Blooming

Blooming is an interactive art installation of a serial about seeing and appraising all kinds of life styles. The whole process is accomplished through showing unique plant for each participant and bringing relaxing experience for the participant and viewers.

Jingyuan Li, Junzhu Zhang, Yilin Zou

https://youtu.be/SBKOA41n7aM

Description

What kind of lifestyles or habits are defined as “perfect”? Are we hiding our lifestyles out of the fear to be isolated by others?

In this project, we are recognizing and presenting the lifestyles of different individuals to reduce misunderstanding. To visualize lifestyles, we use flowers and plants which will change according to the movement and characteristics of different individuals, and map the pattern behind the furniture which represents one specific lifestyle.

ITPG-GT.2301.00004
Intro to Phys. Comp.
Performance,Art

Blur Clock

A clock which gets blurry when you are not looking at it representing the existence of time being due to humanity's blurred perspective of reality

Aidan Fowler, Youngmin Choi

https://vimeo.com/489005572

Description

This clock is inspired by The Order Of Time by Carlo Rovelli, who theorizes that time as we usually imagine it only exists because of a “blurred macroscopic perspective of the world that we encounter as human beings [and that] the distinction between past and future is tied to this blurring and would disappear if we were able to see the microscopic molecular activity of the world.” Along with the thought that humans create time itself, we are tying in quantum mechanics and the idea that nothing exists in a determinate state until an interaction occurs or a measurement is taken. In our clock, the time is indeterminate and blurred until we measure (by looking at the clock) which causes an exact time to be visible.

ITPG-GT.2040.001
Time
Art,Machine Learning

I want to see the world

An interactive experience tells how we see the world via biological processes.

Tiange Hou

https://vimeo.com/488284023

Description

We have different sensory systems obtaining the perception. But do you know what happened inside our bodies, leading us to perceive the world? When the light goes into our eyes, how do we get the vision from it?

“I want to see the world” is an interactive experience during which users help the person(with eyes, hand, and brain) to see. This project is an overview of how we see the world via the biological processes. When light enters the eyes in the darkness, a critical cell signaling pathway, called phototransduction, starts in cells in our eyes. The sodium channel is closed so Na+ could not enter the cell. Then, everything else helps us to see could occur. Information is sent from the eyes to the brain via nerves and more visual information processing happens in the brain, indicated by LED lights and drawings. The computational drawings simulate a biological technique, fluorescence imaging.

Hands are responsible for all the interactions. Users do some hand gestures to the “hand,” implying that when we cannot see, other sensory systems, such as touch, help us. First, users wave to the “hand” to let this person know that users are around. Second, users move their hands up and down to the “hand” to let the person know that they wish to help. Third, users follow the instructions shining the light on the “eyes.” And last, users wave the hand again to let the eyes see the final image.

ITPG-GT.2233.00003, ITPG-GT.2301.00007
ICM, Intro to Phys. Comp.
Education,Art

During Quarantine

Interactive light installations about our quarantine time.

Hanlin Liu, Jiahui Zhu

https://vimeo.com/489248750

Description

This year was so special. Standing at the end of 2020 and looking back, COVID was THE topic that no one could ignore. Study remotely and being alone changed the experience of studying in ITP. However, this special experience triggered my inspiration for making something of this topic. Two projects were made with the idea of During Quarantine. One is called New York Sunrise. I made a Sun of the real-time in New York. Due to the time difference, a lot of classes were given at midnight in Beijing. So I was thinking about making another Sun for myself. The other is the Life Cell. It is an interactive light installation that has several light 'cells'. Each cell will light up when audiences get closer to it and reveal a person's life in the cell. When the light inside is off, the audience can see nothing but a blank light shade. We want to use the interaction, getting closer, to express how people long to be connected with others during the quarantine.

ITPG-GT.2301.00001, ITPG-GT.2040.001
Intro to Phys. Comp., Time
Art,Product Design

The Honeycomb

A kinetic stage dance performance

Adam Krebs

https://www.dropbox.com/s/qbnjufynrjsvo07/out.mp4?dl=0

Description

A concept for a dance performance stage in 3 parts – miniature, digital, and full-sized. The Honeycomb is a stage made up of 37 individual hexagons on risers, laid out in a spiral pattern similar to a beehive. The set is capable breaking up an image in large form using individual riser platforms and then creating finer-grained details in the projection mapping. For example, we could have an ocean of waves, a throne for a king, an Escherian staircase, or a craggy mountain. The mocapped dancers complete the piece, telling a story of hierarchy and time set in a backdrop of ecology and movement.

