Wind, Rocks, and Women

Katie Han, Sue Roh

Wind, Rocks, and Women is an interactive sound exhibit that tells the stories of two mothers in Korea: a mother in Seoul, where the traditional female role of domesticity prevails, and a haenyeo in Jeju Island, where women have greater freedom and status atypical of Korean society.

https://www.katiewhan.com/itp-blog?category=haenyeo

Description

South Korea, despite being one of the largest economic powerhouses in the world, is consistently ranked as one of the highest countries in gender pay gaps in the OECD. With economic disadvantages undoubtedly come social implications of sexism that is deeply entrenched in all strata of Korean society. Particularly, women are expected to quit the workforce as full-time mothers due to societal pressures or sometimes outright discrimination by their employers.

This is why we are particularly drawn to the haenyeo of Jeju Island who seem to defy the classic patriarchy that dominates mainland Korea. Haenyeo are divers in Jeju Island who submerge up to thirty meters underwater without the help of oxygen masks to gather abalone, octopus, and other delicious deep sea treasures. Though their occupation is dangerous, it is also lucrative, often designating them as breadwinners of their family. Their historical importance has contributed to Jeju’s characteristic semi-matriarchal attitude and the island’s three proud abundances (samda): wind, rocks, and women. They are the epitome of eco-feminism with their strong, tight-knit group of haenyeo who care for each other’s safety and wellbeing, while simultaneously ensuring the preservation of the ecosystem to which they owe their livelihood.

Our project serves as an homage to the haenyeo of Jeju Island, whose population is largely dwindling as expert haenyeo age and their daughters choose safer jobs on land. The installation is set in Jeju Island with the Hallasan volcano where gods and spirits oversee the island and the surrounding Korean Strait. Peppered in the water and on the volcano lie various objects narrating two parallel stories, one of haenyeo and another of a mother in Seoul.

Classes

Introduction to Physical Computing

Open Up

Sohaila Mosbeh

Playing with the representation of vulnerability and illusion of “controlled emotions”

https://https://www.sohailamosbeh.com/post/open-up

Description

Why is vulnerability looked at as a sign of weakness? where did this association come from? what happens if one truly embraces it and exposes themselves?

Vulnerability I believe has nothing to do with telling all of the secrets, but more about accepting ones own emotions and expressing that to those who have earned the right to hear it out. That openness can be quit a dynamic situation, it’s as if it plays with the notion of either you submit to the overwhelming state of that emotional expression or you convince yourself that you have it all under control. That image brought to mind the art of Shibari.

Shibari originated in Japan around the 1600s it was a rope tying technique used on prisoners so they can not escape, just with everything else humans have taken it and transformed it into a form of sexual play in the realm of BDSM. Creativity in all the strange ways, it’s now known as Kinbaku. Aside from the sexual bondage aspect of Shibari, the intricate ways of the how rope can be tied together to form eye catching patterns is awing. How within the rope patterns every knot plays an important role to give balance and support. It goes the same for human emotional state as well, we crave balance and support.

The art of shibari plays alot of notes of vulnerability even if it's not that clear upon first sight, with massive and chunky rope forms that might look intimidating to how painful the notes might seem. On the contrary if one would look closely within what happens between the ropes there is almost a sober like look of letting go and embracing the sense of getting

tucked away out of sight.

Classes

Introduction to Physical Computing

Dialogue

Wei Kang

wearable tech project: use color sensor to sense colors of surrounding, and change the patterns of the garment.

https://wp.nyu.edu/weikang/dialogue-1st-semester-final-project/

Description

Dialogue is a wearable project that try to use technique to generate fashion. In definition, fashion is a social conception which means aesthetic expression in a certain time and context, combines with garments or something else. In the world formed of numbers and data, our aesthetic expressions are changed based on the interactions between we and surrounding, numbers flows behind as well. So in this project, I try to use number communication to generate fashion. Using color sensor to return surrounding RGB values, and control servos to change the pattern of the garments and colors as well.

Classes

Introduction to Physical Computing

Immersive Meditation with Lights / Space

Tundi Szasz

Light installation controlled by sound and your brainwaves. It will be modulated by sound and light, with pillows on the ground where people can relax in the space. They put on headphones, and see the lights change.

http://www.tundiszasz.com/itp/category/Physical+Computing

Description

Brainwaves (MUSE headset) is connected of a projector running a p5 sketch, which immersively fills the room with COLOR to indicate progress in relaxation. In addition, there will be an LED halo hanging above people's heads which will also be controlling COLOR by your brainwaves, to confirm that yes you have fully relaxed. So both pieces are reflected by the headset.

Classes

Introduction to Physical Computing

Death is imminent, but let's have fun!

, Mingxi Xu, Nicholas Grant, Paulami Roychoudhury, Tirta Rachman

In this post-apocalyptic four-player co-op communication-based game, players must save themselves by fixing a spaceship to leave the Earth.

http://nickbgrant.com/2019/11/07/final-project-description/

Description

“Death is imminent, but let's have fun!” is a four-player co-op communication-based game where players attempt to save themselves from a post-global warming apocalyptic world. The Earth is breaking apart and all of the humans have left except for the four people playing the game. Players will be given individual instructions that they will need to pass on to their team members to execute in order to fix the ship.

– Built by Nicholas B Grant, Mingxi Xu, Paulami Roychoudhury & Tirta W Rachman.

– Mentored by David Rios

Classes

Introduction to Physical Computing

Shadow Wall

Ashwita Palekar, Cy Kim

A two-way wall that detects the intersection of two people's shadows to trigger music.

https://cykimblog.wordpress.com/2019/11/18/pcomp_final-in-progress/

Description

Using shadows as a medium for creating music, we encourage two people to stand on either side of a projection screen and move together to create different sonic outputs. The location and the size of the intersection of shadows will vary the tonal qualities of the music.

Classes

Introduction to Computational Media: Media, Introduction to Physical Computing

Tangible Dynamics

Alvaro Lacouture, Nicole Ginelli

A real-time 3D tabletop experience controlled by motion tracked light-emitting orbs.

https://www.notion.so/nicoleginelli/Pcomp-Final-e246cf878d1b41d78318e09facf90bf6

Description

A physical 3D viewing experience/ table projection that reacts according to the position of two illuminated objects (12″ LED sphere, 8″ LED sphere) and outputs real-time 3D particle animations. Tracking the control objects is done with a Kinect. Visual rendering is done by a real-time game engine (Unity), while data communication and video mapping is controlled with Touchdesigner. LEDs within the control objects are controlled via Arduino.

Classes

Introduction to Physical Computing

One Amongst Many: Connecting Women in Computing

Christina Dacanay, , Tina Rungsawang

One Amongst Many is a physical data visualization of women in computing.

http://sxywu.com/grace/

Description

One Amongst Many is a data installation comprised of 16-20 illuminated orbs suspended from the ceiling. As users investigate the orbs, they'll see information about an underrepresented woman in computing. As a woman is being read about, other women in her cohort will illuminate different colors to guide the user through the space.

Classes

Introduction to Physical Computing, Introduction to Physical Computing

interactive scroll

Gil Sperling

an interactive installation that allows the user to physically interact with a projected version of an ancient scroll

http://www.gilsperling.com/interactive-scroll/

Description

The user interfacing object is a blank scroll that can be rolled using rods at the sides. The scroll is placed on a clear acrylic surface, such as acrylic. Text is projected from under the scroll, in Hebrew – from ancient bible manuscripts. As the user rolls the rods, the scroll advances, and the projected text moves with it. This works in reverse as well, using the other rod. There is a magnifier next to the table. When it is placed on the paper, a translation of the text into English appears in the frame. Additional layers of content include a progress bar indicating the current position in the scroll and some background information on the texts and their sources.

Classes

Introduction to Physical Computing

Hoop Trivia

Julie Lizardo

A basketball arcade game with trivia!

https://julielizardo.com/category/physical-computing/

Description

For my final project, I am adding a twist to the traditional way of playing trivia. Instead of pressing buttons to select an answer choice, players need to shoot basketballs into a hoop that corresponds to their answer (4 hoops, 4 answer choices). The dimensions of the project are 8 ft (Height), 8 ft (Depth), 6 ft (Width). I will be using a white canvas with a projector to display the interface and display the questions.

Classes

Introduction to Physical Computing