

Alive is a wearable device that can be integrated in clothing to measure respiration. We will demonstrate its functionality and accuracy with a p5 sketch that allows users to interact, visualize, and appreciate the automated functions of the body that keep them alive while simultaneously understanding that they are in full control by interacting with a game interface.

Classes

Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing

Similarity Jukebox

Marco Wylie

A musical installation that demonstrates how derivative songs can be.

http://www.chattinoutloud.com/2017/12/05/similarity-jukebox/

Description

Using a simple, intuitive interface, this installation will demonstrate how similar some songs are in sets of two. The user can move back and forth between each clips of songs to hear exactly the moment where both songs sound alike. When the fader is in the middle, the user can hear each song overlapping, with a visual of the album covers overlapping as well to emphasize what is being heard.

Classes

Introduction to Physical Computing, Introduction to Computational Media

Illumination

Jason Yung

Dynamic light sculpture using light and shadow

https://

Description

Building on my light work (instagram.com/bushwicklightbox) this project further extends my exploration of new possibilities of light and space, using shadows controlled from servo-driven blinds. There will be a button for users to generate new images in a pattern that will be determined. Light combinations will mimic sunrise and sunset and other atmospheric conditions.

Classes

Introduction to Physical Computing

The Laser Harp

Oren Shoham, Alan Peng

Our laser harp is a controller that provides an interactive audio and visual experience.

https://goo.gl/4y4pmb

Description

Musical instruments is a common art form that could be engaged emotionally and physically. We came across a project called Klanglichter, and were inspired by it. To make our version of laser harp, we took an approach of making a frame that could house an array of laser diodes and sensors. The final result is a controller that provides an interactive audio and visual experience.

Classes

Introduction to Physical Computing

see_._saw

Lin Zhang, Mengzhen Xiao

A playful work exploring new experience of familiar childhood games: seesaw and brick breaker.

https://www.mengzhenxiao.com/single-post/2017/11/29/Pcom-Final

Description

We bring an interactive seesaw game exploring new experience of familiar childhood games. We built a seesaw as a controller for Brick Breaker. Two players will sit on each side of the seesaw. The game will be projected on the wall beside the seesaw.

Classes

Designing for Digital Fabrication, Introduction to Physical Computing

The ❤️ Machine

Mohammad Rizqi Hafiyyandi

Stages of falling in love : understanding, worshipping, and owning Taylor Swift.

https://hafiyyandi.com/taylorswift-deepdive

Description

Taylor Swift is a force of nature in the entertainment industry. Her songs constantly hit number 1 on the charts, she leaves a trail of famous-ex boyfriends and high-profile PR stunts, and the fans and non-fans just cannot get enough of her.

Yet, she is notoriously famous for ruling her business, image, and music with an iron fist. No critics unaddressed, no ex-boyfriends undisclosed, no music video and #girlsquad member is imperfect. Her life is a constant labor for her work.

What exactly is the relationship between Taylor Swift and her fans? Why do people fall in ❤️ & 😍 with her? Who is more in control, the worshipper, or the worshipped?

This piece imagines stages of falling in ❤️ with Taylor Swift through visualizations of her body of work (musical and cultural) and a DIY tamagotchi by which you can literally own, keep, and play with a piece of Taylor Swift.

Classes

Intro to Fabrication, Introduction to Computational Media, Introduction to Physical Computing

Panic Pusher

Chen Chen, Yanlin Ma

An installation project can push you finish your work, otherwise destroy the world.

https://itploveschelsea.wordpress.com/2017/11/12/icm-final-project/

Description

The concept comes from Tim Urban's theory: there is an Instant Gratification Monkey exists in procrastinator’s brains. Every time when you are trying to do your work, the monkey suddenly shows up, stops you and drags you into a place called the Dark Playground. However, the fun you have in the Dark Playground isn’t actually fun because it’s completely unearned and the within there is filled with guilt, anxiety, self-hatred, and dread. The only thing that can scare the Monkey away is called the Panic Monster, he will be woken up when the deadline is close.

However, not everything has a deadline, no deadline no Panic Monster, no Panic Monster, no impetus to take an action… In the end, we never could take the action…“The frustration is not that they couldn’t achieve their dreams; it’s that they weren’t even able to start chasing them.”

As a lifelong time procrastinator, I totally agree with this theory, I don’t believe that there was/is/will be a healthy relationship between me, works and the deadline, the only cure is taking advantage of the negative emotions. That is why I wanted to create a ‘Panic Monster’ in real life.

We use Gmail API to control steppers, so every time you receive an email and you ignored it, the stepper will push an arm one step closer to the other end of the table. As a punishment, catastrophic consequences will be triggered. Only by reading or replying them can you stop the disasters.

So, read your email, otherwise, it’ll destroy the world.

Classes

Introduction to Physical Computing

KNOB

Anthony Bui, Brandon Newberg, Roland Arnoldt

KNOB is a playful meditation on time and physicality.

https://www.joyrats.com

Description

On show-Sunday we will collectively turn a LED on.
On show-Monday we will collectively turn the very same LED off.
It will take 1000 rotations clockwise on the knob to reach full brightness.
And 1000 rotations counter-clockwise to fully dim it.

Classes

Intro to Fabrication, Introduction to Physical Computing