Cosmic Breath

David Temchulla

Cosmic Breath is an interactive installation made up of stalks of wheat that is activated when a participant blows into a sensor, turning the participant’s breath into a natural event making the wheat field undulate as if it has been swept by a powerful gust of wind.

https://http://www.temchulla.work/future-of-sculpture/2017/12/5/cosmic-breath

Description

Cosmic Breath is an interactive installation made up of stalks of wheat that is activated when a participant blows into a sensor. The participant’s breath becomes a natural event making the wheat field undulate as if it has been swept by a powerful gust of wind. The wheat field, a classic American symbol, and blowing, an action that connotes modern superstitions of blowing on candles, dandelion puffs, and eyelashes invites the participant to make an outsized wish. Cosmic Breath is rooted in the re-initiation of history. The project explores the psychology of the wish: the inane, absurd, and hopeful knee jerk reactions people have when presented with a birthday cake, flower, or hair follicle as a way to force the unforeseen and improbable into the world. The use of mechanizations reminds one that America’s streets aren’t paved with gold.

Empowering the with viewer godly power, Temchulla establishes a framework that dictates the creation and destruction of cultures. Used as a vessel to discover ourselves in order to discover that which overtakes us, Cosmic Breath provides proof of self-renewal and contact with personal existence.

Classes

Prototyping Electronic Devices , The Future of Sculpture

OH NO.

Hadar Ben-Tzur

A game controlled by scattered black beans.

Description

A version of the original Skifree game from 91'. The game is controlled by scattered black beans – a controller which is not binary, without buttons. The tactility of the beans and the monster that lurks around the corner creates a funny experience that ranges from a sense of control to complete release.

Classes

Introduction to Computational Media

Fragmental Lights

Jina Jung

Fragmental Lights aims to capture the moment when transform my drawn or painted images into a new virtual realm.

https://www.jinajung.com/paintings

Description

Ordinarily, rays of light in the physical world are untouchable. When experiencing manmade virtual landscapes, I found a similarity in the virtual environment, a penetrable light. One important discovery I made through this project is that objects in 3D environments also have the ability to penetrate and move through each other. My explorations of this ability can be seen in ‘Fragmental Lights,’ where multiple figures and features exist within the natural wilderness. By incorporating this, viewers are allowed to immerse themselves in this circumstances with paintings and virtual reality. Through this project, I aim to let my paintings show elements resting in the space, located in the blank canvas between the tangible and the intangible.

Classes

Red Seed

Miao Tian

A VR sci fi experience to loop through natural and artificial environments.

https://

Description

This project is an interactive VR experience. On each level player are given choices to destroy some natural objects. The destroyed objects will be replaced by an artificial replica. Players will loop through the 5 levels and find themselves back to the starting point. The only thing that is different from the first run is the previously destroyed objects by players themselves.

Classes

The Poetics of Space

Halexa

Utsav Chadha

What if Alexa turns into Hal (2001: A Space Odyssey) ?

https://itp.nyu.edu/classes/tpos-fall2017/midterm-alexascape/

Description

This project attempts to subvert reality and reinvent Amazon's Alexa as a looming dominant monolith in a virtual space.

The project uses voice recognition and text generation which enables the user to interact with the virtual monolithic Alexa ( or Halexa, perhaps ) in virtual reality.

Classes

Programming from A to Z, The Poetics of Space

Sez

Amitabh Shrivastava

A wearable prototyping platform.

https://tinkrmind.me/2017/11/19/wearable-breadboard-concept/

Description

Sez takes the hassle out of wearable prototyping. It has two components: (a) Sez jacket with an in-built Arduino, wifi, battery, and snaps in different areas (b) prototyping shields.

The prototyping shields are custom PCBs with a small perf board for adding sensors or actuators and male snaps which mate with the female snaps on the jacket. The snaps on the jacket are connected to the Arduino and battery internally with strong steel mesh cable.

So, to make a gesture-based game controller, just connect an accelerometer to a prototyping shield, snap it on the jacket on the wrist or arm and program the Arduino wirelessly. There’s no sewing, no dangling cables and no debugging broken connections.

The snaps on the jacket are placed on areas commonly used for wearable prototyping: one on the lower back, two on the shoulders, two on the chest, four on the abdomen, two on the upper arms, and four on the lower arms.

Classes

Wikibabel

Zach Coble

An alternate version of Wikipedia describing an alternate universe

http://zc14.hosting.nyu.edu/wikipediae/Main_Page

Description

Wikibabel is an alternate universe closely resembling our own. It is generated using machine learning with a recursive neural network (RNN) that is trained on a data dump of the Wikipedia corpus.

Wikibabel an online platform that is aesthetically similar to the Wikipedia we know, but instead contains the footprint of a vaguely familiar universe with its own geography, political systems, celebrities and cultural events. Is that uncertain familiarity due to the excitement of discovering the lives of new people, or because despite reshuffling the deck, the biases and shortcomings of our civilization are cast in a new light?

Classes

Programming from A to Z

fiveSquare

Max Horwich

Beautiful music and hypnotic animation are at your fingertips. With fiveSquare, if you can bend your fingers, you can play a song!

Description

fiveSquare is a musical instrument for people who don’t play music. A glove connected to a digital synthesizer enables the user to create beautiful, expressive sounds, regardless of musical knowledge or skill level. While our product is not the first glove for making music, it is the first designed explicitly for users with no musical background. If other wearable music controllers are Adobe Photoshop, fiveSquare is Instagram.

Our web-based digital audio workstation is a simple grid where users can trigger loops and play melodies accompanied by hypnotic animated visuals. Click or tap each of four smaller squares on the left to build a beat out of drum and synthesizer samples and drag your finger or mouse across the larger square on the right to play melodies over it. Then with our specially designed fiveSquare Glove connected, the music literally comes alive in your hand. Flex sensors in each finger control parameters for different instruments, and by bending their fingers, users can adjust the tempo of the drums, the pitch of the bass, or cycle through chords on an arpeggiated synthesizer.

For demonstration at the 2017 ITP Winter Show, fiveSquare has minimal demands on space and equipment. All we need is a few square feet of space for a laptop or tablet and a small mixer (multiple headphone outputs will allow users to perform for an audience without overwhelming an already loud space with noise from speakers). An external recording device will capture audio of the entire evening’s interactions, and participants will be invited to leave an email address where we can send them the recording of their experience.

Classes

Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing, Prototyping Electronic Devices

Anger Flanker

Krizia Fernando, Ridwan Madon, Vidia Anindhita

Anger Flanker is an arcade game-inspired interactive space that invites users to relieve anger, through physical gestures of smashing and screaming to break a virtual surface.

http://bit.ly/angerflanker

Description

Anger Flanker is a game that aims to encourage a cathartic experience of relief through physical gestures and interaction with the machine.

Anger Flanker is run using serial communication and sensors. It is a space for users to scream and smash controllers in order to break digital surfaces. The different levels is represented in textures of a mirror, a wall and wood and the user will be cued to keep breaking the surface.

We used p5.sound and a force sensing resistor to be enclosed in 36-wide wooden enclosure and 2 controller panels.

Classes

Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing