Jeffrey Feddersen – ITP Winter Show 2017 /shows/winter2017/ Fri, 22 Dec 2017 17:21:32 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 Musical Gear Table /shows/winter2017/musical-gear-table/ Fri, 15 Dec 2017 21:15:26 +0000 https://itp.nyu.edu/shows/winter2017/musical-gear-table/ Continue reading "Musical Gear Table"

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Itay Niv

Interactive audio/visual music box that is generated through human physical tempo

https://drive.google.com/drive/folders/1z1c6iUwrd57mBM96WneIy1IEF1-4NjQP?usp=sharing

Description

Musical Gear Table is a PCOMP / ICM Final. It is a musical / visual experience Which draws inspiration from physical/mechanical music boxes and gives it a digital interpretation. The user assigns different musical patterns to six different instruments through digital inputs and rotates the physical gear to produce sound. The digital layer is projected on the physical gears and gives it a unique visualization.

Classes

Introduction to Computational Media, Introduction to Physical Computing

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ViD3o Mashup /shows/winter2017/vid3o-mashup/ Fri, 15 Dec 2017 17:53:58 +0000 https://itp.nyu.edu/shows/winter2017/vid3o-mashup/ Continue reading "ViD3o Mashup"

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Rebecca Skurnik

A fun way to create your own abstract digital 3D art using physical controls<br />

https://wp.nyu.edu/tisch-rebeccaskurnik/2017/12/06/itp-winter-show/

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Description

I wanted to create a fun medium where people can create their own abstract digital video art in 3D.

How it works:
Structured as a retro old school arcade game, the first step is for players to select a set of their 3D abstract video from 4 different 3D sets that I created. The next step is for player to select an abstract background music for their 3D abstract video from 4 different songs that Lu Wang, my classmate composed and allowed me to borrow for this project. Once players have selected both the set and music of their piece, they can then manipulate (change and/or add) elements in their set. There are 6 different potentiometers that change 6 different elements in each video set. It’s up to players to play and figure out which potentiometers control which elements in their video, and create their own art accordingly.

For example, players can change the color of their set by turning one potentiometer, or add a bunch of 3D toilets to their video by turning another potentiometer.

Classes

Introduction to Computational Media, Introduction to Physical Computing

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Gamifying Personal Finance /shows/winter2017/gamifying-personal-finance/ Fri, 15 Dec 2017 17:53:52 +0000 https://itp.nyu.edu/shows/winter2017/gamifying-personal-finance/ Continue reading "Gamifying Personal Finance"

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Azalea FaghiVaseghi, Keerthana Pareddy

Gamifying Personal Finance

https://keerthanapareddy.com/2017/12/06/gamifying-personal-finance/

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Description

Our Project is an arcade game that aims to teach users about personal finance. It has 3 levels that can be played in the time span of 15mins. Users are given specific goals in each level. As they go through the game, the game presents them with real life and emergency scenarios. They have to manage their savings and debt by making the right choice. Hence, managing the two balloons that represent debt and savings.

Classes

Designing for Digital Fabrication, Introduction to Computational Media, Introduction to Physical Computing

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*SIGH* /shows/winter2017/sigh/ Fri, 15 Dec 2017 17:53:49 +0000 https://itp.nyu.edu/shows/winter2017/sigh/ Continue reading "*SIGH*"

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Namsoo Kim, Youjin Chung

The machine can sigh for you back.

https://www.youjin.fyi/sigh/

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Description

Sigh is a gesture that strongly bounded by body and emotion. Lifting ribs, inflating lungs and relaxing muscles makes air flow through your body. At the same time sigh is related to your personal emotions such as boredom, futility, relief, dismay, lovelorn and dismay. This whole experience makes you think that sigh is a very humane gesture. People feel interested when they see animals sigh “as if they are human.

However, what does 'humane' mean? Living in the era of cybernetics, the borderline of humanity is sly and blurred. The human body is now a mere bio-terminal to connect to the internet, whereas Robotics technology approaches the physiology of the human body and artificial intelligence can even create arts, which was considered as a very humane characteristic so far. The fear of the machine and artificial intelligence unsettles the humanity based on physiology.

The sigh machine inflates while it is gathering tweets that audience choose via a dashboard. the twitter bot interprets emotions behind the tweets that audience chose. the machine extends and inflates its lungs by the data from twitter bot. When it reaches the maximum status, it releases everything, the air, mechanical tension, and sighs. What does define 'humane'?

Classes

Introduction to Physical Computing

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Basic Instincts /shows/winter2017/basic-instincts/ Fri, 15 Dec 2017 17:53:48 +0000 https://itp.nyu.edu/shows/winter2017/basic-instincts/ Continue reading "Basic Instincts"

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Mohammad Hossein Rahmani

It's a wearable fluffy tail that is connected to your heart beat and…basically shakes when you're "excited".

https://

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Description

There are biometric signs of our strong emotions that are somewhat shared across humanity. In our everyday lives, we feel these signals and react to them in a rather overtly sophisticated way. My project simply explores the idea of “what if we showed our emotions towards each other as CLEAR as animals do?”.
I'm measuring the most accessible factors like hear rate and maybe skin moisture, but i think the idea shows through with just one biometric factor.
Although, biometric signs does not always mirror how we feel inside, it shouldn't stop us from asking “what if”.
The ideal way of presenting this in my mind is to have several of these handed out to people at a social setting, a party if you may, and let them mingle with each other and see the results.
The most complicated part of this project is the joint i designed for the bone inside the tail. I designed it in a way that can be 3D printed in 1 print with joints already interlocked in each other.