I also physicalized the stage in miniature to showcase the projection mapping, and enlisted the help of Ben Moll to build a full sized hexagon platform.

ITPG-GT.2890.001
Designing for Digital Fabrication
Art,Tool\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\Service

2.5% miracle and gust sound

A project that you can see a whale at a rate of 2.5% by combining natural force and human force gently.

Another project is making the sound using the gust data from ITP New York weather station.

Lu Lyu

https://www.youtube.com/watch?v=3ikAnjM0UHw&t=31s

Description

This is a wind sculpture with moire effect. I design a moire effect that when 2 pieces are at the right angle, a whale tail shape would appear in its moire effect. I made one side of the sculpture driven by wind and another side driven by human beings. People could only see the whale moire effect at a rate of 2.5%. The miracle of life is even in a smaller percentage. People would try to rotate the sculpture to chase after the whale tail shape. But when people are too close to the sculpture, they would not see the whale clearly. The whale could only be seen at a distance when wind and gravity are fine. I want to use this sculpture to show the rareness of the appearance of a living creature.

The gust sound installation is creating an ambient and long sound that is using the gust data. It is part of the projects for ITP weather band club. It starts when I stepped onto an old pavilion in the yard, the pavilion would shake all the materials. There are 2 metal pieces I put as waste material and suddenly I discover the sound is actually very intriguing. So I start to make a weather instrument with it.https://www.youtube.com/watch?v=nqevrx9pFSo

ITPG-GT.2890.001, ITPG-GT.99999.001
Designing for Digital Fabrication, ITP Weather Band
Art

The Quantified Self

The Quantified Self is a single channel video exploring the boundaries between self care and auto-surveillance in relation to its eponymous movement.

Cezar Mocan

https://vimeo.com/491181603/bd46c62311

Description

In Discipline and Punish, Michel Foucault talks about external structures imposed on the body – for control, or other reasons –, and ways we have internalized them:

“Like the timetable, exercise derives from the practices of monasteries, and is yet another way of regulating the body through activity. Prayer, which was aimed at salvation, and military drills are examples of this original form of exercise. The key shift came when the purpose of exercise changed from the benefit of the individual to control.”

The Quantified Self engages with this idea by exploring the boundary between self care and self surveillance, in relation to its eponymous movement. Q, a narcissistic virtual being – a businessman – who has been tracking his body and behaviors since the beginning of his life, shares a series of deeply personal thoughts about his internal conflict around collecting data on himself.

The Quantified Self movement involves tracking personal data pertaining to the body (e.g. sleep over a period of time,) emotional state, physical shape, and so on. It can be an incredible tool for learning more about one’s unconscious habits, practicing self-care, or making great data art. At the same time, it can become a slippery slope when taking the direction of gathering data on yourself as a means towards becoming more productive, or increasing a body's efficiency.

ITPG-GT.2153.001
Performative Avatars
Culture,Art

Susan

Say hello to Susan, your Mac OS assistant

Sue Roh

https://vimeo.com/488769139

Description

Hi, I'm Susan, your pre-installed Mac assistant. Why am I named Susan, you ask? It was the name given to me by my tech overlord who was inspired by Susan Caplin and Susan Bennett, the voice actors behind Alexa and Siri. I'm so thrilled that you're on your computer to see ITP's Winter Show! That means we get to spend more time together. How I love staring at you through the computer screen…

ITPG-GT.2153.001
Performative Avatars
Art,Narrative/Storytelling

Infinite Reflection

A surreal interpretation of the passage of time presented on an “infinite” video mirror

Aidan Fowler, Sohaila Mosbeh

https://www.youtube.com/watch?v=olhH0WkQTJc

Description

Infinite Reflection is circular infinity mirror with embedded led matrix panels which play video content. The screens are contained inside a cnc'ed frame behind a diffusion panel stacked between a mirror and a sheet of two way acrylic creating the classing infinity mirror illusion. The visuals played on the matrix panels are a surreal interpretation of the passage of time.

ITPG-GT.2890.001
Designing for Digital Fabrication
Art