Weather in a Jar

Chunhan Chen, Tianyi Xie

Put the real time weather from your hometown into a jar and bring it with you all the time.

http://tianyix.hosting.nyu.edu/blog/ipc/final-proposal-weather-in-a-jar/

Description

Design Concept:

Have you ever lived far away from home and get homesick? What if there’s an object that could ‘physically’ put your hometown real-time weather into a jar and put it on the table, which allows you to see your hometown weather anytime at a glance.

Some people who lived far away from home tends to bring something from home as a reminder or representation of their connections with hometown. And the goal of ‘weather in a jar’ was to make this connection even stronger. A real-time weather status of a city reflects a very specific moment & location which could create a unique connection between a person and his/her hometown disregarding the distance of physical presentness and time zone.

Process:

Right now, I have the ‘weather jar’ and pepper’s ghost effect worked, assembled and ready to show, and inspired by Chunhan Chen’s pepper’s cone ICM final project, we are hoping to combine our projects and display the real-time weather effect in 3D.

Next Step:

Technology attempting:

In order to augment the visual display, a web version of Pepper’s Cone (originally created by Luo, Xuan etc in Unity) is developed to make the 360-degree hologram with lower cost. Technologically, the Pepper’s Cone For Web exploits customized shaders in GLSL, pre-distortion with image processing, 3D scene building with three.js and development in purely Javascript. In order to real-timely render the scene to a distorted texture, a buffered scene is used for storing models and environmental settings as a buffer texture. Based on that, vertex shaders and fragment shaders would wrap the scene utilizing an encoded map.

Classes

Introduction to Computational Media

Access

Son Luu

Access to meaningful interaction has no limitation.

https://sondluu.wixsite.com/itpblog/blogposts/final-project-2-update-2

Description

A visual and sound experience, where Person A controls the sound effects experienced by Person B. In return, B controls A’s visual elements. Then the two can swap positions. For a short few minutes, while losing control one’s own sensibility, he/she provides the other person access to a unique experience. He/she is responsible for what the other senses, sees, hears, etc.

Classes

Comm Lab: Video and Sound, Introduction to Computational Media, Introduction to Physical Computing

36 out of 100

Veronica Alfaro

Interactive data representation of 36 stories from women who have experienced physical and / or sexual violence from an intimate partner at some time in their life.

https://www.veronica-alfaro.com/blog/2018/11/28/36-out-of-100-women-enclosure

Description

36% of women in the US have experienced physical and/or sexual violence from an intimate partner at some time in their life and 13% of women in the US agree that a husband/partner is justified in beating his wife/partner under certain circumstances.

Feelings of guilt and shame (among other reasons) encourage them to remain silent and as survivors it is difficult to open up and share the experiences lived. There are many untold stories and my intention is to provide a voice in order to share some of them in an anonymous and intimate way.

The installation consist on a switchboard that contains a visualization of 100 women represented with circles, 36 of them will have jacks that will play a story when the user connects a phone (1 story per each jack).

Initially the audio of the instructions and the narration of the data will come out of speakers connected to the computer and when the user pick up the phone, the audio will pause so that the user can plug the phone into one jack of their choice, the audio then will come out of the telephone as a way to tell the story in a more personal and individualized way. The user will be able to change the connection to another jack at any time and when they put the telephone back to its “holder”, the instructions audio will start playing again from the speakers.

The content shared in each story might be a trigger to some users therefore I will create a content warning. The data that is being represented comes from a study made by the Organization for Economic Cooperation and Development on 2014 about women in the US however the intention of the project is not to exclude women identifying, transgender, and gender-nonconforming individuals.

Classes

Intro to Fabrication, Introduction to Computational Media, Introduction to Physical Computing

A Series of Accidents

Olivia Kung

A series of mesmerizing animations that change dynamically according to Perlin noise.

https://oliviakung.com/blog/icm12

Description

All of the animations presented were accidental. Multiple animations were created, but the outcomes never matched the intention. I created an animation (or many) every day for a couple of weeks using p5.js. Each animation was based off of the last and all of the animations used Perlin noise, which is a gradient noise or a more organic random form. From the series of accidental animations created, a select few were chosen in order to show a progression.

This is a visual piece, with no interaction. It is meant to be watched.

Classes

Introduction to Computational Media

Constant Lineation

Casey Conchinha, Mark Lam

Exploring how a simple line can be individually expressive while also acting as a segment of a communal artifact.

https://communalline.markofthelam.com/spiral-control.html

Description

Sparked by the surrealist art game exquisite corpse and the rule based drawings by Sol Lewitt, this project to explore how individuals can make something as minimal as a line while allowing for individual expression. This project uses digital tools to create a primal experience for those inside the installation and the audience outside.

This project explores how individuals are able to draw a line with tight constraints. When a line is completed it is joined with the previously drawn lines into a gestalt communal artifact that represents a history of all those who have drawn before. The shrouded environment creates a hyper-personal ritual for drawing a line but creates a collective experience. The mathematical concept behind the project considers properties of a continuous line that grows with user input.

Constant Lineation asks how a person can contribute to history given tight constraints.

// Technical aspects

Sofware: This project uses P5.JS drawing tools to save vertices to Google Firebase. Drawers are able to draw a line to connect two points on a canvas using their fingers or a vocal input. Their individual line is appended to the community line which spirals around the installation environment and ambient music notes are generated from the line data. The output resembles a constellation which is further pushed by the physical components.

Physical: The physical installation creates a cave like environment consisting of a 2.5 ft x 2.5 ft x 5 ft shrouded structure which has a spiral line projected on the top and sides of the enclosure. The material is translucent allowing for double sided projections so both the drawer and passerbys to view the drawing. Inside the structure is a tablet for people to draw a line via touch interface or audio recording and speakers to play back sounds generated from line data.

Classes

Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing, Socially Engaged Art and Digital Practice

Feeling in the Time

Khensu-Ra Love El, Raaziq Brown

America is going through a chaotic time, we want to know how YOU feel about it?

https://github.com/raaziqmasud/Feeling-in-the-Time/tree/master/FITT_Final%202

Description

America is in a strange place. Day-by-day it feels like we are falling further and further into a dark hole. Since Khensu-Ra and Raaziq have started their tenure at ITP, the media has consistently covered devastating events on a national level. This coverage is happening at such a consistent rate that negativity, catastrophe, and poor country leadership is becoming normalized. In this project, we plan on presenting the participant with audio clips of current events of the past 4 months and logging their emotional response of said events. We will then force the participant to consider their role and action in regards to the current social, cultural, and political climates of the U.S.

Classes

Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing

Indiformity

Shiyu Chen

Biometric data (fingerprint) sonification, visualization and interaction

https://

Description

– This is an interactive installation that visualizes and sonifies user's fingerprint. User should put their finger on a fingerprint sensor, then they will be able to interact with it.

– No two people have exactly the same fingerprints.

– This piece is to encourage people to explore their identities and listen to and feel their own voice. By moving the cursor on the touch screen, sounds and music will be generated.

– This piece also inspire people exploring the hidden narratives in relation with others by visualizing their shape of the fingerprint to galaxy. User will be given an option about whether they want to be part of the galaxy.

– If select “yes”, user's fingerprint will be animated to star and goes to the constellation.

Classes

Introduction to Computational Media, Introduction to Physical Computing

IMERSA

Marcela Mancino von der Osten

We are so grateful for being together here, but still, it was never this hard to connect. Every word has a thousand unspoken words behind them. We look into each other's eyes and we see the infinity that separates us. We try to find a way to reach each other, but we get lost in the moving topography. It is frightening, but its colors and textures are so fascinating that we just let go. We give up the words. We stare into our shared infinity, we dive.

https://https://mardefronteira.wordpress.com/2018/11/11/final-project-proposal/

Description

We are so grateful for being together here, but still, it was never this hard to connect. Every word has a thousand unspoken words behind them. We look into each other's eyes and we see the infinity that separates us. We try to find a way to reach each other, but we get lost in the moving topography. It is frightening, but its colors and textures are so fascinating that we just let go. We give up the words. We stare into our shared infinity, we dive.

IMERSA is an interactive sculpture that explores the implications of my experience in reterritorializing in the USA, specially considering the political situation that I have left behind in Brazil and how hard it is to create empathy in people for things that are so far from their realities. No matter how much we all try, there is something that gets lost in our living experiences and will never go through.

This piece relates to that by asking the user to dedicate attention, patience and intimacy for the experience to happen, but making it so long that no one would wait for the whole experience to happen. The sculpture – consisting of crystal strings, mirrors, light and sound – is only activated when it tracks a single person looking at it. While the person is there, the piece builds itself up slowly, using motors to bring the strings into a physical sculpture which receives increasing amounts of movement through light and sound. If another person is tracked, the system pauses, leaving the sculpture in the same place as it was. If the person leaves, the sculpture immediately resets, bringing the crystals to fall down, and the lights and sound to be turned off.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Islands of Sound

Kexin Lin, Shijie Zhang

An interactive interface where users can compose their own ambient sounds.

https://www.s-j-zhang.com/islands-of-sound

Description

We aim to play with the sound of neglected daily objects, to explore the possibility of combining natural and electric synthesized sound, and to inspire people to find the neglected beauty in daily life. When we were considering what can help connect human mind and the physical world in an intuitive way, we started to think about texture, graphics and sounds. In this case, we tended to design an experience that can provoke human sense of touch, sight and hearing. In order to reintroduce those amazing combination, we chose stone, metal, wood, acrylic and fabrics, which are common natural or artificial materials that compose our living environment, as our design elements. When objects on the interface are touched, sounds and projected graphics reflecting their properties will be generated.

Classes

Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing

Calligraphy Created by Music

Sachiko Nakajima

Beautiful and colorful calligraphies are to be made spontaneously by the sound and the music, while the audience also can interactively make flowers, leaves, snows falling down the canvas.

http://sachikon.hosting.nyu.edu/itp/icm/final-project/

Description

This is the artistic visualization work of the sound and the music. The beautiful paint is to be generated based on the sound, while its size depends on the amplitude and its colors changes based on the timbre (what sorts of frequency it has). Also, by pushing the button of the remote control, the audience can also make the flowers/autumn leaves/snows falling down the canvas with the sound, even while they are listening to the live performance with this paintings.

Classes

Introduction to Computational Media