Classes

Introduction to Physical Computing

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Enlighten /shows/winter2017/enlighten/ Fri, 15 Dec 2017 17:53:36 +0000 https://itp.nyu.edu/shows/winter2017/enlighten/ Continue reading "Enlighten"

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Daniel Sebastian Castano

Enlighten invite you to use a light beam in order to control space illumination.

https://trafalmejo.github.io/2017/12/05/enLighten/

Description

“Enlighten” explores human interactions with shadow and light. A beam of light is used as an input to control the illumination of the space. The brightness, direction, reflection, and refraction are physical phenomenons implied in a simple beam, which converts the beam into an engaging element that responds to multiple external variables in real time (natural sensor and actuator). WANNA PLAY WITH LIGHT?

Classes

Introduction to Physical Computing

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fiveSquare /shows/winter2017/fivesquare/ Fri, 15 Dec 2017 17:53:00 +0000 https://itp.nyu.edu/shows/winter2017/fivesquare/ Continue reading "fiveSquare"

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Max Horwich

Beautiful music and hypnotic animation are at your fingertips. With fiveSquare, if you can bend your fingers, you can play a song!

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Description

fiveSquare is a musical instrument for people who don’t play music. A glove connected to a digital synthesizer enables the user to create beautiful, expressive sounds, regardless of musical knowledge or skill level. While our product is not the first glove for making music, it is the first designed explicitly for users with no musical background. If other wearable music controllers are Adobe Photoshop, fiveSquare is Instagram.

Our web-based digital audio workstation is a simple grid where users can trigger loops and play melodies accompanied by hypnotic animated visuals. Click or tap each of four smaller squares on the left to build a beat out of drum and synthesizer samples and drag your finger or mouse across the larger square on the right to play melodies over it. Then with our specially designed fiveSquare Glove connected, the music literally comes alive in your hand. Flex sensors in each finger control parameters for different instruments, and by bending their fingers, users can adjust the tempo of the drums, the pitch of the bass, or cycle through chords on an arpeggiated synthesizer.

For demonstration at the 2017 ITP Winter Show, fiveSquare has minimal demands on space and equipment. All we need is a few square feet of space for a laptop or tablet and a small mixer (multiple headphone outputs will allow users to perform for an audience without overwhelming an already loud space with noise from speakers). An external recording device will capture audio of the entire evening’s interactions, and participants will be invited to leave an email address where we can send them the recording of their experience.

Classes

Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing, Prototyping Electronic Devices

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Anger Flanker /shows/winter2017/anger-flanker/ Fri, 15 Dec 2017 17:52:58 +0000 https://itp.nyu.edu/shows/winter2017/anger-flanker/ Continue reading "Anger Flanker"

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Krizia Fernando, Ridwan Madon, Vidia Anindhita

Anger Flanker is an arcade game-inspired interactive space that invites users to relieve anger, through physical gestures of smashing and screaming to break a virtual surface.

http://bit.ly/angerflanker

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Description

Anger Flanker is a game that aims to encourage a cathartic experience of relief through physical gestures and interaction with the machine.

Anger Flanker is run using serial communication and sensors. It is a space for users to scream and smash controllers in order to break digital surfaces. The different levels is represented in textures of a mirror, a wall and wood and the user will be cued to keep breaking the surface.

We used p5.sound and a force sensing resistor to be enclosed in 36-wide wooden enclosure and 2 controller panels.

Classes

Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing

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Mycophilia /shows/winter2017/mycophiliawas-human-vs-demons/ Fri, 15 Dec 2017 17:52:18 +0000 https://itp.nyu.edu/shows/winter2017/mycophiliawas-human-vs-demons/ Continue reading "Mycophilia"

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Yue Fan

This project uses fungus networks as a metaphor to indicate how human beings can share information and distribute resources more efficiently.

https://effyfan.wordpress.com/2017/12/11/physical-computing-final-project/

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Description

The mycelium network system among fungus is very beautiful and smart. It communicate with each other and distribute the nutritions that the plants need. Waste of resource is a huge problem human beings are facing. There is something we can learn from the fungus to better share information and distribute resource. “Mycophilia” is a project that uses serial communication between processing, Leap Motion, and arduino, to form an experience that takes the users to a journey about the beauty of the fungus network.

Classes

Introduction to Physical Computing

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Alive /shows/winter2017/alive/ Fri, 15 Dec 2017 17:52:14 +0000 https://itp.nyu.edu/shows/winter2017/alive/ Continue reading "Alive"

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Simon Jensen, Yi Sandy Hsieh

Visualize and appreciate the automated functions of your body that keep you alive, and understand that you are in full control.

http://www.sandyhsieh.com/blog/2017/12/13/alive-final/

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Description

Alive is a wearable device that can be integrated in clothing to measure respiration. We will demonstrate its functionality and accuracy with a p5 sketch that allows users to interact, visualize, and appreciate the automated functions of the body that keep them alive while simultaneously understanding that they are in full control by interacting with a game interface.

Classes

Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing

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