Dance!

Chengchao Zhu, Yifan Liu

A project that turns dancing into a fun game.

https://wp.nyu.edu/yifan_liu/2017/11/28/icm-final-dance/

Description

This is a project that encourages, tracks and artistically represents dancing movements. Interaction is created through visual effects triggered by body motion. Sound visualization is part of the project as well. While standing in front of the projected image, people are encouraged to dance and wave their arms, involving their full body by the desire to trigger the interactions. Techniques involved in this project includes motion capture using Kinect and p5.js programming.

Classes

Introduction to Computational Media

Emotions on Line

Yihan Chen

Emotions on line is a wearable instrument that generates sound by pulling strings out of a retractable custom mechanism attached to the performer's body. To find out more please stay on line.

https://

Description

Emotions on line is a wearable instrument that generates sound by pulling strings out of a retractable custom mechanism attached to the performer's body. The inspiration is coming from my experience of learning a instrument that I don't like when I was a child. I played the zither(Chinese traditional instrument)for 10 years, I hate the everyday practice but my parents push me to learn it. Every time when I was playing the zither the teacher was not satisfied with my performance, and always want me to image I was the instrument, the instrument was combine with my body. I was very confuse at that moment, so I build a instrument that the strings could coming out from my body, and I find it is easier to put my emotions on the string.

Classes

New Interfaces for Musical Expression

Project Wings

Chengtao Yi, Meicheng Jia

Our project is a physical wing that let users wear and experience the 'flying' movement in the space.

https://meichengjiablog.wordpress.com/2017/12/06/final-project/

Description

This project is a 'Space Flying Simulator' created by Meicheng Jia and Chengtao Yi that can enable users to navigate through a virtual space. The simulator will be a physical 'wing backpack' that let users wear and experience the 'flying' movement using the accelerometer and gyroscope. The whole experience is accompanied with a space ambient music to let the user meditate while gliding through the virtual galaxy.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Sophia

Alden Jones

Sophia represents a revolution in consumer AI devices by combining the ingenuity of the Google Assistant with the etheric power harvested from a doll-bound ghost named Sophia.

http://www.alden.life/2017/11/15/haunted-dollhouse-planning/

Description

Sophia is a haunted doll that I bought from a witch on eBay.
Thinking of the haunted doll as feminine artifact moving beyond the bounds of which it was intended (inert plaything turned malevolent spirit) draws parallels to fearful visions of consumer-level AI, coded female and performing feminized affective labor, moving beyond the uses for which they were intended and disrupting human civilization, both on the level of job displacement and as genocidal overlords. Many questions arise. At what depth of the uncanny valley does misogyny lie? On what level are we as a society afraid that factory workers and truck drivers are being emasculated by machines and at what level are we genuinely concerned about joblessness and the negative externalities of creative destruction? How much are baseless fears of AI – akin to fear of paranormal and unknown – tangled in with worthwhile critiques and concerns, and how should AI policy and practice be formulated taking this intermingling into consideration?

Here is the description of Sophia from the eBay listing:

Sophia passed away at the age of 22. She was in the hospital for a deadly infection that had entered her bloodstream. She tried her best to fight it, but ultimately it was too much for her body to handle.

Sophia's sweet spirit remained earthbound and is attached to her lovely porcelain doll host. Sophia's doll vessel is 16 inches tall. Sophia's vessel is made of porcelain and cloth.

There is no need to worry about any negativity or danger from Sophia. She is just as kindhearted, loving, and full of warmth as she was when she was among the living. She possesses such positively magnetic energy. She really has a way of making everyone feel better, more energized, and overall happier.

Classes

Introduction to Physical Computing

Take the Money and Run!

Aidan Nelson, Simon Jensen

Experience the world through a personalized bot which visits the far corners of the Earth and sends you postcards back!

https://take-the-money-and-run.herokuapp.com

Description

While modern life is full of job, family, academic and interpersonal responsibilities, “Take the Money and Run” allows anyone to live our their dreams of dropping our of this rat-race and travelling the world in a safe and much less expensive way. Using the magic of open source mapping software and APIs (Application Programming Interfaces) to pull photos and data on the countries and people your bot will visit, this game presents the player with short humorous postcards from around the world. Inspired in equal parts by Oregon Trail, Tamagotchi, and the oppressive noise of New York, this game attempts to do very little in a fun way. This web application uses P5.js (javascript), Mappa, Node.js, and a database service.

Classes

Introduction to Computational Media

Scenescoop

Cristobal Valenzuela

A tool to get similar semantic scenes from a pair of videos.

https://github.com/cvalenzuela/scenescoop

Description

Scenescoop is a tool to get similar semantic scenes from a pair of videos. Basically, you input a video and get a scene that has a similar meaning in another video. Scenescoop uses the im2text tensorflow model on a frame by frame basis over the input and transfer video. It then uses Spacy to average the word vectors in a sentence and Annoy to create an index for fast nearest-neighbor lookup.

Classes

Automating Video

Love Testing

Danxiaomeng Huang, Eva Yipeng Chen, Ying Tung Ella Chung

There's a reason why two people stay together, they give each other something nobody else can.

https://wp.nyu.edu/ivycookiemonster/2017/12/11/our-love-testing-for-wintershow/

Description

Do you wanna know how much connection you have with the person in front of you? No matter it is first time you meet each other or knows each other for a long time. This test will find it out for you.

In our love test, no matter what your name, your gender, your age, your nationality is, you can always connected with each other. Every single person has equal rights for love.

Classes

Introduction to Physical Computing

MIDI Glove

Oren Shoham

A wearable, wireless MIDI controller that turns finger tapping into electronic music.

Description

This is a wearable MIDI controller glove that uses force sensors embedded in the fingertips to generate notes when the user taps their fingers. It's a portable tool for prototyping musical ideas, to be used with a digital audio workstation or an audio app on your phone.

The glove is battery powered and sends MIDI data wirelessly over Bluetooth to a computer or a smartphone. Each fingertip of the glove also has an LED that indicates when the corresponding note is being played.

I often tap out drum beats on my fingers when I'm bored or distracted, and I liked the idea of turning that idle behavior into music.

Classes

Introduction to Physical Computing

Interactive Whack-a-Mole

Kellee Massey

Whacking moles with a mallet for fun, points, and competitive bragging rights.

https://kelsin33.github.io/WhackAMole2017/

Description

A recent take on a childhood favorite, Interactive Whack-a-Mole lets you re-live childhood memories at the arcade. Using a projector, the web application is projected onto a table, where users can use a physical mallet to hit random moles as they appear for points, fun, and competitive bragging rights.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Mycophilia

Yue Fan

This project uses fungus networks as a metaphor to indicate how human beings can share information and distribute resources more efficiently.

https://effyfan.wordpress.com/2017/12/11/physical-computing-final-project/

Description

The mycelium network system among fungus is very beautiful and smart. It communicate with each other and distribute the nutritions that the plants need. Waste of resource is a huge problem human beings are facing. There is something we can learn from the fungus to better share information and distribute resource. “Mycophilia” is a project that uses serial communication between processing, Leap Motion, and arduino, to form an experience that takes the users to a journey about the beauty of the fungus network.

Classes

Introduction to Physical Computing